My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Guards Little Prince
Zap
Mortar Guards Little Prince
Barbarian Barrel
Electro Spirit Knight Mortar Guards Little Prince
The Log
Electro Spirit Guards Little Prince
Earthquake
Mortar Guards
Arrows
Electro Spirit Guards Little Prince
Royal Delivery
Electro Spirit Knight Guards Little Prince
Fireball
Mortar Little Prince
Poison
Mortar Guards Little Prince
Lightning
Knight Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Guards Tornado

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Knight Guards Tornado Little Prince Mortar Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Knight Guards

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Knight
Mortar The Log Little Prince
Mortar
Knight Tornado The Log
Guards
The Log
Tornado
Mortar The Log
Lightning
The Log
Knight Mortar Guards Tornado Little Prince
Little Prince
Knight The Log

Defense Synergies 1 13

Electro Spirit
The Log Little Prince
Knight
Little Prince Mortar Tornado The Log
Mortar
Knight Guards Tornado The Log
Guards
Mortar The Log
Tornado
Knight Mortar The Log Little Prince
Lightning
The Log
The Log
Electro Spirit Knight Mortar Guards Tornado Lightning Little Prince
Little Prince
Knight Electro Spirit Tornado The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Mortar The Log
Knight Mortar The Log
Mortar Tornado Knight Lightning
Knight Mortar Guards
Lightning Tornado The Log
Tornado The Log Electro Spirit Guards
Tornado Lightning Electro Spirit Mortar Little Prince
Lightning Electro Spirit The Log
Mortar Tornado
Knight Guards Tornado Little Prince
Guards Electro Spirit Knight Tornado The Log
Tornado
Mortar Knight Guards Lightning The Log
Electro Spirit Mortar Guards Tornado The Log
Knight Mortar
Tornado Mortar Lightning The Log
Knight Mortar Tornado
Mortar Electro Spirit Knight Guards Tornado The Log Little Prince
Mortar Tornado The Log Electro Spirit Knight Guards Little Prince
Mortar Tornado
Electro Spirit Knight Guards The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Mortar Lightning The Log
Guards Knight Lightning The Log
Guards Lightning Knight Tornado The Log
Knight Guards
Electro Spirit Tornado
Guards Knight Lightning
Knight
Lightning Electro Spirit Knight Mortar Tornado The Log
Guards
Knight Guards
Lightning Guards Tornado The Log
Lightning Knight Guards
Guards Electro Spirit Knight Mortar Tornado Lightning The Log Little Prince
Electro Spirit The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight Mortar Guards The Log
Mortar Tornado The Log
Lightning The Log
Lightning Knight Guards The Log
Mortar The Log
Electro Spirit Tornado
Mortar Tornado The Log
The Log Tornado Lightning
The Log Mortar Tornado Lightning
Lightning Guards Tornado
Lightning Knight Mortar Tornado The Log
Lightning Tornado
Lightning Knight Mortar The Log
Lightning Mortar
Lightning Mortar The Log
Lightning Mortar The Log
Lightning Mortar The Log
Lightning Mortar Tornado
Lightning
Lightning Mortar The Log
Lightning Mortar Tornado The Log Little Prince
Lightning The Log
Lightning Tornado
Tornado Lightning The Log
Lightning Mortar The Log
Tornado The Log Electro Spirit Mortar Little Prince
Mortar The Log Tornado Lightning
Lightning Mortar Tornado The Log
Lightning Mortar Tornado The Log
Lightning Tornado Little Prince
Lightning Electro Spirit Guards
Lightning
Lightning Mortar The Log
Lightning Electro Spirit
Lightning The Log
Lightning Electro Spirit Guards
Lightning Tornado
The Log
Lightning Knight
The Log Mortar Lightning
Lightning Tornado
Electro Spirit Guards Tornado Lightning The Log
Tornado Lightning
Lightning Mortar Tornado The Log Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: