My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

3 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Firecracker Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Graveyard
Giant Snowball
Skeletons Graveyard
Zap
Skeletons Firecracker Mortar Graveyard
Barbarian Barrel
Skeletons Ice Spirit Firecracker Mortar Graveyard
The Log
Skeletons Ice Spirit Firecracker Graveyard
Earthquake
Skeletons Firecracker Mortar Graveyard
Arrows
Skeletons Ice Spirit Firecracker Graveyard
Royal Delivery
Skeletons Ice Spirit Firecracker Bowler Graveyard
Fireball
Firecracker Mortar Bowler
Poison
Firecracker Mortar Graveyard
Lightning
Mortar Bowler
Rocket
Mortar Bowler

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Mortar Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Bowler

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Firecracker Tornado Void Mortar Bowler Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit Firecracker Tornado

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Firecracker Mortar Bowler Graveyard
Firecracker
Ice Spirit Mortar Tornado Bowler
Mortar
Ice Spirit Firecracker Tornado
Tornado
Firecracker Mortar Bowler Graveyard
Void
Bowler
Graveyard Ice Spirit Firecracker Tornado
Graveyard
Bowler Ice Spirit Tornado

Defense Synergies 1 12

Skeletons
Ice Spirit Firecracker Mortar Tornado Bowler
Ice Spirit
Skeletons Firecracker Mortar Tornado Bowler
Firecracker
Skeletons Ice Spirit Mortar Tornado
Mortar
Skeletons Ice Spirit Firecracker Tornado
Tornado
Bowler Skeletons Ice Spirit Firecracker Mortar
Void
Bowler
Tornado Skeletons Ice Spirit
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Mortar Void
Skeletons Ice Spirit Firecracker Mortar
Mortar Tornado Bowler Skeletons Void
Skeletons Firecracker Mortar Bowler
Firecracker Tornado Bowler
Tornado Bowler Skeletons Firecracker
Tornado Ice Spirit Firecracker Mortar Void
Bowler Void
Skeletons Mortar Tornado
Tornado Skeletons Ice Spirit Firecracker Bowler
Skeletons Firecracker Tornado Bowler
Firecracker Tornado
Mortar Bowler Skeletons Ice Spirit
Bowler Ice Spirit Firecracker Mortar Tornado
Mortar
Tornado Ice Spirit Mortar Bowler
Skeletons Firecracker Mortar Tornado Bowler
Ice Spirit Mortar Firecracker Tornado Bowler
Mortar Tornado Ice Spirit Firecracker Bowler
Mortar Tornado
Bowler Firecracker

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Void Bowler
Void Firecracker Mortar Bowler
Skeletons Ice Spirit Bowler
Bowler Tornado
Skeletons Bowler
Firecracker Skeletons Ice Spirit Tornado
Skeletons Void Bowler
Void Skeletons Ice Spirit Firecracker Mortar Tornado
Skeletons
Bowler
Tornado Void Bowler
Bowler Skeletons
Firecracker Bowler
Skeletons Ice Spirit Firecracker Mortar Tornado Bowler
Bowler Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Firecracker Mortar
Firecracker Mortar Void Tornado Bowler
Void
Firecracker Void
Firecracker Mortar Bowler
Firecracker Ice Spirit Tornado
Firecracker Mortar Tornado Bowler
Ice Spirit Firecracker Tornado Bowler
Void Firecracker Mortar Tornado
Tornado Void Bowler
Firecracker Void Mortar Tornado Bowler
Void Firecracker Tornado
Firecracker Mortar Void Bowler
Firecracker Mortar Void
Firecracker Mortar
Firecracker Mortar Bowler
Firecracker Mortar Bowler
Mortar Tornado
Void Firecracker Mortar Bowler
Firecracker Mortar Tornado Bowler
Void Bowler
Tornado Void
Void Tornado Bowler
Mortar Void
Firecracker Tornado Ice Spirit Mortar Bowler
Firecracker Mortar Void Tornado Bowler
Void Mortar Tornado Bowler
Void Firecracker Mortar Tornado
Firecracker Tornado
Ice Spirit Firecracker Void
Void Bowler
Void Mortar
Void Ice Spirit Firecracker
Firecracker Bowler
Ice Spirit Void
Firecracker Tornado
Void Firecracker Bowler
Firecracker Mortar Bowler
Void Tornado
Firecracker
Ice Spirit Firecracker Tornado Bowler
Firecracker Tornado Void
Void Firecracker Mortar Tornado Bowler

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