My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mortar Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber
Giant Snowball
Skeletons Bomber Little Prince
Zap
Skeletons Bomber Mortar Little Prince
Barbarian Barrel
Skeletons Electro Spirit Bomber Knight Mortar Little Prince
The Log
Skeletons Electro Spirit Bomber Little Prince
Earthquake
Skeletons Bomber Mortar
Arrows
Skeletons Electro Spirit Bomber Little Prince
Royal Delivery
Skeletons Electro Spirit Bomber Knight Little Prince
Fireball
Bomber Mortar Little Prince
Poison
Bomber Mortar Little Prince
Lightning
Knight Mortar Little Prince
Rocket
Mortar Little Prince

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Arrows Mortar Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Barbarian Barrel Arrows Knight Little Prince Mortar

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bomber Barbarian Barrel

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Bomber
Knight Mortar Barbarian Barrel
Arrows
Knight Mortar
Knight
Mortar Bomber Arrows Barbarian Barrel Little Prince
Mortar
Knight Bomber Arrows Barbarian Barrel
Barbarian Barrel
Bomber Knight Mortar
Little Prince
Knight

Defense Synergies 2 17

Skeletons
Electro Spirit Bomber Knight Mortar Barbarian Barrel Little Prince
Electro Spirit
Skeletons Little Prince
Bomber
Knight Skeletons Mortar Barbarian Barrel
Arrows
Knight Mortar Barbarian Barrel Little Prince
Knight
Bomber Little Prince Skeletons Arrows Mortar Barbarian Barrel
Mortar
Skeletons Bomber Arrows Knight Barbarian Barrel
Barbarian Barrel
Skeletons Bomber Arrows Knight Mortar Little Prince
Little Prince
Knight Skeletons Electro Spirit Arrows Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Mortar Barbarian Barrel
Skeletons Bomber Knight Mortar
Mortar Skeletons Bomber Knight
Skeletons Bomber Knight Mortar
Bomber Arrows Barbarian Barrel
Arrows Barbarian Barrel Skeletons Electro Spirit Bomber
Electro Spirit Arrows Mortar Little Prince
Electro Spirit Arrows Barbarian Barrel
Skeletons Mortar
Knight Skeletons Bomber Barbarian Barrel Little Prince
Skeletons Electro Spirit Bomber Arrows Knight Barbarian Barrel
Arrows
Mortar Skeletons Bomber Knight
Bomber Electro Spirit Arrows Mortar Barbarian Barrel
Knight Mortar
Mortar
Skeletons Bomber Arrows Knight Mortar
Arrows Mortar Electro Spirit Bomber Knight Barbarian Barrel Little Prince
Arrows Mortar Barbarian Barrel Electro Spirit Bomber Knight Little Prince
Mortar
Bomber Electro Spirit Arrows Knight Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Barbarian Barrel
Bomber Arrows Knight Mortar Barbarian Barrel
Skeletons Knight
Knight Barbarian Barrel
Skeletons Knight
Arrows Skeletons Electro Spirit
Skeletons Knight
Knight
Skeletons Electro Spirit Knight Mortar Barbarian Barrel
Skeletons
Knight
Arrows
Skeletons Knight
Bomber
Skeletons Electro Spirit Bomber Knight Mortar Barbarian Barrel Little Prince
Arrows Electro Spirit Bomber Barbarian Barrel
Arrows Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel
Bomber Arrows Mortar Barbarian Barrel
Arrows Electro Spirit
Bomber Arrows Mortar
Arrows Barbarian Barrel
Arrows Mortar
Arrows Knight Mortar Barbarian Barrel
Arrows
Knight Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Bomber Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Arrows Mortar Barbarian Barrel
Bomber
Bomber Arrows Mortar Barbarian Barrel
Bomber Arrows Mortar Barbarian Barrel Little Prince
Arrows
Arrows Mortar Barbarian Barrel
Arrows Electro Spirit Bomber Mortar Barbarian Barrel Little Prince
Arrows Mortar Barbarian Barrel
Arrows Mortar
Arrows Mortar Barbarian Barrel
Arrows Little Prince
Electro Spirit
Bomber Arrows Mortar
Electro Spirit Arrows
Arrows
Electro Spirit Barbarian Barrel
Arrows
Arrows Barbarian Barrel
Knight
Arrows Bomber Mortar
Arrows
Electro Spirit
Mortar Barbarian Barrel Little Prince

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