My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

3 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Executioner Giant Skeleton X-Bow Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Flying Machine Giant Skeleton X-Bow Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Giant Skeleton
Giant Snowball
Flying Machine Skeleton Army
Zap
Firecracker Flying Machine Skeleton Army X-Bow
Barbarian Barrel
Firecracker Skeleton Army Executioner Giant Skeleton X-Bow
The Log
Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton X-Bow
Earthquake
Firecracker Skeleton Army X-Bow
Arrows
Firecracker Flying Machine Skeleton Army
Royal Delivery
Firecracker Mini P.E.K.K.A Flying Machine Skeleton Army Executioner Giant Skeleton
Fireball
Firecracker Flying Machine Skeleton Army Executioner X-Bow
Poison
Firecracker Flying Machine Skeleton Army Executioner X-Bow
Lightning
Mini P.E.K.K.A Executioner X-Bow
Rocket
Executioner X-Bow

Against air swarms

Spells and units that can counter air swarms.

Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Executioner Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Executioner Giant Skeleton Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Skeleton Army Mini P.E.K.K.A Flying Machine Executioner Giant Skeleton X-Bow Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Firecracker Skeleton Army Mini P.E.K.K.A Flying Machine

Attack Synergies 0 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Mini P.E.K.K.A Flying Machine Giant Skeleton X-Bow Mega Knight
Mini P.E.K.K.A
Firecracker Giant Skeleton X-Bow Mega Knight
Flying Machine
Firecracker Giant Skeleton X-Bow Mega Knight
Skeleton Army
X-Bow
Executioner
Mega Knight
Giant Skeleton
Firecracker Mini P.E.K.K.A Flying Machine X-Bow
X-Bow
Firecracker Mini P.E.K.K.A Flying Machine Skeleton Army Giant Skeleton
Mega Knight
Firecracker Mini P.E.K.K.A Flying Machine Executioner

Defense Synergies 0 16

Firecracker
Mini P.E.K.K.A Flying Machine Skeleton Army Giant Skeleton X-Bow Mega Knight
Mini P.E.K.K.A
Firecracker Skeleton Army Executioner
Flying Machine
Firecracker Skeleton Army Giant Skeleton Mega Knight
Skeleton Army
Firecracker Mini P.E.K.K.A Flying Machine Executioner Giant Skeleton X-Bow
Executioner
Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight
Giant Skeleton
Firecracker Flying Machine Skeleton Army Executioner
X-Bow
Firecracker Skeleton Army
Mega Knight
Firecracker Flying Machine Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine Executioner X-Bow
Mini P.E.K.K.A Skeleton Army Firecracker Flying Machine Executioner X-Bow Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Executioner Giant Skeleton
Mini P.E.K.K.A Skeleton Army Firecracker Mega Knight
Firecracker Mini P.E.K.K.A Skeleton Army Giant Skeleton X-Bow Mega Knight
Skeleton Army Firecracker Flying Machine Executioner X-Bow Mega Knight
Firecracker Flying Machine Executioner X-Bow
Flying Machine Giant Skeleton X-Bow Mega Knight
Mini P.E.K.K.A Skeleton Army X-Bow
Skeleton Army Firecracker Mini P.E.K.K.A Giant Skeleton Mega Knight
Skeleton Army Executioner Firecracker Flying Machine Giant Skeleton X-Bow Mega Knight
Executioner Firecracker Flying Machine
Mini P.E.K.K.A Skeleton Army Mega Knight Flying Machine Giant Skeleton X-Bow
Skeleton Army Executioner Mega Knight Firecracker Mini P.E.K.K.A X-Bow
Mini P.E.K.K.A Skeleton Army X-Bow Mega Knight
Skeleton Army Mini P.E.K.K.A X-Bow Mega Knight
Mega Knight Firecracker Mini P.E.K.K.A Skeleton Army Executioner X-Bow
Mega Knight Firecracker Flying Machine Skeleton Army Executioner X-Bow
Executioner Firecracker Flying Machine Giant Skeleton Mega Knight
Mini P.E.K.K.A
Skeleton Army Mega Knight Firecracker Mini P.E.K.K.A Flying Machine Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Giant Skeleton X-Bow
Firecracker Mini P.E.K.K.A Flying Machine Executioner X-Bow Mega Knight
Skeleton Army Giant Skeleton Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight X-Bow
Giant Skeleton Mini P.E.K.K.A Skeleton Army Executioner Mega Knight
Firecracker Executioner Flying Machine
Mini P.E.K.K.A Skeleton Army Flying Machine Giant Skeleton
Mini P.E.K.K.A Giant Skeleton Mega Knight Skeleton Army
Giant Skeleton Mega Knight Firecracker Mini P.E.K.K.A Flying Machine Skeleton Army X-Bow
Skeleton Army
Mega Knight Mini P.E.K.K.A Flying Machine Giant Skeleton
Skeleton Army Mega Knight Giant Skeleton
Mini P.E.K.K.A Skeleton Army Giant Skeleton Mega Knight Executioner
Firecracker Flying Machine Skeleton Army Executioner Mega Knight
Skeleton Army Firecracker Mini P.E.K.K.A Flying Machine Executioner Giant Skeleton X-Bow
Executioner Mega Knight Firecracker Mini P.E.K.K.A Flying Machine Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Giant Skeleton X-Bow
Firecracker Flying Machine Executioner X-Bow
Flying Machine Giant Skeleton X-Bow
Firecracker Flying Machine Giant Skeleton
Executioner Firecracker Mega Knight
Firecracker Executioner Flying Machine
Firecracker Flying Machine Executioner
X-Bow Firecracker Flying Machine Executioner
Firecracker Flying Machine X-Bow
Mini P.E.K.K.A X-Bow
Firecracker Flying Machine X-Bow
Firecracker Flying Machine Executioner
Flying Machine Firecracker Executioner
Firecracker Flying Machine X-Bow
Firecracker Flying Machine X-Bow
X-Bow Firecracker Flying Machine Executioner
Firecracker Flying Machine Executioner X-Bow Mega Knight
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Flying Machine Executioner X-Bow Mega Knight
Firecracker Flying Machine X-Bow Mega Knight
Giant Skeleton X-Bow Mega Knight
X-Bow
Flying Machine X-Bow
Firecracker Executioner Mega Knight
Firecracker X-Bow Flying Machine Executioner
Flying Machine X-Bow Mega Knight
Firecracker X-Bow
Firecracker Flying Machine Executioner X-Bow
Firecracker Flying Machine
Mini P.E.K.K.A
X-Bow Mega Knight
Firecracker
Giant Skeleton Mega Knight
Firecracker
Flying Machine Skeleton Army X-Bow
Firecracker Flying Machine Executioner
Firecracker Mini P.E.K.K.A Flying Machine Executioner Mega Knight
Firecracker Flying Machine Executioner
Giant Skeleton
Firecracker Flying Machine Executioner Mega Knight
Firecracker Flying Machine Giant Skeleton
Firecracker Flying Machine Executioner
Firecracker Flying Machine Executioner Giant Skeleton X-Bow Mega Knight

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