My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Missing cards in your collection

Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Inferno Dragon Lumberjack Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Bandit Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Bandit Lumberjack Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Guards Bandit Inferno Dragon
Giant Snowball
Goblin Gang Guards Inferno Dragon Lumberjack
Zap
Goblin Gang Guards Bandit Inferno Dragon
Barbarian Barrel
Goblin Gang Guards Bandit Lumberjack
The Log
Goblin Gang Guards Bandit Lumberjack
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Guards
Royal Delivery
Goblin Gang Guards Bandit Inferno Dragon Lumberjack Boss Bandit
Fireball
Goblin Gang Bandit Inferno Dragon Lumberjack Boss Bandit
Poison
Goblin Gang Guards Boss Bandit
Lightning
Bandit Inferno Dragon Lumberjack Boss Bandit
Rocket
Inferno Dragon Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Inferno Dragon Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Guards Bandit Inferno Dragon Lumberjack Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Guards Bandit

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Bandit Lumberjack Mega Knight
Goblin Gang
Bandit
Guards
Bandit Lumberjack
Bandit
Arrows Goblin Gang Guards Lumberjack Mega Knight
Inferno Dragon
Mega Knight
Lumberjack
Arrows Guards Bandit Mega Knight
Mega Knight
Inferno Dragon Arrows Bandit Lumberjack
Boss Bandit

Defense Synergies 1 10

Arrows
Mega Knight Bandit Lumberjack
Goblin Gang
Guards Bandit Inferno Dragon Lumberjack
Guards
Goblin Gang Lumberjack
Bandit
Arrows Goblin Gang Lumberjack Mega Knight
Inferno Dragon
Goblin Gang Mega Knight
Lumberjack
Arrows Goblin Gang Guards Bandit
Mega Knight
Arrows Bandit Inferno Dragon
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Lumberjack Goblin Gang Bandit Mega Knight
Goblin Gang Lumberjack Mega Knight Bandit Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang Guards Bandit Mega Knight
Arrows Lumberjack Mega Knight
Arrows Goblin Gang Guards Bandit Lumberjack Mega Knight
Inferno Dragon Arrows Goblin Gang
Arrows Bandit Mega Knight
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Guards Bandit Lumberjack Mega Knight
Goblin Gang Guards Arrows Bandit Lumberjack Mega Knight
Arrows Inferno Dragon Goblin Gang
Lumberjack Mega Knight Goblin Gang Guards Bandit
Mega Knight Arrows Goblin Gang Guards Lumberjack
Inferno Dragon Goblin Gang Bandit Lumberjack Mega Knight
Goblin Gang Bandit Inferno Dragon Lumberjack Mega Knight
Mega Knight Arrows Goblin Gang Lumberjack
Arrows Mega Knight Goblin Gang Guards Bandit Lumberjack
Arrows Guards Bandit Inferno Dragon Lumberjack Mega Knight
Inferno Dragon Lumberjack
Goblin Gang Mega Knight Arrows Guards Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Lumberjack Mega Knight Bandit
Bandit Arrows Goblin Gang Inferno Dragon Lumberjack Mega Knight
Goblin Gang Guards Bandit Lumberjack Mega Knight
Goblin Gang Guards Lumberjack Mega Knight Bandit
Goblin Gang Guards Bandit Inferno Dragon Lumberjack Mega Knight
Arrows Goblin Gang
Goblin Gang Guards Bandit Lumberjack
Mega Knight Inferno Dragon Lumberjack
Mega Knight Bandit Inferno Dragon
Goblin Gang Guards Inferno Dragon
Inferno Dragon Mega Knight Guards Lumberjack
Mega Knight Arrows Guards
Mega Knight Goblin Gang Guards Bandit Lumberjack
Mega Knight
Goblin Gang Guards Inferno Dragon Lumberjack
Arrows Mega Knight Inferno Dragon
Arrows
Mega Knight
Guards Inferno Dragon Lumberjack

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Bandit
Arrows Bandit
Arrows Bandit
Arrows Guards
Arrows Mega Knight
Arrows
Arrows
Arrows
Arrows Bandit
Goblin Gang Guards Lumberjack
Arrows Bandit
Arrows
Bandit
Arrows Bandit
Arrows
Arrows Bandit
Arrows Bandit Mega Knight
Arrows
Arrows Bandit Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Mega Knight
Inferno Dragon
Arrows Bandit
Arrows Bandit Mega Knight
Arrows Bandit
Arrows
Guards
Arrows Bandit Mega Knight
Arrows
Mega Knight
Arrows
Goblin Gang Guards Bandit
Arrows
Arrows
Goblin Gang Lumberjack Mega Knight
Arrows
Arrows
Mega Knight
Goblin Gang Guards
Bandit Mega Knight
Inferno Dragon
Mega Knight

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