My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Dark Prince Bandit Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Dark Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Dark Prince Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Dark Prince Bandit
Giant Snowball
Hog Rider Guards
Zap
Firecracker Guards Dark Prince Bandit
Barbarian Barrel
Firecracker Guards Dark Prince Bandit Electro Wizard
The Log
Firecracker Hog Rider Guards Dark Prince Bandit
Earthquake
Firecracker Hog Rider Guards
Arrows
Firecracker Guards
Royal Delivery
Firecracker Hog Rider Guards Dark Prince Bandit Electro Wizard
Fireball
Firecracker Hog Rider Bandit Electro Wizard
Poison
Firecracker Guards Electro Wizard
Lightning
Dark Prince Bandit Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Guards Bandit Hog Rider Dark Prince Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Firecracker Guards Bandit

Attack Synergies 4 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Hog Rider Electro Wizard Guards Dark Prince Bandit Mega Knight
Firecracker
Zap Hog Rider Dark Prince Bandit Mega Knight
Hog Rider
Zap Firecracker Guards Dark Prince Bandit Electro Wizard Mega Knight
Guards
Zap Hog Rider Bandit
Dark Prince
Zap Firecracker Hog Rider Bandit Electro Wizard
Bandit
Zap Firecracker Hog Rider Guards Dark Prince Electro Wizard Mega Knight
Electro Wizard
Zap Hog Rider Dark Prince Bandit Mega Knight
Mega Knight
Zap Firecracker Hog Rider Bandit Electro Wizard

Defense Synergies 2 15

Zap
Electro Wizard Mega Knight Firecracker Guards Dark Prince Bandit
Firecracker
Zap Guards Dark Prince Bandit Electro Wizard Mega Knight
Hog Rider
Guards
Zap Firecracker Electro Wizard
Dark Prince
Zap Firecracker Bandit Electro Wizard
Bandit
Zap Firecracker Dark Prince Electro Wizard Mega Knight
Electro Wizard
Zap Firecracker Guards Dark Prince Bandit Mega Knight
Mega Knight
Zap Firecracker Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Electro Wizard
Zap Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Mega Knight Dark Prince Bandit Electro Wizard
Firecracker Guards Dark Prince Bandit Electro Wizard Mega Knight
Firecracker Dark Prince Mega Knight
Zap Firecracker Guards Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard Zap Firecracker
Zap Bandit Electro Wizard Mega Knight
Guards Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Guards Electro Wizard Zap Firecracker Dark Prince Bandit Mega Knight
Zap Firecracker Electro Wizard
Mega Knight Zap Guards Dark Prince Bandit Electro Wizard
Mega Knight Zap Firecracker Guards Dark Prince Electro Wizard
Bandit Electro Wizard Mega Knight
Zap Bandit Electro Wizard Mega Knight
Mega Knight Firecracker Dark Prince Electro Wizard
Mega Knight Zap Firecracker Guards Dark Prince Bandit Electro Wizard
Zap Firecracker Guards Dark Prince Bandit Electro Wizard Mega Knight
Electro Wizard
Dark Prince Mega Knight Firecracker Guards Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Dark Prince Bandit Electro Wizard
Bandit Electro Wizard Zap Firecracker Mega Knight
Guards Bandit Mega Knight Zap Dark Prince Electro Wizard
Guards Dark Prince Mega Knight Zap Bandit Electro Wizard
Guards Dark Prince Bandit Mega Knight
Firecracker Zap Electro Wizard
Guards Dark Prince Bandit Electro Wizard
Mega Knight Dark Prince
Zap Electro Wizard Mega Knight Firecracker Dark Prince Bandit
Guards
Mega Knight Guards Dark Prince
Mega Knight Zap Guards Dark Prince Electro Wizard
Dark Prince Mega Knight Guards Bandit
Firecracker Mega Knight
Guards Electro Wizard Zap Firecracker Dark Prince
Mega Knight Zap Firecracker Dark Prince Electro Wizard
Zap Electro Wizard
Mega Knight
Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Bandit
Firecracker Zap Bandit Electro Wizard
Bandit
Firecracker Guards Dark Prince
Zap Firecracker Dark Prince Mega Knight
Firecracker Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Guards Electro Wizard
Firecracker Zap Dark Prince Bandit Electro Wizard
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Zap Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Dark Prince Mega Knight
Firecracker Zap Bandit Electro Wizard
Zap Bandit Mega Knight
Zap Firecracker Bandit
Zap Firecracker Electro Wizard
Zap Electro Wizard Firecracker Guards
Zap Bandit Mega Knight
Zap Firecracker Electro Wizard
Mega Knight
Firecracker
Zap Electro Wizard Guards Dark Prince Bandit
Zap Firecracker Electro Wizard
Firecracker Dark Prince Electro Wizard Mega Knight
Zap Firecracker
Zap
Firecracker Dark Prince Mega Knight
Zap Firecracker Guards Electro Wizard
Firecracker Zap Electro Wizard
Zap Firecracker Dark Prince Bandit Electro Wizard Mega Knight
Firecracker Mega Knight

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