My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Musketeer Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army
Giant Snowball
Musketeer Guards Skeleton Army
Zap
Firecracker Guards Skeleton Army
Barbarian Barrel
Firecracker Musketeer Guards Skeleton Army Ice Wizard
The Log
Firecracker Musketeer Guards Skeleton Army
Earthquake
Firecracker Guards Skeleton Army
Arrows
Firecracker Guards Skeleton Army
Royal Delivery
Firecracker Musketeer Guards Skeleton Army Ice Wizard
Fireball
Firecracker Musketeer Skeleton Army Ice Wizard
Poison
Firecracker Musketeer Guards Skeleton Army Ice Wizard
Lightning
Musketeer Ice Wizard
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Poison Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Poison Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Skeleton Army Tornado Poison Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Guards Skeleton Army Tornado Ice Wizard Musketeer Poison Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Firecracker Guards Skeleton Army Tornado

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Mega Knight
Musketeer
Mega Knight
Guards
Skeleton Army
Tornado
Firecracker Poison Ice Wizard Mega Knight
Poison
Tornado Mega Knight
Ice Wizard
Tornado
Mega Knight
Firecracker Musketeer Tornado Poison

Defense Synergies 2 18

Firecracker
Musketeer Guards Skeleton Army Tornado Ice Wizard Mega Knight
Musketeer
Guards Firecracker Skeleton Army Tornado Mega Knight
Guards
Musketeer Firecracker Skeleton Army Poison Ice Wizard
Skeleton Army
Firecracker Musketeer Guards Ice Wizard
Tornado
Ice Wizard Firecracker Musketeer Poison Mega Knight
Poison
Guards Tornado Ice Wizard Mega Knight
Ice Wizard
Tornado Firecracker Guards Skeleton Army Poison Mega Knight
Mega Knight
Firecracker Musketeer Tornado Poison Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Musketeer
Skeleton Army Firecracker Musketeer Ice Wizard Mega Knight
Skeleton Army Tornado Mega Knight Musketeer Ice Wizard
Skeleton Army Firecracker Musketeer Guards Ice Wizard Mega Knight
Firecracker Skeleton Army Tornado Poison Mega Knight
Skeleton Army Tornado Firecracker Musketeer Guards Ice Wizard Mega Knight
Musketeer Tornado Firecracker Poison Ice Wizard
Musketeer Poison Mega Knight
Musketeer Skeleton Army Tornado Ice Wizard
Guards Skeleton Army Tornado Firecracker Musketeer Ice Wizard Mega Knight
Guards Skeleton Army Poison Ice Wizard Firecracker Musketeer Tornado Mega Knight
Musketeer Firecracker Tornado Poison Ice Wizard
Skeleton Army Mega Knight Musketeer Guards Ice Wizard
Skeleton Army Mega Knight Firecracker Guards Tornado Poison
Skeleton Army Mega Knight
Skeleton Army Tornado Mega Knight
Mega Knight Firecracker Musketeer Skeleton Army Tornado Poison
Mega Knight Firecracker Musketeer Guards Skeleton Army Tornado Ice Wizard
Tornado Poison Firecracker Musketeer Guards Ice Wizard Mega Knight
Musketeer Tornado
Skeleton Army Mega Knight Firecracker Musketeer Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeleton Army Mega Knight
Poison Firecracker Musketeer Mega Knight
Guards Skeleton Army Mega Knight Musketeer
Guards Skeleton Army Mega Knight Musketeer Tornado
Musketeer Guards Skeleton Army Mega Knight
Firecracker Poison Musketeer Tornado Ice Wizard
Guards Skeleton Army Musketeer Ice Wizard
Mega Knight Skeleton Army
Mega Knight Firecracker Skeleton Army Tornado Poison
Musketeer Guards Skeleton Army
Mega Knight Musketeer Guards
Skeleton Army Mega Knight Guards Tornado Poison
Skeleton Army Mega Knight Guards
Firecracker Musketeer Skeleton Army Mega Knight
Guards Skeleton Army Firecracker Musketeer Tornado Poison
Poison Mega Knight Firecracker Musketeer Ice Wizard
Ice Wizard
Tornado Poison Ice Wizard Mega Knight
Guards Skeleton Army

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Musketeer Guards
Firecracker Poison Musketeer Tornado Ice Wizard
Poison
Firecracker Musketeer Guards Poison
Poison Firecracker Mega Knight
Firecracker Poison Musketeer Tornado Ice Wizard
Firecracker Musketeer Tornado Poison
Poison Firecracker Tornado Ice Wizard
Poison Firecracker Tornado
Musketeer Guards Tornado Poison
Firecracker Poison Musketeer Tornado
Poison Firecracker Musketeer Tornado
Poison Firecracker Musketeer
Firecracker Musketeer Poison
Firecracker Musketeer Poison
Firecracker Musketeer Poison
Firecracker Musketeer Poison Mega Knight
Tornado Poison
Firecracker Musketeer Poison Mega Knight
Firecracker Tornado Poison Mega Knight
Musketeer Poison Mega Knight
Tornado Poison
Musketeer Tornado
Musketeer Poison
Firecracker Tornado Poison Ice Wizard Mega Knight
Firecracker Poison Musketeer Tornado Ice Wizard
Musketeer Tornado Poison Mega Knight
Poison Firecracker Musketeer Tornado
Poison Firecracker Musketeer Tornado Ice Wizard
Firecracker Musketeer Guards Poison
Poison Musketeer Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison
Musketeer Guards Skeleton Army
Poison Firecracker Musketeer Tornado Ice Wizard
Poison Firecracker Musketeer Mega Knight
Firecracker Musketeer Poison
Tornado Poison
Firecracker Musketeer Mega Knight
Firecracker Musketeer Guards Tornado Poison
Firecracker Musketeer Tornado Poison
Poison Firecracker Musketeer Tornado Mega Knight
Firecracker Mega Knight
Poison

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