My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Battle Ram Wizard Executioner Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Battle Ram Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Barbarians Battle Ram
Zap
Firecracker Battle Ram
Barbarian Barrel
Firecracker Barbarians Battle Ram Wizard Executioner
The Log
Firecracker Barbarians Battle Ram
Earthquake
Firecracker Barbarians
Arrows
Firecracker
Royal Delivery
Firecracker Barbarians Battle Ram Wizard Executioner Boss Bandit
Fireball
Firecracker Barbarians Battle Ram Wizard Executioner Boss Bandit
Poison
Firecracker Barbarians Wizard Executioner Boss Bandit
Lightning
Battle Ram Wizard Executioner Boss Bandit
Rocket
Barbarians Wizard Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Battle Ram Executioner Mega Knight Boss Bandit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Firecracker Battle Ram Barbarians Wizard Executioner Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Firecracker Battle Ram Barbarians

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Battle Ram Mega Knight
Firecracker
Battle Ram Mega Knight
Barbarians
Battle Ram
Arrows Firecracker
Wizard
Mega Knight
Executioner
Mega Knight
Mega Knight
Arrows Firecracker Wizard Executioner
Boss Bandit

Defense Synergies 1 4

Arrows
Mega Knight Barbarians
Firecracker
Mega Knight
Barbarians
Arrows
Battle Ram
Wizard
Mega Knight
Executioner
Mega Knight
Mega Knight
Arrows Firecracker Wizard Executioner
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Wizard Executioner
Barbarians Firecracker Executioner Mega Knight
Barbarians Mega Knight Executioner
Barbarians Firecracker Mega Knight
Arrows Firecracker Barbarians Mega Knight
Arrows Firecracker Executioner Mega Knight
Arrows Firecracker Wizard Executioner
Arrows Barbarians Mega Knight
Barbarians
Firecracker Barbarians Mega Knight
Barbarians Executioner Arrows Firecracker Wizard Mega Knight
Arrows Executioner Firecracker Wizard
Barbarians Mega Knight Wizard
Wizard Executioner Mega Knight Arrows Firecracker Barbarians
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Wizard Mega Knight Arrows Firecracker Executioner
Arrows Mega Knight Firecracker Barbarians Wizard Executioner
Arrows Wizard Executioner Firecracker Barbarians Mega Knight
Barbarians
Wizard Mega Knight Arrows Firecracker Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Arrows Firecracker Wizard Executioner Mega Knight
Barbarians Mega Knight
Mega Knight Barbarians
Barbarians Executioner Mega Knight
Arrows Firecracker Wizard Executioner
Barbarians
Mega Knight Barbarians
Mega Knight Firecracker Barbarians
Barbarians
Mega Knight Barbarians
Mega Knight Arrows Barbarians
Barbarians Mega Knight Wizard Executioner
Wizard Firecracker Barbarians Executioner Mega Knight
Barbarians Firecracker Executioner
Arrows Executioner Mega Knight Firecracker Barbarians Wizard
Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker Executioner
Arrows
Arrows Firecracker Barbarians
Wizard Executioner Arrows Firecracker Mega Knight
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard
Firecracker Arrows Wizard
Arrows Firecracker Wizard Executioner
Firecracker Executioner
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Wizard Executioner
Arrows Firecracker Wizard Executioner Mega Knight
Arrows
Arrows Firecracker Wizard Executioner Mega Knight
Arrows Firecracker Wizard Mega Knight
Mega Knight
Arrows Wizard
Arrows Barbarians
Arrows Firecracker Wizard Executioner Mega Knight
Arrows Firecracker Wizard Executioner
Arrows Wizard Mega Knight
Arrows Firecracker
Arrows Firecracker Wizard Executioner
Firecracker Wizard
Arrows Wizard Mega Knight
Arrows Firecracker
Mega Knight
Arrows Firecracker Wizard
Barbarians
Arrows Firecracker Wizard Executioner
Arrows
Firecracker Wizard Executioner Mega Knight
Arrows Firecracker Wizard Executioner
Arrows
Firecracker Executioner Mega Knight
Firecracker
Firecracker Executioner
Firecracker Executioner Mega Knight
Firecracker Wizard Mega Knight

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