My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Executioner Mega Knight Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Firecracker Goblin Barrel Executioner
The Log
Firecracker Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Firecracker Goblin Barrel Executioner Boss Bandit
Fireball
Firecracker Goblin Barrel Executioner Boss Bandit
Poison
Firecracker Executioner Boss Bandit
Lightning
Executioner Boss Bandit
Rocket
Executioner Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Executioner The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Mega Knight Boss Bandit

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Arrows Firecracker Goblin Barrel Executioner Boss Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Arrows Firecracker

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Executioner The Log Mega Knight
Arrows
Zap Goblin Barrel Mega Knight
Firecracker
Zap Goblin Barrel Mega Knight
Goblin Barrel
Arrows Firecracker Mega Knight
Executioner
Zap The Log Mega Knight
The Log
Zap Executioner Mega Knight
Mega Knight
Zap Arrows Firecracker Goblin Barrel Executioner The Log
Boss Bandit

Defense Synergies 3 8

Zap
Mega Knight Arrows Firecracker Executioner The Log
Arrows
Mega Knight Zap
Firecracker
The Log Zap Mega Knight
Goblin Barrel
Executioner
Zap The Log Mega Knight
The Log
Firecracker Zap Executioner Mega Knight
Mega Knight
Zap Arrows Firecracker Executioner The Log
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner The Log
Zap Firecracker Executioner The Log Mega Knight
Mega Knight Executioner
Firecracker Mega Knight
Arrows Firecracker The Log Mega Knight
Arrows The Log Zap Firecracker Executioner Mega Knight
Zap Arrows Firecracker Executioner
Zap Arrows The Log Mega Knight
Firecracker Mega Knight
Executioner Zap Arrows Firecracker The Log Mega Knight
Arrows Executioner Zap Firecracker
Mega Knight Zap The Log
Executioner Mega Knight Zap Arrows Firecracker The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Arrows Firecracker Executioner
Arrows Mega Knight Zap Firecracker Executioner The Log
Zap Arrows Executioner The Log Firecracker Mega Knight
Mega Knight Arrows Firecracker Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Arrows Firecracker Executioner The Log Mega Knight
Mega Knight Zap The Log
Mega Knight Zap The Log
Executioner Mega Knight
Arrows Firecracker Executioner Zap
Mega Knight
Zap Mega Knight Firecracker The Log
Mega Knight
Mega Knight Zap Arrows The Log
Mega Knight Executioner
Firecracker Executioner Mega Knight
Zap Firecracker Executioner The Log
Arrows Executioner Mega Knight Zap Firecracker The Log
Zap Arrows
Mega Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap Executioner The Log
Arrows The Log
Arrows Firecracker The Log
Executioner Zap Arrows Firecracker The Log Mega Knight
Arrows Firecracker Executioner Zap
Arrows Firecracker Executioner The Log
Arrows The Log Zap Firecracker Executioner
Arrows The Log Zap Firecracker
Firecracker Zap Arrows The Log
Zap Arrows Firecracker Executioner
Firecracker Executioner The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Executioner The Log
Arrows Firecracker Executioner The Log Mega Knight
Arrows
Zap Arrows Firecracker Executioner The Log Mega Knight
Zap Arrows Firecracker The Log Mega Knight
The Log Mega Knight
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Executioner Mega Knight
Arrows Firecracker The Log Zap Executioner
Zap Arrows The Log Mega Knight
Zap Arrows Firecracker The Log
Zap Arrows Firecracker Executioner
Zap Firecracker
Zap Arrows The Log Mega Knight
Zap Arrows Firecracker
Mega Knight
Arrows Firecracker The Log
Zap
Zap Arrows Firecracker Executioner
Arrows The Log
Firecracker Executioner Mega Knight
Arrows The Log Zap Firecracker Executioner
Zap Arrows
Firecracker Executioner Mega Knight
Zap Firecracker The Log
Firecracker Zap Executioner
Zap Firecracker Executioner The Log Mega Knight
Firecracker Mega Knight

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