My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Dark Prince Prince
Giant Snowball
Hog Rider Witch
Zap
Dark Prince Witch Prince
Barbarian Barrel
Dark Prince Witch
The Log
Mini P.E.K.K.A Hog Rider Dark Prince Witch Prince
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Dark Prince Witch Prince
Fireball
Hog Rider Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Dark Prince Witch Prince
Rocket
Hog Rider Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Dark Prince Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Fireball Mini P.E.K.K.A Hog Rider Dark Prince Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Fireball Mini P.E.K.K.A Hog Rider

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider Mini P.E.K.K.A Dark Prince Prince Mega Knight
Fireball
Arrows Hog Rider Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Hog Rider Dark Prince Mega Knight
Hog Rider
Arrows Fireball Mini P.E.K.K.A Dark Prince Witch Prince Mega Knight
Dark Prince
Prince Arrows Fireball Mini P.E.K.K.A Hog Rider Witch
Witch
Hog Rider Dark Prince Prince Mega Knight
Prince
Dark Prince Mega Knight Arrows Hog Rider Witch
Mega Knight
Prince Arrows Fireball Mini P.E.K.K.A Hog Rider Witch

Defense Synergies 1 12

Arrows
Mega Knight Fireball Mini P.E.K.K.A Dark Prince Prince
Fireball
Arrows Mini P.E.K.K.A Dark Prince Mega Knight
Mini P.E.K.K.A
Arrows Fireball Witch
Hog Rider
Dark Prince
Arrows Fireball Witch Prince
Witch
Mini P.E.K.K.A Dark Prince Prince Mega Knight
Prince
Arrows Dark Prince Witch
Mega Knight
Arrows Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball
Mini P.E.K.K.A Dark Prince Witch Prince Mega Knight
Mini P.E.K.K.A Witch Prince Mega Knight Dark Prince
Mini P.E.K.K.A Witch Prince Dark Prince Mega Knight
Arrows Fireball Mini P.E.K.K.A Dark Prince Prince Mega Knight
Arrows Fireball Dark Prince Mega Knight
Arrows Fireball Witch
Arrows Fireball Mega Knight
Mini P.E.K.K.A Witch Prince
Mini P.E.K.K.A Dark Prince Prince Mega Knight
Witch Arrows Fireball Dark Prince Mega Knight
Arrows Fireball Witch
Mini P.E.K.K.A Prince Mega Knight Fireball Dark Prince Witch
Fireball Mega Knight Arrows Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Prince Mega Knight
Fireball Mini P.E.K.K.A Prince Mega Knight
Mega Knight Arrows Fireball Mini P.E.K.K.A Dark Prince Witch Prince
Arrows Fireball Mega Knight Dark Prince Witch Prince
Arrows Witch Fireball Dark Prince Mega Knight
Mini P.E.K.K.A Prince
Dark Prince Mega Knight Arrows Fireball Mini P.E.K.K.A Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Fireball Dark Prince Witch Prince
Fireball Arrows Mini P.E.K.K.A Prince Mega Knight
Mega Knight Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Dark Prince Prince Mega Knight Fireball
Mini P.E.K.K.A Dark Prince Witch Prince Mega Knight
Arrows Fireball Witch
Mini P.E.K.K.A Dark Prince Prince Fireball Witch
Mini P.E.K.K.A Mega Knight Dark Prince Prince
Mega Knight Fireball Mini P.E.K.K.A Dark Prince Witch Prince
Witch
Mega Knight Mini P.E.K.K.A Dark Prince Witch Prince
Mega Knight Arrows Fireball Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Mega Knight Fireball Witch
Fireball Witch Mega Knight
Witch Fireball Mini P.E.K.K.A Dark Prince Prince
Arrows Mega Knight Fireball Mini P.E.K.K.A Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows
Arrows Fireball
Arrows Fireball
Arrows Fireball Dark Prince Prince
Fireball Arrows Dark Prince Mega Knight
Arrows Fireball Witch
Arrows Witch
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Prince
Arrows Fireball Dark Prince Prince
Fireball Arrows
Fireball
Arrows Fireball
Arrows Fireball Prince
Arrows Fireball Witch
Arrows Fireball Mega Knight
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Dark Prince Prince Mega Knight
Arrows Fireball Witch Mega Knight
Fireball Prince Mega Knight
Arrows Fireball
Prince
Arrows Fireball
Arrows Fireball Dark Prince Witch Mega Knight
Witch
Arrows Fireball Witch
Fireball Arrows Witch Prince Mega Knight
Fireball Arrows
Arrows Fireball Witch
Fireball Witch
Fireball Mini P.E.K.K.A
Arrows Fireball Mega Knight
Arrows Fireball
Prince Mega Knight
Arrows Fireball
Fireball Dark Prince Witch Prince
Fireball Arrows Witch
Arrows Fireball
Fireball Mini P.E.K.K.A Dark Prince Prince Mega Knight
Arrows Fireball
Arrows Fireball
Dark Prince Prince Mega Knight
Fireball Witch
Fireball Witch
Fireball Dark Prince Witch Prince Mega Knight

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