My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Bowler Goblin Giant Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Goblin Giant
Barbarian Barrel
Archers
The Log
Archers Mini P.E.K.K.A
Earthquake
Archers Elixir Collector
Arrows
Archers
Royal Delivery
Archers Mini P.E.K.K.A Bowler
Fireball
Archers Elixir Collector Bowler
Poison
Archers Elixir Collector
Lightning
Mini P.E.K.K.A Elixir Collector Bowler Archer Queen
Rocket
Elixir Collector Bowler Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Elixir Collector Rage Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Earthquake Mini P.E.K.K.A Bowler Archer Queen Elixir Collector Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Archers Earthquake Mini P.E.K.K.A

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Mini P.E.K.K.A Bowler Goblin Giant
Earthquake
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Archers Earthquake Rage Bowler Goblin Giant
Elixir Collector
Rage
Mini P.E.K.K.A Goblin Giant
Bowler
Archers Mini P.E.K.K.A
Goblin Giant
Archers Earthquake Mini P.E.K.K.A Rage
Archer Queen

Defense Synergies 0 6

Archers
Mini P.E.K.K.A Bowler Goblin Giant Archer Queen
Earthquake
Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Earthquake Bowler
Elixir Collector
Rage
Bowler
Archers Mini P.E.K.K.A
Goblin Giant
Archers
Archer Queen
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bowler Goblin Giant
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler Archers
Mini P.E.K.K.A Bowler
Earthquake Mini P.E.K.K.A Bowler
Bowler Archers Earthquake
Archers
Earthquake Bowler Goblin Giant
Mini P.E.K.K.A Archer Queen
Archers Mini P.E.K.K.A Bowler
Archers Earthquake Bowler Goblin Giant
Archers
Mini P.E.K.K.A Bowler Earthquake
Bowler Earthquake Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler
Archers Bowler
Earthquake Archers Bowler
Mini P.E.K.K.A
Bowler Archers Earthquake Mini P.E.K.K.A Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Bowler
Archers Mini P.E.K.K.A Bowler
Mini P.E.K.K.A Bowler Goblin Giant
Mini P.E.K.K.A Bowler Goblin Giant
Mini P.E.K.K.A Bowler Goblin Giant
Archers Goblin Giant
Mini P.E.K.K.A Archers Bowler Goblin Giant
Mini P.E.K.K.A Goblin Giant
Mini P.E.K.K.A
Goblin Giant
Mini P.E.K.K.A Bowler
Bowler Goblin Giant Archer Queen
Mini P.E.K.K.A Bowler Goblin Giant
Archers Bowler
Archers Mini P.E.K.K.A Bowler Goblin Giant Archer Queen
Bowler Archers Earthquake Mini P.E.K.K.A Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Bowler
Earthquake Goblin Giant
Earthquake
Earthquake Bowler
Goblin Giant
Archers Earthquake Bowler
Earthquake Bowler
Mini P.E.K.K.A Bowler
Earthquake Bowler
Archers Archer Queen
Earthquake Bowler
Earthquake
Earthquake
Earthquake Bowler
Earthquake Bowler
Earthquake
Mini P.E.K.K.A
Archers Earthquake Mini P.E.K.K.A Bowler
Earthquake Bowler
Earthquake Bowler
Bowler
Earthquake
Earthquake Bowler
Earthquake Bowler
Bowler
Archers
Mini P.E.K.K.A Bowler
Earthquake
Earthquake Bowler
Earthquake Archers
Archers Archer Queen
Mini P.E.K.K.A Bowler
Earthquake Bowler
Archer Queen
Archer Queen
Bowler Archer Queen
Archer Queen
Bowler Goblin Giant Archer Queen

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