My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

4 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Elixir Golem Flying Machine Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Flying Machine Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Elixir Golem Guards Miner Bandit
Giant Snowball
Skeletons Flying Machine Guards Miner Lumberjack
Zap
Skeletons Flying Machine Guards Bandit
Barbarian Barrel
Skeletons Elixir Golem Guards Bandit Lumberjack
The Log
Skeletons Elixir Golem Guards Bandit Lumberjack
Earthquake
Skeletons Elixir Golem Guards
Arrows
Skeletons Flying Machine Guards
Royal Delivery
Skeletons Elixir Golem Flying Machine Guards Miner Bandit Lumberjack
Fireball
Elixir Golem Flying Machine Bandit Lumberjack
Poison
Elixir Golem Flying Machine Guards
Lightning
Bandit Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rage Guards Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Rage Elixir Golem Guards Miner Bandit Flying Machine Lumberjack

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Rage Elixir Golem Guards

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Elixir Golem
Rage Flying Machine Bandit Lumberjack
Flying Machine
Elixir Golem Lumberjack
Rage
Elixir Golem
Guards
Miner Bandit Lumberjack
Miner
Guards Bandit Lumberjack
Bandit
Elixir Golem Guards Miner Lumberjack
Lumberjack
Elixir Golem Flying Machine Guards Miner Bandit

Defense Synergies 0 8

Skeletons
Flying Machine Bandit Lumberjack
Elixir Golem
Flying Machine
Skeletons Guards Bandit Lumberjack
Rage
Guards
Flying Machine Lumberjack
Miner
Bandit
Skeletons Flying Machine Lumberjack
Lumberjack
Skeletons Flying Machine Guards Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Lumberjack Skeletons Flying Machine Bandit
Lumberjack Skeletons Bandit
Lumberjack Skeletons Guards Bandit
Lumberjack
Skeletons Flying Machine Guards Bandit Lumberjack
Flying Machine
Flying Machine Bandit
Skeletons Lumberjack
Guards Skeletons Miner Bandit Lumberjack
Guards Skeletons Flying Machine Bandit Lumberjack
Flying Machine
Lumberjack Skeletons Flying Machine Guards Bandit
Guards Lumberjack
Bandit Lumberjack
Bandit Lumberjack
Skeletons Lumberjack
Flying Machine Guards Bandit Lumberjack
Flying Machine Guards Bandit Lumberjack
Lumberjack
Flying Machine Guards Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Skeletons Bandit
Bandit Flying Machine Miner Lumberjack
Guards Bandit Lumberjack Skeletons
Guards Lumberjack Bandit
Skeletons Guards Bandit Lumberjack
Skeletons Flying Machine
Guards Skeletons Flying Machine Bandit Lumberjack
Lumberjack
Skeletons Flying Machine Bandit
Skeletons Guards
Flying Machine Guards Lumberjack
Guards
Skeletons Guards Bandit Lumberjack
Flying Machine
Guards Skeletons Flying Machine Lumberjack
Flying Machine

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Guards Bandit
Flying Machine Miner Bandit
Flying Machine Miner Bandit
Flying Machine Guards
Flying Machine
Flying Machine
Flying Machine
Miner Flying Machine Bandit
Guards Lumberjack
Miner Flying Machine Bandit
Flying Machine
Flying Machine Miner Bandit
Flying Machine Bandit
Flying Machine
Flying Machine Bandit
Flying Machine Bandit
Flying Machine Bandit
Flying Machine Miner
Flying Machine
Miner Flying Machine Bandit
Flying Machine Miner Bandit
Miner Bandit
Flying Machine
Flying Machine Guards
Miner Bandit
Flying Machine Guards Bandit
Flying Machine
Miner Flying Machine Lumberjack
Flying Machine
Flying Machine
Flying Machine Guards
Flying Machine
Flying Machine Miner Bandit

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