My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
RIP
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Flying Machine Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Flying Machine Battle Healer Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Flying Machine Goblin Barrel
Zap
Firecracker Flying Machine Goblin Barrel
Barbarian Barrel
Firecracker Heal Spirit Goblin Barrel
The Log
Firecracker Heal Spirit Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Heal Spirit Flying Machine Goblin Barrel
Royal Delivery
Firecracker Heal Spirit Flying Machine Battle Healer Goblin Barrel
Fireball
Firecracker Flying Machine Battle Healer Goblin Barrel
Poison
Firecracker Flying Machine Battle Healer
Lightning
Battle Healer
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Battle Healer Freeze Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Firecracker Goblin Barrel Flying Machine Battle Healer Freeze Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Firecracker Goblin Barrel

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Flying Machine Battle Healer Goblin Barrel
Heal Spirit
Battle Healer
Flying Machine
Firecracker Battle Healer
Battle Healer
Heal Spirit Firecracker Flying Machine Goblin Barrel
Goblin Barrel
Firecracker Battle Healer
Freeze
Electro Giant
The Log

Defense Synergies 1 5

Firecracker
The Log Flying Machine Battle Healer
Heal Spirit
Flying Machine
Firecracker Battle Healer The Log
Battle Healer
Firecracker Flying Machine The Log
Goblin Barrel
Freeze
Electro Giant
The Log
Firecracker Flying Machine Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Flying Machine The Log
Firecracker Flying Machine Battle Healer The Log
Freeze
Firecracker
Firecracker Battle Healer The Log
Freeze The Log Firecracker Flying Machine
Firecracker Flying Machine Freeze
Flying Machine Battle Healer Electro Giant The Log
Firecracker Battle Healer
Firecracker Flying Machine Freeze Electro Giant The Log
Firecracker Flying Machine
Flying Machine Battle Healer Freeze The Log
Firecracker Freeze The Log
Freeze Electro Giant The Log
Firecracker
Firecracker Flying Machine Battle Healer The Log
Freeze The Log Firecracker Flying Machine Battle Healer
Firecracker Flying Machine Battle Healer Electro Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Battle Healer Electro Giant
Firecracker Flying Machine Battle Healer The Log
Battle Healer The Log
Battle Healer The Log
Battle Healer
Firecracker Electro Giant Flying Machine Freeze
Flying Machine Battle Healer
Battle Healer
Freeze Firecracker Flying Machine The Log
Flying Machine
Electro Giant The Log
Firecracker Flying Machine Electro Giant
Electro Giant Firecracker Flying Machine Battle Healer Freeze The Log
Firecracker Flying Machine Battle Healer Freeze Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine Freeze The Log
Firecracker Flying Machine The Log
Flying Machine The Log
Firecracker Flying Machine Freeze The Log
Firecracker The Log
Firecracker Electro Giant Flying Machine Freeze
Firecracker Flying Machine The Log
The Log Firecracker Flying Machine Freeze
The Log Firecracker Flying Machine
Firecracker Flying Machine The Log
Firecracker Flying Machine
Flying Machine Firecracker The Log
Firecracker Flying Machine Freeze
Firecracker Flying Machine The Log
Firecracker Flying Machine The Log
Firecracker Flying Machine The Log
Freeze
Firecracker Flying Machine The Log
Firecracker Flying Machine Electro Giant The Log
The Log
The Log
Flying Machine The Log
Firecracker Freeze Electro Giant The Log
Firecracker The Log Flying Machine
Flying Machine The Log
Firecracker The Log
Firecracker Flying Machine Electro Giant
Firecracker Flying Machine Freeze Electro Giant
The Log
Firecracker Freeze
Firecracker The Log
Flying Machine Freeze
Firecracker Flying Machine
Freeze
The Log
Firecracker Flying Machine
The Log Firecracker Flying Machine
Electro Giant
Firecracker Flying Machine
Electro Giant Firecracker Flying Machine Freeze The Log
Firecracker Flying Machine
Firecracker Flying Machine Freeze Electro Giant The Log
Firecracker

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