My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Goblin Cage Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Cage Bowler Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Goblin Drill Bandit Night Witch
Giant Snowball
Skeleton Army Goblin Drill Night Witch
Zap
Mortar Skeleton Army Goblin Drill Bandit Night Witch
Barbarian Barrel
Mortar Goblin Cage Skeleton Army Goblin Drill Bandit Night Witch
The Log
Goblin Cage Skeleton Army Goblin Drill Bandit
Earthquake
Mortar Goblin Cage Skeleton Army Goblin Drill
Arrows
Skeleton Army Goblin Drill Night Witch
Royal Delivery
Goblin Cage Skeleton Army Goblin Drill Bowler Bandit Night Witch
Fireball
Mortar Goblin Cage Skeleton Army Goblin Drill Bowler Bandit Night Witch
Poison
Mortar Goblin Cage Skeleton Army Goblin Drill Night Witch
Lightning
Mortar Goblin Cage Bowler Bandit Night Witch
Rocket
Mortar Bowler Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Goblin Drill Bowler Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Bandit Mortar Goblin Cage Goblin Drill Night Witch Bowler Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Bandit Mortar Goblin Cage

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Bandit
Goblin Cage
Bandit
Skeleton Army
Goblin Drill
Bandit
Bowler
Lightning Night Witch
Lightning
Bowler
Bandit
Mortar Goblin Cage Goblin Drill
Night Witch
Bowler

Defense Synergies 0 8

Mortar
Skeleton Army Bandit
Goblin Cage
Skeleton Army Bowler Bandit
Skeleton Army
Mortar Goblin Cage Goblin Drill Bandit
Goblin Drill
Skeleton Army
Bowler
Goblin Cage Bandit
Lightning
Bandit
Mortar Goblin Cage Skeleton Army Bowler
Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Lightning Mortar Goblin Cage
Skeleton Army Mortar Goblin Cage Goblin Drill Bandit Night Witch
Mortar Goblin Cage Skeleton Army Bowler Goblin Drill Lightning Bandit Night Witch
Goblin Cage Skeleton Army Night Witch Mortar Goblin Drill Bowler Bandit
Lightning Goblin Cage Skeleton Army Bowler
Skeleton Army Bowler Bandit Night Witch
Lightning Mortar Goblin Cage Night Witch
Bowler Lightning Goblin Cage Bandit
Mortar Goblin Cage Skeleton Army Goblin Drill Night Witch
Skeleton Army Bowler Bandit Night Witch
Skeleton Army Goblin Drill Bowler Bandit Night Witch
Night Witch
Mortar Goblin Cage Skeleton Army Goblin Drill Bowler Night Witch Lightning Bandit
Skeleton Army Bowler Mortar Goblin Cage Goblin Drill Night Witch
Skeleton Army Mortar Goblin Cage Goblin Drill Bandit
Skeleton Army Mortar Goblin Cage Goblin Drill Bowler Lightning Bandit
Mortar Goblin Cage Skeleton Army Goblin Drill Bowler Night Witch
Mortar Goblin Cage Skeleton Army Goblin Drill Bowler Bandit Night Witch
Mortar Goblin Cage Goblin Drill Bowler Bandit
Mortar Goblin Cage Goblin Drill
Skeleton Army Bowler Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblin Cage Bowler Bandit
Bandit Mortar Bowler Lightning
Skeleton Army Bandit Goblin Cage Bowler Lightning
Skeleton Army Bowler Lightning Goblin Cage Bandit Night Witch
Goblin Cage Skeleton Army Goblin Drill Bowler Bandit Night Witch
Skeleton Army Goblin Cage Bowler Lightning Bandit Night Witch
Goblin Cage Skeleton Army
Goblin Cage Lightning Mortar Skeleton Army Bandit
Goblin Cage Skeleton Army Goblin Drill
Goblin Cage Bowler
Skeleton Army Lightning Goblin Cage Bowler
Skeleton Army Bowler Lightning Goblin Cage Bandit Night Witch
Goblin Cage Skeleton Army Bowler
Skeleton Army Mortar Goblin Cage Goblin Drill Bowler Lightning Night Witch
Bowler Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Mortar Goblin Drill Bandit
Mortar Bowler Bandit
Lightning Goblin Drill Bandit
Lightning
Mortar Bowler
Mortar Bowler
Bowler Lightning
Mortar Lightning Bandit
Lightning Bowler Night Witch
Lightning Mortar Bowler Bandit
Lightning
Lightning Mortar Bowler Bandit
Lightning Mortar Bandit
Lightning Mortar
Lightning Mortar Goblin Drill Bowler Bandit
Lightning Mortar Bowler Bandit
Lightning Mortar
Lightning Night Witch
Lightning Mortar Bowler Bandit
Lightning Mortar Bowler
Lightning Bowler Night Witch
Lightning
Bowler Lightning
Lightning Mortar Goblin Drill
Mortar Bowler
Mortar Bowler Lightning Bandit
Lightning Mortar Bowler Bandit
Lightning Mortar Bandit
Lightning Night Witch
Lightning
Lightning Bowler Night Witch
Lightning Mortar Bandit Night Witch
Lightning
Bowler Lightning
Lightning Skeleton Army Bandit Night Witch
Lightning
Lightning Bowler
Mortar Bowler Lightning
Lightning
Bowler Lightning
Lightning
Lightning Mortar Bowler Bandit

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