My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Magic Archer Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner Little Prince
Zap
Wall Breakers Little Prince
Barbarian Barrel
Knight Bomb Tower Wall Breakers Magic Archer Little Prince
The Log
Wall Breakers Little Prince
Earthquake
Bomb Tower
Arrows
Wall Breakers Little Prince
Royal Delivery
Knight Wall Breakers Miner Magic Archer Little Prince
Fireball
Bomb Tower Wall Breakers Magic Archer Little Prince
Poison
Bomb Tower Magic Archer Little Prince
Lightning
Knight Bomb Tower Magic Archer Little Prince
Rocket
Bomb Tower Magic Archer Little Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Tornado Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Earthquake Tornado Miner Little Prince Bomb Tower Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Earthquake Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wall Breakers Earthquake Miner Magic Archer Little Prince
Earthquake
Knight Wall Breakers Tornado
Bomb Tower
Wall Breakers
Knight Miner Earthquake
Tornado
Magic Archer Earthquake
Miner
Wall Breakers Knight Magic Archer
Magic Archer
Tornado Knight Miner
Little Prince
Knight

Defense Synergies 5 6

Knight
Bomb Tower Magic Archer Little Prince Earthquake Tornado
Earthquake
Knight Bomb Tower Tornado
Bomb Tower
Knight Tornado Earthquake Magic Archer
Wall Breakers
Tornado
Bomb Tower Magic Archer Knight Earthquake Little Prince
Miner
Magic Archer
Knight Tornado Bomb Tower
Little Prince
Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Magic Archer
Bomb Tower Knight
Bomb Tower Tornado Knight
Bomb Tower Knight
Earthquake Bomb Tower Tornado
Tornado Earthquake Bomb Tower Magic Archer
Tornado Bomb Tower Magic Archer Little Prince
Earthquake Bomb Tower Magic Archer
Bomb Tower Tornado
Knight Tornado Miner Little Prince
Knight Earthquake Bomb Tower Tornado Magic Archer
Tornado Magic Archer
Bomb Tower Knight Earthquake
Bomb Tower Earthquake Tornado Magic Archer
Knight Bomb Tower
Bomb Tower Tornado
Bomb Tower Knight Tornado
Bomb Tower Knight Tornado Magic Archer Little Prince
Earthquake Bomb Tower Tornado Knight Magic Archer Little Prince
Bomb Tower Tornado
Knight Earthquake Bomb Tower Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight
Knight Bomb Tower Miner Magic Archer
Knight Bomb Tower
Knight Tornado
Knight
Bomb Tower Tornado Magic Archer
Knight Bomb Tower
Knight Bomb Tower
Knight Bomb Tower Tornado Magic Archer
Knight Bomb Tower
Tornado
Knight Bomb Tower
Bomb Tower Magic Archer
Knight Bomb Tower Tornado Magic Archer Little Prince
Earthquake Bomb Tower Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Knight
Tornado Miner Magic Archer
Earthquake Miner Magic Archer
Earthquake Knight
Earthquake Magic Archer
Tornado Magic Archer
Earthquake Tornado Magic Archer
Earthquake Tornado Magic Archer
Miner Tornado
Tornado
Miner Knight Earthquake Tornado Magic Archer
Tornado Magic Archer
Earthquake Knight Miner Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Earthquake Tornado
Earthquake Magic Archer
Earthquake Tornado Miner Magic Archer Little Prince
Earthquake Magic Archer
Tornado
Tornado
Earthquake
Earthquake Tornado Magic Archer Little Prince
Miner Earthquake Tornado Magic Archer
Tornado Miner Magic Archer
Miner Tornado Magic Archer
Tornado Magic Archer Little Prince
Earthquake Miner Magic Archer
Magic Archer
Earthquake Magic Archer
Earthquake Magic Archer
Tornado Magic Archer
Miner Knight Magic Archer
Earthquake Magic Archer
Tornado
Tornado Magic Archer
Tornado Magic Archer
Tornado Miner Magic Archer Little Prince

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