My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Skeleton Barrel Baby Dragon Giant Skeleton Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Skeleton Barrel Giant Skeleton Miner
Giant Snowball
Skeletons Skeleton Barrel Baby Dragon Miner
Zap
Skeletons Skeleton Barrel
Barbarian Barrel
Skeletons Knight Skeleton Barrel Giant Skeleton Ice Wizard
The Log
Skeletons Skeleton Barrel Giant Skeleton
Earthquake
Skeletons
Arrows
Skeletons Skeleton Barrel
Royal Delivery
Skeletons Knight Skeleton Barrel Baby Dragon Giant Skeleton Miner Ice Wizard
Fireball
Skeleton Barrel Baby Dragon Ice Wizard
Poison
Skeleton Barrel Ice Wizard
Lightning
Knight Baby Dragon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Baby Dragon Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Tornado Baby Dragon Giant Skeleton Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Knight Skeleton Barrel Tornado Miner Ice Wizard Baby Dragon Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Knight Skeleton Barrel Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Skeleton Barrel Baby Dragon Miner Ice Wizard
Skeleton Barrel
Knight Miner Tornado Giant Skeleton
Tornado
Baby Dragon Skeleton Barrel Giant Skeleton Ice Wizard
Baby Dragon
Knight Tornado Giant Skeleton Miner Ice Wizard
Giant Skeleton
Skeleton Barrel Tornado Baby Dragon Miner Ice Wizard
Miner
Skeleton Barrel Knight Baby Dragon Giant Skeleton
Ice Wizard
Knight Tornado Baby Dragon Giant Skeleton

Defense Synergies 3 11

Skeletons
Knight Tornado Baby Dragon Giant Skeleton Ice Wizard
Knight
Ice Wizard Skeletons Tornado Baby Dragon
Skeleton Barrel
Tornado
Ice Wizard Skeletons Knight Baby Dragon Giant Skeleton
Baby Dragon
Ice Wizard Skeletons Knight Tornado Giant Skeleton
Giant Skeleton
Skeletons Tornado Baby Dragon Ice Wizard
Miner
Ice Wizard
Knight Tornado Baby Dragon Skeletons Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Baby Dragon
Skeletons Knight Ice Wizard
Tornado Skeletons Knight Giant Skeleton Ice Wizard
Skeletons Knight Ice Wizard
Tornado Giant Skeleton
Tornado Skeletons Baby Dragon Ice Wizard
Tornado Baby Dragon Ice Wizard
Skeleton Barrel Baby Dragon Giant Skeleton
Skeletons Tornado Ice Wizard
Knight Tornado Skeletons Giant Skeleton Miner Ice Wizard
Ice Wizard Skeletons Knight Tornado Baby Dragon Giant Skeleton
Tornado Baby Dragon Ice Wizard
Skeletons Knight Giant Skeleton Ice Wizard
Tornado Baby Dragon
Knight
Tornado
Skeletons Knight Tornado
Knight Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Knight Giant Skeleton Ice Wizard
Tornado
Knight Baby Dragon Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Giant Skeleton
Knight Skeleton Barrel Baby Dragon Miner
Giant Skeleton Skeletons Knight
Giant Skeleton Knight Tornado
Giant Skeleton Skeletons Knight
Skeletons Skeleton Barrel Tornado Baby Dragon Ice Wizard
Skeletons Knight Giant Skeleton Ice Wizard
Giant Skeleton Knight
Giant Skeleton Skeletons Knight Tornado Baby Dragon
Skeletons
Knight Giant Skeleton
Tornado Giant Skeleton
Giant Skeleton Skeletons Knight
Baby Dragon
Skeletons Knight Tornado Baby Dragon Giant Skeleton
Baby Dragon Giant Skeleton Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Knight Baby Dragon Giant Skeleton
Skeleton Barrel Tornado Baby Dragon Miner Ice Wizard
Skeleton Barrel Baby Dragon Giant Skeleton Miner
Knight Skeleton Barrel Giant Skeleton
Baby Dragon
Skeleton Barrel Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon
Skeleton Barrel Tornado Baby Dragon Ice Wizard
Miner Skeleton Barrel Tornado
Tornado
Miner Knight Skeleton Barrel Tornado
Tornado Baby Dragon
Knight Skeleton Barrel Baby Dragon Miner
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Skeleton Barrel Baby Dragon
Tornado
Skeleton Barrel Baby Dragon
Skeleton Barrel Tornado Baby Dragon Miner
Baby Dragon Giant Skeleton
Tornado
Tornado
Skeleton Barrel Baby Dragon
Tornado Baby Dragon Ice Wizard
Miner Skeleton Barrel Tornado Baby Dragon Ice Wizard
Skeleton Barrel Tornado Baby Dragon Miner
Miner Skeleton Barrel Tornado Baby Dragon
Tornado Baby Dragon Ice Wizard
Skeleton Barrel
Miner
Giant Skeleton
Skeleton Barrel
Tornado Baby Dragon Ice Wizard
Miner Knight Baby Dragon
Skeleton Barrel Baby Dragon
Tornado Giant Skeleton
Tornado Baby Dragon Giant Skeleton
Tornado
Skeleton Barrel Tornado Baby Dragon Giant Skeleton Miner

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