My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Little Prince
Zap
Skeletons Little Prince
Barbarian Barrel
Skeletons Ice Spirit Knight Bomb Tower Little Prince
The Log
Skeletons Ice Spirit Hog Rider Little Prince
Earthquake
Skeletons Bomb Tower Hog Rider
Arrows
Skeletons Ice Spirit Little Prince
Royal Delivery
Skeletons Ice Spirit Knight Hog Rider Little Prince
Fireball
Bomb Tower Hog Rider Little Prince
Poison
Bomb Tower Little Prince
Lightning
Knight Bomb Tower Little Prince
Rocket
Bomb Tower Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Earthquake Bomb Tower The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Knight Earthquake Little Prince Bomb Tower Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Knight

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Hog Rider
Knight
Ice Spirit Hog Rider Earthquake The Log Little Prince
Earthquake
Hog Rider Knight The Log
Bomb Tower
Hog Rider
Ice Spirit Knight Earthquake The Log Little Prince
The Log
Hog Rider Knight Earthquake Little Prince
Little Prince
Knight Hog Rider The Log

Defense Synergies 3 16

Skeletons
Ice Spirit Knight Earthquake Bomb Tower The Log Little Prince
Ice Spirit
Skeletons Knight Earthquake Bomb Tower The Log Little Prince
Knight
Bomb Tower Little Prince Skeletons Ice Spirit Earthquake The Log
Earthquake
Skeletons Ice Spirit Knight Bomb Tower The Log
Bomb Tower
Knight The Log Skeletons Ice Spirit Earthquake
Hog Rider
The Log
Bomb Tower Skeletons Ice Spirit Knight Earthquake Little Prince
Little Prince
Knight Skeletons Ice Spirit The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight The Log
Bomb Tower Skeletons Ice Spirit Knight The Log
Bomb Tower Skeletons Knight
Bomb Tower Skeletons Knight
Earthquake Bomb Tower The Log
The Log Skeletons Earthquake Bomb Tower
Ice Spirit Bomb Tower Little Prince
Earthquake Bomb Tower The Log
Skeletons Bomb Tower
Knight Skeletons Ice Spirit Little Prince
Skeletons Knight Earthquake Bomb Tower The Log
Bomb Tower Skeletons Ice Spirit Knight Earthquake The Log
Bomb Tower Ice Spirit Earthquake The Log
Knight Bomb Tower
Bomb Tower Ice Spirit The Log
Bomb Tower Skeletons Knight
Ice Spirit Bomb Tower Knight The Log Little Prince
Earthquake Bomb Tower The Log Ice Spirit Knight Little Prince
Bomb Tower
Knight Earthquake Bomb Tower The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons
Knight Bomb Tower The Log
Skeletons Ice Spirit Knight Bomb Tower The Log
Knight The Log
Skeletons Knight
Skeletons Ice Spirit Bomb Tower
Skeletons Knight Bomb Tower
Knight Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower The Log
Skeletons
Knight Bomb Tower
The Log
Skeletons Knight Bomb Tower
Bomb Tower
Skeletons Ice Spirit Knight Bomb Tower The Log Little Prince
Earthquake Bomb Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight The Log
The Log
Earthquake The Log
Earthquake Knight The Log
Earthquake The Log
Ice Spirit
Earthquake The Log
Earthquake The Log Ice Spirit
The Log
Knight Earthquake The Log
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log Little Prince
Earthquake The Log
The Log
Earthquake The Log
Earthquake The Log Ice Spirit Little Prince
The Log Earthquake
The Log
The Log
Little Prince
Ice Spirit
Earthquake The Log
Ice Spirit
Earthquake The Log
Earthquake Ice Spirit
The Log
Knight
The Log Earthquake
Ice Spirit The Log
The Log Little Prince

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