My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Bad

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Rascals Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Rascals Barbarian Barrel Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Graveyard
Giant Snowball
Baby Dragon Graveyard
Zap
Mortar Graveyard
Barbarian Barrel
Knight Mortar Rascals Graveyard
The Log
Rascals Graveyard
Earthquake
Mortar Graveyard
Arrows
Rascals Graveyard
Royal Delivery
Knight Rascals Baby Dragon Graveyard
Fireball
Mortar Rascals Baby Dragon
Poison
Mortar Rascals Graveyard
Lightning
Knight Mortar Baby Dragon
Rocket
Mortar Rascals

Against air swarms

Spells and units that can counter air swarms.

Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Barbarian Barrel Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Tornado Void Mortar Baby Dragon Rascals Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Knight Tornado Void

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Baby Dragon Graveyard Barbarian Barrel
Mortar
Knight Barbarian Barrel Tornado Baby Dragon
Rascals
Baby Dragon Graveyard
Barbarian Barrel
Graveyard Knight Mortar Tornado Baby Dragon
Tornado
Baby Dragon Mortar Barbarian Barrel Graveyard
Void
Baby Dragon
Knight Tornado Graveyard Mortar Rascals Barbarian Barrel
Graveyard
Knight Barbarian Barrel Baby Dragon Rascals Tornado

Defense Synergies 0 13

Knight
Mortar Barbarian Barrel Tornado Baby Dragon
Mortar
Knight Barbarian Barrel Tornado Baby Dragon
Rascals
Barbarian Barrel Tornado Baby Dragon
Barbarian Barrel
Knight Mortar Rascals Tornado Baby Dragon
Tornado
Knight Mortar Rascals Barbarian Barrel Baby Dragon
Void
Baby Dragon
Knight Mortar Rascals Barbarian Barrel Tornado
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Barbarian Barrel Void Baby Dragon
Knight Mortar Rascals
Mortar Tornado Knight Rascals Void
Knight Mortar Rascals
Barbarian Barrel Tornado
Barbarian Barrel Tornado Rascals Baby Dragon
Tornado Mortar Rascals Void Baby Dragon
Rascals Barbarian Barrel Void Baby Dragon
Mortar Rascals Tornado
Knight Tornado Rascals Barbarian Barrel
Knight Rascals Barbarian Barrel Tornado Baby Dragon
Rascals Tornado Baby Dragon
Mortar Knight Rascals
Mortar Rascals Barbarian Barrel Tornado Baby Dragon
Knight Mortar Rascals
Tornado Mortar Rascals
Knight Mortar Rascals Tornado
Mortar Knight Rascals Barbarian Barrel Tornado Baby Dragon
Mortar Barbarian Barrel Tornado Baby Dragon Knight Rascals
Mortar Tornado
Rascals Knight Barbarian Barrel Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Rascals Barbarian Barrel Void
Void Knight Mortar Barbarian Barrel Baby Dragon
Knight Rascals
Knight Rascals Barbarian Barrel Tornado
Knight Rascals
Rascals Tornado Baby Dragon
Rascals Knight Void
Knight Rascals
Void Knight Mortar Barbarian Barrel Tornado Baby Dragon
Knight Rascals
Tornado Void
Rascals Knight
Rascals Baby Dragon
Rascals Knight Mortar Barbarian Barrel Tornado Baby Dragon
Rascals Barbarian Barrel Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Mortar Rascals Barbarian Barrel Baby Dragon
Mortar Void Barbarian Barrel Tornado Baby Dragon
Barbarian Barrel Void Baby Dragon
Knight Rascals Barbarian Barrel Void
Mortar Barbarian Barrel Baby Dragon
Tornado Baby Dragon
Mortar Tornado Baby Dragon
Barbarian Barrel Tornado Baby Dragon
Void Mortar Tornado
Tornado Void
Void Knight Mortar Barbarian Barrel Tornado
Void Tornado Baby Dragon
Knight Mortar Barbarian Barrel Void Baby Dragon
Mortar Barbarian Barrel Void Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Tornado
Void Mortar Barbarian Barrel Baby Dragon
Mortar Barbarian Barrel Tornado Baby Dragon
Void Baby Dragon
Tornado Void
Void Tornado
Mortar Barbarian Barrel Void Baby Dragon
Tornado Mortar Barbarian Barrel Baby Dragon
Mortar Void Barbarian Barrel Tornado Baby Dragon
Void Mortar Tornado Baby Dragon
Void Mortar Barbarian Barrel Tornado Baby Dragon
Tornado Baby Dragon
Void
Void
Void Mortar
Void
Barbarian Barrel Void
Tornado Baby Dragon
Barbarian Barrel
Void Knight Rascals Baby Dragon
Mortar Baby Dragon
Void Tornado
Rascals Tornado Baby Dragon
Tornado Void
Void Mortar Barbarian Barrel Tornado Baby Dragon

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