My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Princess Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Hog Rider
Giant Snowball
Skeletons Hog Rider Princess Little Prince
Zap
Skeletons Princess Little Prince
Barbarian Barrel
Skeletons Knight Princess Little Prince
The Log
Skeletons Hog Rider Princess Little Prince
Earthquake
Skeletons Hog Rider
Arrows
Skeletons Princess Little Prince
Royal Delivery
Skeletons Knight Hog Rider Princess Little Prince
Fireball
Hog Rider Princess Little Prince
Poison
Princess Little Prince
Lightning
Knight Little Prince
Rocket
Hog Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Knight Princess Little Prince Fireball Hog Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons The Log Knight Princess

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Knight
Hog Rider Princess Fireball The Log Little Prince
Fireball
Hog Rider Knight The Log Princess Mega Knight Little Prince
Hog Rider
Knight Fireball The Log Princess Mega Knight Little Prince
The Log
Hog Rider Knight Fireball Princess Mega Knight Little Prince
Princess
Knight Fireball Hog Rider The Log Mega Knight
Mega Knight
Fireball Hog Rider The Log Princess
Little Prince
Knight Fireball Hog Rider The Log

Defense Synergies 3 13

Skeletons
Knight The Log Princess Little Prince
Knight
Princess Little Prince Skeletons Fireball The Log
Fireball
The Log Knight Princess Mega Knight Little Prince
Hog Rider
The Log
Fireball Skeletons Knight Princess Mega Knight Little Prince
Princess
Knight Skeletons Fireball The Log Mega Knight
Mega Knight
Fireball The Log Princess
Little Prince
Knight Skeletons Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball The Log
Skeletons Knight The Log Mega Knight
Mega Knight Skeletons Knight
Skeletons Knight Mega Knight
Fireball The Log Princess Mega Knight
Fireball The Log Skeletons Mega Knight
Fireball Princess Little Prince
Fireball The Log Mega Knight
Skeletons Princess
Knight Skeletons Mega Knight Little Prince
Skeletons Knight Fireball The Log Princess Mega Knight
Fireball Princess
Mega Knight Skeletons Knight Fireball The Log
Fireball Mega Knight The Log Princess
Knight Mega Knight
Fireball The Log Mega Knight
Mega Knight Skeletons Knight Fireball
Fireball Mega Knight Knight The Log Little Prince
The Log Knight Fireball Princess Mega Knight Little Prince
Mega Knight Knight Fireball The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Skeletons Fireball
Fireball Knight The Log Mega Knight
Mega Knight Skeletons Knight The Log
Mega Knight Knight Fireball The Log
Skeletons Knight Mega Knight
Fireball Skeletons Princess
Skeletons Knight Fireball
Mega Knight Knight
Mega Knight Skeletons Knight Fireball The Log
Skeletons
Mega Knight Knight
Mega Knight Fireball The Log
Mega Knight Skeletons Knight Fireball
Fireball Princess Mega Knight
Skeletons Knight Fireball The Log Little Prince
Mega Knight Fireball The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball The Log Mega Knight
Fireball Princess
The Log Princess
Fireball The Log Princess
Fireball The Log
Fireball
Knight Fireball The Log Princess
Fireball Princess
Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess Mega Knight
Fireball
Fireball The Log Princess Mega Knight
Fireball The Log Princess Mega Knight Little Prince
Fireball The Log Mega Knight
Fireball Princess
The Log
Fireball The Log
The Log Fireball Princess Mega Knight Little Prince
Fireball The Log Princess
Fireball The Log Princess Mega Knight
Fireball The Log
Fireball Princess Little Prince
Fireball
Fireball
Fireball The Log Mega Knight
Fireball Princess
Mega Knight
Fireball The Log Princess
Fireball Princess
Fireball Princess
The Log Fireball
Fireball Knight Princess Mega Knight
The Log Fireball Princess
Fireball
Mega Knight
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess Mega Knight Little Prince

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