My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Mediocre
Versatility
Bad
F2P score
Mediocre

4 problems 2 warnings Why?

Missing cards in your collection

Mother Witch Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Giant Giant Skeleton Princess Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Giant Giant Skeleton Princess Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Giant Skeleton Skeleton King
Giant Snowball
Princess Skeleton King
Zap
Princess Skeleton King
Barbarian Barrel
Knight Elixir Golem Giant Skeleton Princess Skeleton King
The Log
Elixir Golem Giant Skeleton Princess Skeleton King
Earthquake
Elixir Golem Skeleton King
Arrows
Princess Skeleton King
Royal Delivery
Knight Elixir Golem Giant Skeleton Princess Skeleton King
Fireball
Elixir Golem Princess Skeleton King
Poison
Elixir Golem Princess Skeleton King
Lightning
Knight Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Princess Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Elixir Golem Giant Skeleton Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Elixir Golem Princess Fireball Skeleton King Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Knight Elixir Golem Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Knight Elixir Golem Giant Skeleton
Knight
Princess Arrows Fireball
Elixir Golem
Arrows Fireball
Fireball
Arrows Knight Elixir Golem Giant Princess Skeleton King
Giant
Arrows Fireball Princess
Giant Skeleton
Arrows Princess
Princess
Knight Fireball Giant Giant Skeleton
Skeleton King
Fireball

Defense Synergies 1 7

Arrows
Knight Fireball Giant Skeleton
Knight
Princess Arrows Fireball
Elixir Golem
Fireball
Arrows Knight Princess
Giant
Giant Skeleton
Arrows Princess
Princess
Knight Fireball Giant Skeleton Skeleton King
Skeleton King
Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball
Knight
Knight Giant Skeleton
Knight Skeleton King
Arrows Fireball Giant Skeleton Princess
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Giant Skeleton
Princess Skeleton King
Knight Giant Skeleton
Arrows Knight Fireball Giant Skeleton Princess Skeleton King
Arrows Fireball Princess
Knight Fireball Giant Skeleton
Fireball Arrows Princess Skeleton King
Knight Skeleton King
Fireball
Arrows Knight Fireball
Arrows Fireball Knight
Arrows Knight Fireball Giant Skeleton Princess
Arrows Knight Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Giant Skeleton
Fireball Arrows Knight
Giant Skeleton Knight
Giant Skeleton Knight Fireball
Giant Skeleton Knight
Arrows Fireball Princess
Knight Fireball Giant Skeleton
Giant Skeleton Knight
Giant Skeleton Knight Fireball
Knight Giant Skeleton
Arrows Fireball Giant Skeleton
Giant Skeleton Knight Fireball Skeleton King
Fireball Princess
Knight Fireball Giant Skeleton Skeleton King
Arrows Fireball Giant Skeleton Princess Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Arrows Knight Giant Skeleton
Arrows Fireball Princess
Arrows Fireball Giant Skeleton
Arrows Knight Fireball Giant Skeleton
Fireball Arrows
Arrows Fireball Princess
Arrows Princess
Arrows Fireball Princess
Arrows Fireball
Fireball
Arrows Knight Fireball Princess
Fireball Arrows Princess
Knight Fireball Princess
Arrows Fireball Princess
Princess Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Fireball Giant Skeleton
Arrows Fireball Princess
Arrows Fireball
Arrows Fireball Princess
Arrows Fireball Princess
Fireball Arrows Princess
Fireball Arrows
Arrows Fireball Princess
Fireball
Fireball
Arrows Fireball
Arrows Fireball Princess
Giant Skeleton
Arrows Fireball Princess
Fireball Princess
Fireball Arrows Princess
Arrows Fireball
Fireball Knight Princess
Arrows Fireball Princess Skeleton King
Arrows Fireball Giant Skeleton
Fireball Giant Skeleton Princess Skeleton King
Fireball Princess
Fireball Giant Skeleton Princess

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