My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Collector X-Bow Boss Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight X-Bow Boss Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Boss Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker X-Bow
Barbarian Barrel
Electro Spirit Knight Firecracker X-Bow
The Log
Electro Spirit Firecracker X-Bow
Earthquake
Firecracker Elixir Collector X-Bow
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Knight Firecracker Boss Bandit
Fireball
Firecracker Elixir Collector X-Bow Boss Bandit
Poison
Firecracker Elixir Collector X-Bow Boss Bandit
Lightning
Knight Elixir Collector X-Bow Boss Bandit
Rocket
Elixir Collector X-Bow Boss Bandit

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Knight Elixir Collector Boss Bandit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Arrows Knight Firecracker Elixir Collector X-Bow Boss Bandit

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Arrows Knight

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
X-Bow
Arrows
Knight X-Bow
Knight
Firecracker X-Bow Arrows The Log
Firecracker
Knight X-Bow
Elixir Collector
X-Bow
Knight The Log Electro Spirit Arrows Firecracker
The Log
X-Bow Knight
Boss Bandit

Defense Synergies 4 4

Electro Spirit
The Log
Arrows
Knight
Knight
Firecracker X-Bow Arrows The Log
Firecracker
Knight The Log X-Bow
Elixir Collector
X-Bow
Knight The Log Firecracker
The Log
Firecracker X-Bow Electro Spirit Knight
Boss Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker X-Bow The Log
Knight Firecracker X-Bow The Log
Knight
Knight Firecracker
Arrows Firecracker X-Bow The Log
Arrows The Log Electro Spirit Firecracker X-Bow
Electro Spirit Arrows Firecracker X-Bow
Electro Spirit Arrows X-Bow The Log
X-Bow
Knight Firecracker
Electro Spirit Arrows Knight Firecracker X-Bow The Log
Arrows Firecracker
Knight X-Bow The Log
Electro Spirit Arrows Firecracker X-Bow The Log
Knight X-Bow
X-Bow The Log
Arrows Knight Firecracker X-Bow
Arrows Electro Spirit Knight Firecracker X-Bow The Log
Arrows The Log Electro Spirit Knight Firecracker
Electro Spirit Arrows Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight X-Bow
Arrows Knight Firecracker X-Bow The Log
Knight The Log
Knight X-Bow The Log
Knight
Arrows Firecracker Electro Spirit
Knight
Knight
Electro Spirit Knight Firecracker X-Bow The Log
Knight
Arrows The Log
Knight
Firecracker
Electro Spirit Knight Firecracker X-Bow The Log
Arrows Electro Spirit Firecracker The Log
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker X-Bow The Log
Arrows Firecracker X-Bow The Log
Arrows X-Bow The Log
Arrows Knight Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Electro Spirit
Arrows Firecracker The Log
Arrows X-Bow The Log Firecracker
Arrows The Log Firecracker X-Bow
X-Bow
Firecracker Arrows Knight X-Bow The Log
Arrows Firecracker
Knight Firecracker The Log
Arrows Firecracker X-Bow
Arrows Firecracker X-Bow The Log
X-Bow Arrows Firecracker The Log
Arrows Firecracker X-Bow The Log
Arrows
Arrows Firecracker X-Bow The Log
Arrows Firecracker X-Bow The Log
X-Bow The Log
Arrows
X-Bow The Log
Arrows X-Bow The Log
Arrows Firecracker The Log Electro Spirit
Arrows Firecracker X-Bow The Log
Arrows X-Bow The Log
Arrows Firecracker X-Bow The Log
Arrows Firecracker X-Bow
Electro Spirit Firecracker
Arrows X-Bow The Log
Electro Spirit Arrows Firecracker
Arrows Firecracker The Log
Electro Spirit X-Bow
Arrows Firecracker
Arrows The Log
Knight Firecracker
Arrows The Log Firecracker
Arrows
Firecracker
Electro Spirit Firecracker The Log
Firecracker
Firecracker X-Bow The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: