My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Baby Dragon Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem Battle Healer Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon
Zap
Firecracker
Barbarian Barrel
Knight Firecracker Elixir Golem
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Knight Firecracker Elixir Golem Battle Healer Baby Dragon
Fireball
Firecracker Elixir Golem Battle Healer Baby Dragon
Poison
Firecracker Elixir Golem Battle Healer
Lightning
Knight Battle Healer Baby Dragon Monk
Rocket
Battle Healer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Baby Dragon Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Battle Healer Tornado Baby Dragon Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Tornado Battle Healer Baby Dragon Poison Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Tornado

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Baby Dragon Poison
Firecracker
Knight Elixir Golem Battle Healer Tornado Baby Dragon Monk
Elixir Golem
Firecracker Battle Healer Poison Tornado Baby Dragon Monk
Battle Healer
Elixir Golem Baby Dragon Firecracker Tornado Poison
Tornado
Baby Dragon Firecracker Elixir Golem Battle Healer Poison
Baby Dragon
Knight Battle Healer Tornado Firecracker Elixir Golem Poison
Poison
Elixir Golem Knight Battle Healer Tornado Baby Dragon
Monk
Firecracker Elixir Golem

Defense Synergies 2 10

Knight
Firecracker Tornado Baby Dragon Poison
Firecracker
Knight Battle Healer Tornado Baby Dragon
Elixir Golem
Battle Healer
Baby Dragon Firecracker Tornado Poison
Tornado
Knight Firecracker Battle Healer Baby Dragon Poison
Baby Dragon
Battle Healer Knight Firecracker Tornado
Poison
Knight Battle Healer Tornado
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon
Knight Firecracker Battle Healer Monk
Tornado Knight
Knight Firecracker Monk
Firecracker Battle Healer Tornado Poison Monk
Tornado Firecracker Baby Dragon
Tornado Firecracker Baby Dragon Poison
Battle Healer Baby Dragon Poison Monk
Tornado
Knight Tornado Firecracker Battle Healer
Poison Knight Firecracker Tornado Baby Dragon
Firecracker Tornado Baby Dragon Poison
Knight Battle Healer
Firecracker Tornado Baby Dragon Poison
Knight
Tornado Monk
Knight Firecracker Tornado Poison
Knight Firecracker Battle Healer Tornado Baby Dragon
Tornado Baby Dragon Poison Knight Firecracker Battle Healer
Tornado
Knight Firecracker Battle Healer Baby Dragon Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Battle Healer
Poison Knight Firecracker Battle Healer Baby Dragon Monk
Knight Battle Healer
Knight Battle Healer Tornado Monk
Knight Battle Healer
Firecracker Poison Tornado Baby Dragon Monk
Knight Battle Healer
Knight Battle Healer
Knight Firecracker Tornado Baby Dragon Poison Monk
Knight
Monk Tornado Poison
Knight
Firecracker Baby Dragon
Knight Firecracker Battle Healer Tornado Baby Dragon Poison Monk
Poison Firecracker Battle Healer Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Baby Dragon Monk
Firecracker Poison Monk Tornado Baby Dragon
Baby Dragon Poison
Knight Firecracker Poison
Poison Firecracker Baby Dragon
Firecracker Poison Tornado Baby Dragon Monk
Firecracker Tornado Baby Dragon Poison
Poison Firecracker Tornado Baby Dragon
Poison Monk Firecracker Tornado
Tornado Poison
Firecracker Poison Monk Knight Tornado
Poison Monk Firecracker Tornado Baby Dragon
Poison Knight Firecracker Baby Dragon
Firecracker Baby Dragon Poison Monk
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Firecracker Baby Dragon Poison
Monk Tornado Poison
Firecracker Baby Dragon Poison Monk
Firecracker Tornado Baby Dragon Poison Monk
Baby Dragon Poison Monk
Tornado Poison
Tornado Monk
Baby Dragon Poison Monk
Firecracker Tornado Poison Baby Dragon
Firecracker Poison Tornado Baby Dragon Monk
Tornado Baby Dragon Poison Monk
Poison Firecracker Tornado Baby Dragon
Poison Firecracker Tornado Baby Dragon
Firecracker Poison
Poison
Firecracker Poison Monk
Firecracker Poison Monk
Poison Firecracker Tornado Baby Dragon Monk
Poison Knight Firecracker Baby Dragon
Firecracker Baby Dragon Poison
Monk Tornado Poison
Firecracker
Firecracker Tornado Baby Dragon Poison
Firecracker Tornado Poison
Poison Firecracker Tornado Baby Dragon Monk

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