My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tombstone P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards
Giant Snowball
Tombstone Guards
Zap
Firecracker Tombstone Guards
Barbarian Barrel
Knight Firecracker Tombstone Guards
The Log
Firecracker Tombstone Mini P.E.K.K.A Guards
Earthquake
Firecracker Tombstone Guards
Arrows
Firecracker Tombstone Guards
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Guards P.E.K.K.A
Fireball
Firecracker Tombstone
Poison
Firecracker Tombstone Guards
Lightning
Knight Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Mini P.E.K.K.A Guards Poison P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Tombstone Guards Mini P.E.K.K.A Poison P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Tombstone

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Poison The Log
Firecracker
Knight Mini P.E.K.K.A P.E.K.K.A
Tombstone
Mini P.E.K.K.A
Firecracker The Log
Guards
The Log
Poison
P.E.K.K.A Knight The Log
P.E.K.K.A
Poison Firecracker The Log
The Log
Knight Mini P.E.K.K.A Guards Poison P.E.K.K.A

Defense Synergies 4 13

Knight
Firecracker Mini P.E.K.K.A Poison The Log
Firecracker
Knight The Log Tombstone Mini P.E.K.K.A Guards P.E.K.K.A
Tombstone
Firecracker Guards Poison
Mini P.E.K.K.A
The Log Knight Firecracker Guards
Guards
Firecracker Tombstone Mini P.E.K.K.A Poison The Log
Poison
Knight Tombstone Guards The Log
P.E.K.K.A
The Log Firecracker
The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A Knight Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Tombstone The Log
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Tombstone The Log
Mini P.E.K.K.A P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Tombstone Guards
Firecracker Tombstone Mini P.E.K.K.A Poison P.E.K.K.A The Log
The Log Firecracker Guards
Firecracker Tombstone Poison
Poison P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Tombstone
Knight Guards Firecracker Mini P.E.K.K.A
Guards Poison Knight Firecracker Tombstone The Log
Firecracker Poison
Tombstone Mini P.E.K.K.A P.E.K.K.A Knight Guards The Log
Firecracker Tombstone Mini P.E.K.K.A Guards Poison P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A P.E.K.K.A The Log
Knight Firecracker Tombstone Mini P.E.K.K.A Poison P.E.K.K.A
Tombstone Knight Firecracker Guards The Log
Poison The Log Knight Firecracker Tombstone Guards
Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Guards Poison P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Tombstone P.E.K.K.A
Poison Knight Firecracker Mini P.E.K.K.A The Log
Tombstone Guards P.E.K.K.A Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Guards P.E.K.K.A Knight The Log
P.E.K.K.A Knight Tombstone Mini P.E.K.K.A Guards
Firecracker Poison
Mini P.E.K.K.A Guards P.E.K.K.A Knight Tombstone
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Tombstone Mini P.E.K.K.A Poison The Log
P.E.K.K.A Tombstone Guards
P.E.K.K.A Knight Tombstone Mini P.E.K.K.A Guards
P.E.K.K.A Guards Poison The Log
Mini P.E.K.K.A P.E.K.K.A Knight Tombstone Guards
Firecracker
Tombstone Guards Knight Firecracker Mini P.E.K.K.A Poison P.E.K.K.A The Log
Poison Firecracker Mini P.E.K.K.A P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Guards The Log
Firecracker Poison The Log
Poison The Log
Knight Firecracker Guards Poison The Log
Poison Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Poison The Log Firecracker
Poison The Log Firecracker
Mini P.E.K.K.A Guards Poison
Firecracker Poison Knight The Log
Poison Firecracker
Poison Knight Firecracker The Log
Firecracker Poison
Firecracker Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison The Log
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker
Firecracker Guards Poison
Mini P.E.K.K.A
Poison The Log
Firecracker Poison
P.E.K.K.A
Firecracker Poison The Log
Tombstone Guards
Poison Firecracker
The Log
Poison Knight Firecracker Mini P.E.K.K.A
The Log Firecracker Poison
Poison
Firecracker P.E.K.K.A
Firecracker Guards Poison The Log
Firecracker Poison
Poison Firecracker The Log

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