My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Missing cards in your collection

Void

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Giant Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Goblin Giant Fisherman Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Fisherman
Giant Snowball
Archers Fisherman Little Prince
Zap
Archers Goblin Giant Fisherman Little Prince
Barbarian Barrel
Archers Knight Little Prince
The Log
Archers Mini P.E.K.K.A Fisherman Little Prince
Earthquake
Archers
Arrows
Archers Little Prince
Royal Delivery
Archers Knight Mini P.E.K.K.A Fisherman Little Prince
Fireball
Archers Fisherman Little Prince
Poison
Archers Fisherman Little Prince
Lightning
Knight Mini P.E.K.K.A Fisherman Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Knight Fisherman Little Prince Fireball Mini P.E.K.K.A Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Knight Fisherman

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Mini P.E.K.K.A Goblin Giant Fisherman
Knight
Archers Fireball Little Prince
Fireball
Goblin Giant Knight Little Prince
Mini P.E.K.K.A
Archers Rage Goblin Giant Little Prince
Rage
Mini P.E.K.K.A Goblin Giant
Goblin Giant
Fireball Archers Mini P.E.K.K.A Rage Fisherman Little Prince
Fisherman
Archers Goblin Giant
Little Prince
Knight Fireball Mini P.E.K.K.A Goblin Giant

Defense Synergies 3 9

Archers
Knight Mini P.E.K.K.A Goblin Giant Fisherman
Knight
Archers Little Prince Fireball Mini P.E.K.K.A Fisherman
Fireball
Goblin Giant Knight Mini P.E.K.K.A Little Prince
Mini P.E.K.K.A
Archers Knight Fireball Fisherman
Rage
Goblin Giant
Fireball Archers
Fisherman
Archers Knight Mini P.E.K.K.A
Little Prince
Knight Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Giant
Mini P.E.K.K.A Knight Fisherman
Mini P.E.K.K.A Fisherman Archers Knight
Mini P.E.K.K.A Knight Fisherman
Fireball Mini P.E.K.K.A
Fireball Archers
Archers Fireball Little Prince
Fireball Goblin Giant
Mini P.E.K.K.A Fisherman
Knight Archers Mini P.E.K.K.A Fisherman Little Prince
Archers Knight Fireball Goblin Giant Fisherman
Archers Fireball
Mini P.E.K.K.A Knight Fireball
Fireball Mini P.E.K.K.A
Mini P.E.K.K.A Knight
Fireball Mini P.E.K.K.A Fisherman
Knight Fireball Mini P.E.K.K.A Fisherman
Fireball Archers Knight Fisherman Little Prince
Archers Knight Fireball Fisherman Little Prince
Mini P.E.K.K.A Fisherman
Archers Knight Fireball Mini P.E.K.K.A Goblin Giant Fisherman Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Archers Fireball Fisherman
Fireball Archers Knight Mini P.E.K.K.A Fisherman
Knight Mini P.E.K.K.A Goblin Giant Fisherman
Mini P.E.K.K.A Knight Fireball Goblin Giant Fisherman
Knight Mini P.E.K.K.A Goblin Giant Fisherman
Fireball Archers Goblin Giant
Mini P.E.K.K.A Archers Knight Fireball Goblin Giant
Mini P.E.K.K.A Knight Goblin Giant Fisherman
Knight Fireball Mini P.E.K.K.A
Goblin Giant
Knight Mini P.E.K.K.A
Fireball Goblin Giant
Mini P.E.K.K.A Knight Fireball Goblin Giant
Archers Fireball
Archers Knight Fireball Mini P.E.K.K.A Goblin Giant Fisherman Little Prince
Archers Fireball Mini P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Fisherman
Fireball Goblin Giant
Knight Fireball
Fireball
Fireball Goblin Giant
Archers
Fireball
Fireball Fisherman
Fireball Mini P.E.K.K.A Fisherman
Knight Fireball Fisherman
Fireball Archers
Knight Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball
Fireball
Fireball
Mini P.E.K.K.A Fisherman
Archers Fireball Mini P.E.K.K.A Fisherman
Fireball Little Prince
Fireball
Fireball
Fisherman
Fireball
Fireball Little Prince
Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Archers Fireball Little Prince
Fireball
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Archers Fireball
Fireball Archers
Fireball
Fireball Knight Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Giant Little Prince

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