My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Fisherman Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Wall Breakers Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Elixir Golem Wall Breakers Fisherman Skeleton King
Giant Snowball
Bomber Minion Horde Wall Breakers Fisherman Skeleton King
Zap
Bomber Minion Horde Inferno Tower Wall Breakers Fisherman Skeleton King
Barbarian Barrel
Bomber Elixir Golem Inferno Tower Wall Breakers Skeleton King
The Log
Bomber Elixir Golem Wall Breakers Fisherman Skeleton King
Earthquake
Bomber Elixir Golem Inferno Tower Skeleton King
Arrows
Bomber Minion Horde Wall Breakers Skeleton King
Royal Delivery
Bomber Minion Horde Elixir Golem Wall Breakers Fisherman Skeleton King
Fireball
Bomber Minion Horde Elixir Golem Inferno Tower Wall Breakers Fisherman Skeleton King
Poison
Bomber Minion Horde Elixir Golem Inferno Tower Fisherman Skeleton King
Lightning
Inferno Tower Fisherman Skeleton King
Rocket
Minion Horde Inferno Tower Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Elixir Golem Fisherman Fireball Skeleton King Minion Horde Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Elixir Golem Fisherman

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem
Minion Horde
Elixir Golem
Bomber Fireball
Fireball
Elixir Golem Wall Breakers Skeleton King
Inferno Tower
Wall Breakers
Fireball Skeleton King
Fisherman
Skeleton King
Fireball Wall Breakers

Defense Synergies 0 6

Bomber
Fisherman
Minion Horde
Inferno Tower
Elixir Golem
Fireball
Inferno Tower
Inferno Tower
Minion Horde Fireball Fisherman Skeleton King
Wall Breakers
Fisherman
Bomber Inferno Tower Skeleton King
Skeleton King
Inferno Tower Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minion Horde Fireball Inferno Tower
Minion Horde Inferno Tower Bomber Fisherman
Minion Horde Inferno Tower Fisherman Bomber
Minion Horde Inferno Tower Bomber Fisherman Skeleton King
Bomber Fireball
Fireball Bomber
Minion Horde Inferno Tower Fireball
Fireball Inferno Tower
Minion Horde Inferno Tower Fisherman Skeleton King
Bomber Minion Horde Inferno Tower Fisherman
Minion Horde Bomber Fireball Fisherman Skeleton King
Minion Horde Inferno Tower Fireball
Minion Horde Inferno Tower Bomber Fireball
Bomber Fireball Minion Horde Skeleton King
Inferno Tower Minion Horde Skeleton King
Minion Horde Inferno Tower Fireball Fisherman
Minion Horde Bomber Fireball Inferno Tower Fisherman
Fireball Bomber Minion Horde Fisherman
Bomber Fireball Fisherman
Inferno Tower Fisherman
Bomber Minion Horde Fireball Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Inferno Tower Fisherman
Fireball Bomber Fisherman
Minion Horde Inferno Tower Fisherman
Minion Horde Fireball Inferno Tower Fisherman
Inferno Tower Minion Horde Fisherman
Fireball Minion Horde
Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde Fisherman
Minion Horde Fireball Inferno Tower
Inferno Tower Minion Horde
Minion Horde Inferno Tower
Fireball
Minion Horde Fireball Inferno Tower Skeleton King
Bomber Minion Horde Fireball
Inferno Tower Bomber Minion Horde Fireball Fisherman Skeleton King
Bomber Minion Horde Fireball Inferno Tower Skeleton King
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Fisherman
Minion Horde Fireball
Fireball
Bomber Fireball Minion Horde
Fireball Minion Horde
Bomber Minion Horde
Fireball
Fireball Fisherman
Minion Horde Fireball Fisherman
Minion Horde Fireball Fisherman
Fireball
Fireball Fisherman
Minion Horde Fireball Fisherman
Fireball Fisherman
Bomber Minion Horde Fireball
Minion Horde Fireball
Fireball
Bomber Minion Horde Fisherman
Bomber Fireball Fisherman
Bomber Fireball
Minion Horde Fireball
Fireball
Fisherman
Minion Horde Fireball
Bomber Fireball
Minion Horde Fisherman
Fireball Fisherman
Fireball Fisherman
Fireball Fisherman
Minion Horde Fireball
Minion Horde Fireball
Minion Horde Fireball
Bomber Minion Horde Fireball
Minion Horde Fireball
Minion Horde
Fireball
Minion Horde Fireball
Fireball
Fireball
Fireball Minion Horde
Bomber Fireball Skeleton King
Fireball
Minion Horde
Minion Horde Fireball Skeleton King
Fireball
Fireball

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