My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Mediocre

3 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Valkyrie Rune Giant Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Rune Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zap
Firecracker
Barbarian Barrel
Ice Spirit Firecracker Valkyrie Royal Ghost Electro Wizard
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Firecracker Valkyrie Royal Ghost Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Firecracker Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Valkyrie Rage Rune Giant Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Arrows Firecracker Royal Ghost Valkyrie Rune Giant Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Rage Arrows Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie Firecracker Royal Ghost
Arrows
Firecracker
Ice Spirit Valkyrie
Valkyrie
Ice Spirit Firecracker Royal Ghost Electro Wizard
Rage
Electro Wizard
Rune Giant
Electro Wizard
Royal Ghost
Ice Spirit Valkyrie Electro Wizard
Electro Wizard
Valkyrie Rage Rune Giant Royal Ghost

Defense Synergies 1 8

Ice Spirit
Firecracker Valkyrie Royal Ghost Electro Wizard
Arrows
Valkyrie
Firecracker
Valkyrie Ice Spirit Electro Wizard
Valkyrie
Firecracker Ice Spirit Arrows Electro Wizard
Rage
Rune Giant
Royal Ghost
Ice Spirit Electro Wizard
Electro Wizard
Ice Spirit Firecracker Valkyrie Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie Electro Wizard
Ice Spirit Firecracker Valkyrie Electro Wizard
Valkyrie Electro Wizard
Firecracker Valkyrie Electro Wizard
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie Royal Ghost Electro Wizard
Electro Wizard Ice Spirit Arrows Firecracker
Arrows Valkyrie Electro Wizard
Ice Spirit Firecracker Valkyrie Royal Ghost Electro Wizard
Valkyrie Electro Wizard Arrows Firecracker Royal Ghost
Arrows Firecracker Electro Wizard
Ice Spirit Valkyrie Electro Wizard
Valkyrie Ice Spirit Arrows Firecracker Royal Ghost Electro Wizard
Electro Wizard
Ice Spirit Electro Wizard
Arrows Firecracker Valkyrie Electro Wizard
Ice Spirit Arrows Valkyrie Firecracker Royal Ghost Electro Wizard
Arrows Valkyrie Ice Spirit Firecracker Royal Ghost Electro Wizard
Electro Wizard
Valkyrie Royal Ghost Arrows Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Royal Ghost Electro Wizard
Electro Wizard Arrows Firecracker Valkyrie Royal Ghost
Ice Spirit Valkyrie Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Arrows Firecracker Ice Spirit Electro Wizard
Valkyrie Electro Wizard
Valkyrie
Electro Wizard Ice Spirit Firecracker Valkyrie
Valkyrie
Arrows Valkyrie Electro Wizard
Valkyrie
Firecracker Valkyrie
Electro Wizard Ice Spirit Firecracker Valkyrie
Arrows Valkyrie Firecracker Royal Ghost Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie Royal Ghost
Arrows Firecracker Royal Ghost Electro Wizard
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Ice Spirit
Arrows Firecracker
Arrows Ice Spirit Firecracker
Arrows Firecracker
Electro Wizard
Firecracker Arrows Valkyrie Electro Wizard
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker Electro Wizard
Arrows Firecracker Valkyrie
Arrows
Arrows
Arrows Firecracker Ice Spirit Valkyrie
Arrows Firecracker Royal Ghost Electro Wizard
Arrows
Arrows Firecracker
Arrows Firecracker Electro Wizard
Electro Wizard Ice Spirit Firecracker
Arrows
Ice Spirit Arrows Firecracker Electro Wizard
Arrows Firecracker
Electro Wizard Ice Spirit
Arrows Firecracker Electro Wizard
Arrows
Firecracker Valkyrie Electro Wizard
Arrows Firecracker
Arrows
Firecracker
Ice Spirit Firecracker Electro Wizard
Firecracker Electro Wizard
Firecracker Royal Ghost Electro Wizard
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: