My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Mortar Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Mortar Guards
Barbarian Barrel
Ice Spirit Mortar Wizard Guards
The Log
Ice Spirit Hog Rider Guards
Earthquake
Mortar Hog Rider Guards
Arrows
Ice Spirit Guards
Royal Delivery
Ice Spirit Hog Rider Wizard Guards
Fireball
Mortar Hog Rider Wizard
Poison
Mortar Wizard Guards
Lightning
Mortar Wizard Monk
Rocket
Mortar Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Giant Snowball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Giant Snowball Mortar Earthquake Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Giant Snowball Earthquake Guards Mortar Hog Rider Wizard Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Giant Snowball Earthquake Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Giant Snowball Mortar Guards
Giant Snowball
Earthquake Hog Rider Ice Spirit Mortar
Mortar
Ice Spirit Giant Snowball Hog Rider
Earthquake
Giant Snowball Hog Rider
Hog Rider
Ice Spirit Giant Snowball Earthquake Mortar Wizard Guards
Wizard
Hog Rider
Guards
Ice Spirit Hog Rider
Monk

Defense Synergies 0 13

Ice Spirit
Giant Snowball Mortar Earthquake Wizard Guards
Giant Snowball
Ice Spirit Mortar Earthquake Wizard Guards
Mortar
Ice Spirit Giant Snowball Earthquake Wizard Guards
Earthquake
Ice Spirit Giant Snowball Mortar
Hog Rider
Wizard
Ice Spirit Giant Snowball Mortar Guards
Guards
Ice Spirit Giant Snowball Mortar Wizard
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Mortar Wizard
Ice Spirit Mortar Monk
Mortar Giant Snowball
Mortar Guards Monk
Earthquake Monk
Giant Snowball Earthquake Guards
Giant Snowball Ice Spirit Mortar Wizard
Earthquake Monk
Mortar
Guards Ice Spirit Giant Snowball
Guards Giant Snowball Earthquake Wizard
Giant Snowball Wizard
Mortar Ice Spirit Giant Snowball Earthquake Wizard Guards
Wizard Ice Spirit Giant Snowball Mortar Earthquake Guards
Mortar
Monk Ice Spirit Giant Snowball Mortar
Wizard Mortar
Ice Spirit Mortar Giant Snowball Wizard Guards
Giant Snowball Mortar Earthquake Wizard Ice Spirit Guards
Mortar
Wizard Giant Snowball Earthquake Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball
Giant Snowball Mortar Wizard Monk
Guards Ice Spirit
Guards Monk
Guards
Wizard Ice Spirit Giant Snowball Monk
Guards
Ice Spirit Giant Snowball Mortar Monk
Guards
Guards
Monk Giant Snowball Guards
Wizard Guards
Wizard
Guards Ice Spirit Mortar Monk
Giant Snowball Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Mortar Guards Monk
Mortar Monk Giant Snowball
Earthquake
Earthquake Guards
Wizard Giant Snowball Mortar Earthquake
Wizard Ice Spirit Giant Snowball Monk
Mortar Earthquake Wizard
Earthquake Ice Spirit Giant Snowball Wizard
Monk Giant Snowball Mortar Wizard
Giant Snowball Guards
Monk Mortar Earthquake Wizard
Monk Giant Snowball Wizard
Earthquake Giant Snowball Mortar
Earthquake Mortar Monk
Earthquake Giant Snowball Mortar
Earthquake Giant Snowball Mortar Wizard
Earthquake Mortar Wizard
Monk Giant Snowball Mortar Earthquake
Giant Snowball Mortar Earthquake Wizard Monk
Giant Snowball Mortar Earthquake Wizard Monk
Earthquake Monk
Giant Snowball Wizard
Monk
Earthquake Giant Snowball Mortar Monk
Giant Snowball Earthquake Ice Spirit Mortar Wizard
Mortar Giant Snowball Earthquake Wizard Monk
Giant Snowball Mortar Wizard Monk
Mortar
Giant Snowball Wizard
Ice Spirit Giant Snowball Wizard Guards
Giant Snowball
Giant Snowball Mortar Earthquake Wizard
Ice Spirit Giant Snowball Monk
Giant Snowball Earthquake Wizard Monk
Earthquake Ice Spirit Guards
Giant Snowball Wizard Monk
Wizard
Giant Snowball Mortar Earthquake Wizard
Monk Giant Snowball
Ice Spirit Giant Snowball Guards
Giant Snowball
Giant Snowball Mortar Monk

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