My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Golem Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Goblin Giant Ice Wizard Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs Wall Breakers Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Royal Hogs Wall Breakers Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Wall Breakers Fisherman
Giant Snowball
Goblin Gang Royal Hogs Wall Breakers Fisherman
Zap
Goblin Gang Royal Hogs Wall Breakers Goblin Giant Fisherman
Barbarian Barrel
Goblin Gang Royal Hogs Wall Breakers Ice Wizard
The Log
Goblin Gang Royal Hogs Wall Breakers Fisherman
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Royal Hogs Wall Breakers
Royal Delivery
Goblin Gang Royal Hogs Wall Breakers Ice Wizard Fisherman
Fireball
Goblin Gang Royal Hogs Wall Breakers Ice Wizard Fisherman
Poison
Goblin Gang Royal Hogs Ice Wizard Fisherman
Lightning
Ice Golem Ice Wizard Fisherman
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Ice Golem Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Ice Golem Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Ice Golem Wall Breakers Goblin Gang Ice Wizard Fisherman Royal Hogs Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Giant Snowball Ice Golem Wall Breakers Goblin Gang

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Royal Hogs Ice Golem Wall Breakers Goblin Giant
Goblin Gang
Ice Golem Royal Hogs Goblin Giant
Ice Golem
Goblin Gang Wall Breakers Giant Snowball Royal Hogs
Royal Hogs
Giant Snowball Goblin Gang Ice Golem Fisherman
Wall Breakers
Ice Golem Giant Snowball Goblin Giant
Goblin Giant
Giant Snowball Goblin Gang Wall Breakers Ice Wizard Fisherman
Ice Wizard
Goblin Giant Fisherman
Fisherman
Royal Hogs Goblin Giant Ice Wizard

Defense Synergies 1 10

Giant Snowball
Goblin Gang Ice Golem Goblin Giant Ice Wizard Fisherman
Goblin Gang
Giant Snowball Ice Golem Ice Wizard Fisherman
Ice Golem
Giant Snowball Goblin Gang Ice Wizard Fisherman
Royal Hogs
Wall Breakers
Goblin Giant
Giant Snowball
Ice Wizard
Giant Snowball Goblin Gang Ice Golem Fisherman
Fisherman
Giant Snowball Goblin Gang Ice Golem Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Goblin Giant
Goblin Gang Ice Wizard Fisherman
Goblin Gang Fisherman Giant Snowball Ice Wizard
Goblin Gang Ice Wizard Fisherman
Goblin Gang Giant Snowball Ice Wizard
Giant Snowball Goblin Gang Ice Wizard
Ice Golem Goblin Giant
Goblin Gang Ice Wizard Fisherman
Goblin Gang Giant Snowball Ice Golem Ice Wizard Fisherman
Goblin Gang Ice Wizard Giant Snowball Ice Golem Goblin Giant Fisherman
Giant Snowball Goblin Gang Ice Wizard
Giant Snowball Goblin Gang Ice Wizard
Giant Snowball Goblin Gang
Goblin Gang
Giant Snowball Goblin Gang Fisherman
Goblin Gang Fisherman
Giant Snowball Goblin Gang Ice Wizard Fisherman
Giant Snowball Ice Golem Ice Wizard Fisherman
Fisherman
Goblin Gang Giant Snowball Goblin Giant Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Ice Golem Fisherman
Giant Snowball Goblin Gang Ice Golem Fisherman
Goblin Gang Ice Golem Goblin Giant Fisherman
Goblin Gang Ice Golem Goblin Giant Fisherman
Goblin Gang Goblin Giant Fisherman
Giant Snowball Goblin Gang Ice Golem Goblin Giant Ice Wizard
Goblin Gang Ice Golem Goblin Giant Ice Wizard
Goblin Giant Fisherman
Giant Snowball Ice Golem
Goblin Gang Goblin Giant
Giant Snowball Goblin Giant
Goblin Gang Ice Golem Goblin Giant
Goblin Gang Ice Golem Goblin Giant Fisherman
Giant Snowball Ice Golem Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Giant Snowball Ice Wizard Fisherman
Goblin Giant
Ice Golem
Giant Snowball
Giant Snowball Ice Golem Goblin Giant Ice Wizard
Giant Snowball Ice Golem Ice Wizard
Giant Snowball Fisherman
Giant Snowball Goblin Gang Fisherman
Fisherman
Giant Snowball
Giant Snowball Ice Golem Fisherman
Fisherman
Giant Snowball Ice Golem Fisherman
Giant Snowball
Giant Snowball
Fisherman
Giant Snowball Fisherman
Giant Snowball
Giant Snowball
Fisherman
Giant Snowball
Giant Snowball Ice Golem Ice Wizard
Fisherman
Giant Snowball Ice Wizard Fisherman
Giant Snowball Fisherman
Fisherman
Giant Snowball Ice Golem Ice Wizard
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball
Goblin Gang
Giant Snowball Ice Wizard
Goblin Gang
Giant Snowball Ice Golem
Giant Snowball
Giant Snowball Goblin Gang
Giant Snowball
Giant Snowball Goblin Giant

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