My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Royal Hogs Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Hogs Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Royal Hogs Guards Miner
Giant Snowball
Tombstone Battle Ram Royal Hogs Guards Miner
Zap
Tombstone Battle Ram Royal Hogs Guards
Barbarian Barrel
Tombstone Battle Ram Royal Hogs Guards Electro Wizard
The Log
Tombstone Battle Ram Royal Hogs Guards
Earthquake
Tombstone Royal Hogs Guards
Arrows
Tombstone Royal Hogs Guards
Royal Delivery
Battle Ram Royal Hogs Guards Miner Electro Wizard
Fireball
Tombstone Battle Ram Royal Hogs Electro Wizard
Poison
Tombstone Royal Hogs Guards Electro Wizard
Lightning
Tombstone Battle Ram Electro Wizard
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Rocket Guards Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Tombstone Guards Miner Battle Ram Electro Wizard Royal Hogs Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Tombstone Guards Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Battle Ram Royal Hogs Miner Electro Wizard
Tombstone
Battle Ram
Giant Snowball Royal Hogs Electro Wizard
Royal Hogs
Giant Snowball Battle Ram Guards Electro Wizard
Rocket
Miner
Guards
Miner Royal Hogs
Miner
Guards Giant Snowball Rocket Electro Wizard
Electro Wizard
Giant Snowball Battle Ram Royal Hogs Miner

Defense Synergies 0 7

Giant Snowball
Guards Miner Electro Wizard
Tombstone
Rocket Guards Electro Wizard
Battle Ram
Royal Hogs
Rocket
Tombstone
Guards
Giant Snowball Tombstone Electro Wizard
Miner
Giant Snowball
Electro Wizard
Giant Snowball Tombstone Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Tombstone Electro Wizard
Tombstone Electro Wizard
Rocket Giant Snowball Tombstone Electro Wizard
Tombstone Guards Electro Wizard
Tombstone Rocket
Giant Snowball Guards Electro Wizard
Giant Snowball Rocket Electro Wizard Tombstone
Rocket Electro Wizard
Tombstone
Guards Giant Snowball Miner Electro Wizard
Guards Electro Wizard Giant Snowball Tombstone
Giant Snowball Electro Wizard
Tombstone Giant Snowball Rocket Guards Electro Wizard
Rocket Giant Snowball Tombstone Guards Electro Wizard
Tombstone Electro Wizard
Rocket Giant Snowball Electro Wizard
Tombstone Electro Wizard
Tombstone Giant Snowball Guards Electro Wizard
Giant Snowball Tombstone Guards Electro Wizard
Electro Wizard
Giant Snowball Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Giant Snowball Tombstone Electro Wizard
Electro Wizard Giant Snowball Rocket Miner
Tombstone Guards Rocket Electro Wizard
Rocket Guards Electro Wizard
Tombstone Guards
Rocket Giant Snowball Electro Wizard
Rocket Guards Tombstone Electro Wizard
Rocket Electro Wizard Giant Snowball Tombstone
Tombstone Guards
Tombstone Guards
Rocket Giant Snowball Guards Electro Wizard
Rocket Tombstone Guards
Tombstone Guards Electro Wizard Rocket
Giant Snowball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Giant Snowball Miner Electro Wizard
Rocket Miner
Rocket Guards
Rocket Giant Snowball
Giant Snowball Rocket
Giant Snowball
Miner Giant Snowball
Rocket Giant Snowball Guards Electro Wizard
Rocket Miner Electro Wizard
Giant Snowball Rocket
Rocket Giant Snowball Miner
Rocket
Giant Snowball
Rocket Giant Snowball
Rocket
Giant Snowball Rocket
Rocket
Rocket Giant Snowball Electro Wizard
Rocket Giant Snowball Miner
Rocket
Rocket Giant Snowball
Rocket
Rocket Giant Snowball
Giant Snowball
Miner Giant Snowball Electro Wizard
Giant Snowball Miner
Rocket Miner
Giant Snowball Electro Wizard
Rocket Electro Wizard Giant Snowball Guards
Giant Snowball
Giant Snowball Rocket Miner
Rocket Giant Snowball Electro Wizard
Rocket Giant Snowball
Electro Wizard Tombstone Rocket Guards
Rocket Giant Snowball Electro Wizard
Miner Rocket Electro Wizard
Giant Snowball
Rocket Giant Snowball
Giant Snowball Rocket Guards Electro Wizard
Giant Snowball Rocket Electro Wizard
Giant Snowball Rocket Miner Electro Wizard

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