My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Giant Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Goblin Giant Bandit Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel Guards Bandit Night Witch
Giant Snowball
Skeletons Goblin Barrel Guards Night Witch
Zap
Skeletons Goblin Barrel Guards Goblin Giant Bandit Night Witch
Barbarian Barrel
Skeletons Goblin Barrel Guards Bandit Night Witch
The Log
Skeletons Goblin Barrel Guards Bandit
Earthquake
Skeletons Goblin Barrel Guards
Arrows
Skeletons Goblin Barrel Guards Night Witch
Royal Delivery
Skeletons Goblin Barrel Guards Bandit Night Witch
Fireball
Goblin Barrel Bandit Night Witch
Poison
Guards Night Witch
Lightning
Bandit Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Arrows Earthquake Goblin Barrel Guards Bandit Night Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Arrows Earthquake Goblin Barrel

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Arrows
Earthquake Goblin Barrel Goblin Giant Bandit Night Witch
Earthquake
Arrows Goblin Giant
Goblin Barrel
Arrows Guards Goblin Giant Bandit
Guards
Goblin Barrel Bandit
Goblin Giant
Arrows Earthquake Goblin Barrel Bandit Night Witch
Bandit
Arrows Goblin Barrel Guards Goblin Giant
Night Witch
Arrows Goblin Giant

Defense Synergies 0 4

Skeletons
Earthquake Bandit Night Witch
Arrows
Bandit
Earthquake
Skeletons
Goblin Barrel
Guards
Goblin Giant
Bandit
Skeletons Arrows
Night Witch
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Goblin Giant
Skeletons Bandit Night Witch
Skeletons Bandit Night Witch
Night Witch Skeletons Guards Bandit
Arrows Earthquake
Arrows Skeletons Earthquake Guards Bandit Night Witch
Arrows Night Witch
Earthquake Arrows Goblin Giant Bandit
Skeletons Night Witch
Guards Skeletons Bandit Night Witch
Guards Skeletons Arrows Earthquake Goblin Giant Bandit Night Witch
Arrows Night Witch
Night Witch Skeletons Earthquake Guards Bandit
Arrows Earthquake Guards Night Witch
Bandit
Bandit
Skeletons Arrows Night Witch
Arrows Guards Bandit Night Witch
Arrows Earthquake Guards Bandit
Arrows Earthquake Guards Goblin Giant Bandit Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Skeletons Bandit
Bandit Arrows
Guards Bandit Skeletons Goblin Giant
Guards Goblin Giant Bandit Night Witch
Skeletons Guards Goblin Giant Bandit Night Witch
Arrows Skeletons Goblin Giant
Guards Skeletons Goblin Giant Bandit Night Witch
Goblin Giant
Skeletons Bandit
Skeletons Guards Goblin Giant
Guards
Arrows Guards Goblin Giant
Skeletons Guards Goblin Giant Bandit Night Witch
Guards Skeletons Goblin Giant Night Witch
Arrows Earthquake

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Guards Bandit
Arrows Bandit
Earthquake Arrows Goblin Giant Bandit
Earthquake Arrows Guards
Arrows Earthquake
Arrows Goblin Giant
Arrows Earthquake
Arrows Earthquake
Arrows Bandit
Guards Night Witch
Arrows Earthquake Bandit
Arrows
Earthquake Bandit
Earthquake Arrows Bandit
Earthquake Arrows
Earthquake Arrows Bandit
Earthquake Arrows Bandit
Arrows Earthquake
Night Witch
Arrows Earthquake Bandit
Arrows Earthquake
Earthquake Night Witch
Arrows
Earthquake Arrows
Arrows Earthquake
Arrows Earthquake Bandit
Arrows Bandit
Arrows Bandit
Arrows Night Witch
Guards
Night Witch
Arrows Earthquake Bandit Night Witch
Arrows
Arrows Earthquake
Earthquake Guards Bandit Night Witch
Arrows
Arrows
Arrows Earthquake
Arrows
Guards
Goblin Giant Bandit

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