My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Giant Electro Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Ice Golem Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant Guards Fisherman
Giant Snowball
Barbarians Hog Rider Guards Electro Dragon Fisherman
Zap
Guards Fisherman
Barbarian Barrel
Barbarians Guards
The Log
Barbarians Hog Rider Guards Fisherman
Earthquake
Barbarians Hog Rider Guards
Arrows
Guards
Royal Delivery
Barbarians Hog Rider Guards Electro Dragon Fisherman
Fireball
Barbarians Hog Rider Electro Dragon Fisherman
Poison
Barbarians Guards Electro Dragon Fisherman
Lightning
Ice Golem Electro Dragon Fisherman
Rocket
Barbarians Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Poison Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Poison Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Guards Fisherman Hog Rider Poison Barbarians Giant Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Guards Fisherman Hog Rider

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Ice Golem
Hog Rider Electro Dragon
Hog Rider
Ice Golem Barbarians Giant Guards Poison
Giant
Poison Electro Dragon Hog Rider Guards Fisherman
Guards
Hog Rider Giant
Poison
Giant Hog Rider Electro Dragon
Electro Dragon
Giant Ice Golem Poison Fisherman
Fisherman
Giant Electro Dragon

Defense Synergies 1 7

Barbarians
Ice Golem
Guards Poison Electro Dragon Fisherman
Hog Rider
Giant
Guards
Fisherman Ice Golem Poison Electro Dragon
Poison
Ice Golem Guards
Electro Dragon
Ice Golem Guards Fisherman
Fisherman
Guards Ice Golem Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Dragon
Barbarians Electro Dragon Fisherman
Barbarians Fisherman Electro Dragon
Barbarians Guards Electro Dragon Fisherman
Barbarians Poison
Guards Electro Dragon
Poison Electro Dragon
Barbarians Ice Golem Poison Electro Dragon
Barbarians Fisherman
Guards Barbarians Ice Golem Fisherman
Barbarians Guards Poison Ice Golem Electro Dragon Fisherman
Poison Electro Dragon
Barbarians Guards Electro Dragon
Barbarians Guards Poison Electro Dragon
Barbarians
Barbarians Fisherman
Barbarians Poison Electro Dragon Fisherman
Barbarians Guards Electro Dragon Fisherman
Poison Barbarians Ice Golem Guards Electro Dragon Fisherman
Barbarians Fisherman
Barbarians Guards Poison Electro Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Guards Ice Golem Fisherman
Poison Ice Golem Electro Dragon Fisherman
Barbarians Guards Ice Golem Electro Dragon Fisherman
Guards Barbarians Ice Golem Fisherman
Barbarians Guards Fisherman
Poison Ice Golem Electro Dragon
Guards Barbarians Ice Golem
Barbarians Fisherman
Electro Dragon Barbarians Ice Golem Poison
Barbarians Guards
Barbarians Guards Electro Dragon
Barbarians Guards Poison
Barbarians Ice Golem Guards
Barbarians Electro Dragon
Barbarians Guards Electro Dragon Ice Golem Poison Fisherman
Poison Barbarians Ice Golem Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Ice Golem Guards Electro Dragon
Poison Electro Dragon Fisherman
Poison Electro Dragon
Barbarians Ice Golem Guards Poison
Poison
Poison Ice Golem Electro Dragon
Poison
Poison Ice Golem Electro Dragon
Poison Electro Dragon Fisherman
Guards Poison Electro Dragon Fisherman
Poison Electro Dragon Fisherman
Poison Electro Dragon
Poison Ice Golem Fisherman
Poison Electro Dragon Fisherman
Ice Golem Poison Fisherman
Poison Electro Dragon
Poison Electro Dragon
Poison
Fisherman
Poison Electro Dragon Fisherman
Poison Electro Dragon
Poison
Poison
Fisherman
Barbarians Poison Electro Dragon
Ice Golem Poison Electro Dragon
Fisherman
Poison Electro Dragon Fisherman
Poison Electro Dragon Fisherman
Poison Fisherman
Poison Ice Golem Electro Dragon
Electro Dragon Guards Poison
Poison Electro Dragon
Poison Electro Dragon
Poison
Barbarians Guards Electro Dragon
Poison Electro Dragon
Poison Electro Dragon
Ice Golem Poison Electro Dragon
Poison
Electro Dragon
Electro Dragon Guards Poison
Poison Electro Dragon
Poison Electro Dragon

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