My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Magic Archer Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Miner Magic Archer Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Fire Spirit Miner
Zap
Fire Spirit
Barbarian Barrel
Fire Spirit Valkyrie Bomb Tower Magic Archer
The Log
Fire Spirit
Earthquake
Bomb Tower
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Valkyrie Miner Magic Archer
Fireball
Bomb Tower Magic Archer
Poison
Bomb Tower Magic Archer
Lightning
Valkyrie Bomb Tower Magic Archer
Rocket
Valkyrie Bomb Tower Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket Tornado Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Valkyrie Bomb Tower Rocket Tornado Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Rocket Tornado Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Tornado Miner Valkyrie Bomb Tower Magic Archer Golden Knight Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Tornado Miner Valkyrie

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Miner
Valkyrie
Fire Spirit Tornado Magic Archer
Bomb Tower
Rocket
Tornado Miner
Tornado
Rocket Magic Archer Valkyrie
Miner
Fire Spirit Rocket Magic Archer Golden Knight
Magic Archer
Tornado Valkyrie Miner Golden Knight
Golden Knight
Miner Magic Archer

Defense Synergies 3 7

Fire Spirit
Valkyrie Tornado Golden Knight
Valkyrie
Fire Spirit Bomb Tower Tornado Magic Archer
Bomb Tower
Tornado Valkyrie Magic Archer
Rocket
Tornado
Tornado
Bomb Tower Rocket Magic Archer Fire Spirit Valkyrie
Miner
Magic Archer
Tornado Valkyrie Bomb Tower
Golden Knight
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Valkyrie Magic Archer Golden Knight
Bomb Tower Valkyrie
Bomb Tower Rocket Tornado Fire Spirit Valkyrie
Bomb Tower Valkyrie
Valkyrie Bomb Tower Rocket Tornado
Tornado Fire Spirit Valkyrie Bomb Tower Magic Archer
Rocket Tornado Fire Spirit Bomb Tower Magic Archer
Rocket Valkyrie Bomb Tower Magic Archer Golden Knight
Bomb Tower Tornado
Tornado Fire Spirit Valkyrie Miner
Valkyrie Bomb Tower Tornado Magic Archer
Tornado Magic Archer
Bomb Tower Fire Spirit Valkyrie Rocket
Fire Spirit Valkyrie Bomb Tower Rocket Tornado Magic Archer Golden Knight
Bomb Tower
Bomb Tower Rocket Tornado
Bomb Tower Valkyrie Tornado
Fire Spirit Bomb Tower Valkyrie Tornado Magic Archer Golden Knight
Valkyrie Bomb Tower Tornado Fire Spirit Magic Archer
Bomb Tower Tornado
Valkyrie Fire Spirit Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie
Valkyrie Bomb Tower Rocket Miner Magic Archer
Valkyrie Bomb Tower Rocket Golden Knight
Valkyrie Rocket Tornado
Valkyrie
Fire Spirit Rocket Bomb Tower Tornado Magic Archer
Rocket Valkyrie Bomb Tower
Valkyrie Bomb Tower
Rocket Valkyrie Bomb Tower Tornado Magic Archer
Valkyrie Bomb Tower Golden Knight
Rocket Valkyrie Tornado
Rocket Valkyrie Bomb Tower Golden Knight
Valkyrie Bomb Tower Magic Archer
Valkyrie Bomb Tower Rocket Tornado Magic Archer Golden Knight
Valkyrie Bomb Tower Magic Archer Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Rocket Golden Knight
Tornado Miner Magic Archer Golden Knight
Rocket Miner Magic Archer
Valkyrie Rocket
Rocket Fire Spirit Valkyrie Magic Archer
Fire Spirit Rocket Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Fire Spirit Tornado Magic Archer
Miner Tornado Golden Knight
Rocket Fire Spirit Tornado
Rocket Miner Valkyrie Tornado Magic Archer Golden Knight
Fire Spirit Rocket Tornado Magic Archer
Rocket Fire Spirit Miner Magic Archer Golden Knight
Rocket Magic Archer
Magic Archer
Rocket Magic Archer Golden Knight
Magic Archer Rocket
Rocket Tornado
Rocket
Rocket Fire Spirit Magic Archer
Rocket Fire Spirit Valkyrie Tornado Miner Magic Archer Golden Knight
Rocket Magic Archer
Rocket Tornado
Rocket Tornado
Rocket
Tornado Fire Spirit Valkyrie Magic Archer
Miner Tornado Magic Archer Golden Knight
Tornado Miner Magic Archer Golden Knight
Rocket Miner Tornado Magic Archer Golden Knight
Fire Spirit Tornado Magic Archer
Rocket
Rocket Miner Magic Archer
Rocket Magic Archer
Rocket Magic Archer
Fire Spirit Rocket Magic Archer
Rocket Fire Spirit Tornado Magic Archer
Miner Valkyrie Rocket Magic Archer
Magic Archer
Rocket Tornado
Rocket Tornado Magic Archer Golden Knight
Rocket Tornado Magic Archer
Rocket Tornado Miner Magic Archer Golden Knight

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