My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Giant Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Goblins Furnace Baby Dragon
Zap
Goblins Firecracker Royal Giant Furnace
Barbarian Barrel
Goblins Firecracker Furnace
The Log
Goblins Firecracker Royal Giant Furnace
Earthquake
Firecracker Furnace
Arrows
Goblins Firecracker Furnace
Royal Delivery
Goblins Firecracker Baby Dragon
Fireball
Firecracker Furnace Baby Dragon
Poison
Firecracker Furnace
Lightning
Furnace Baby Dragon
Rocket
Furnace

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Furnace Baby Dragon Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Earthquake Furnace Baby Dragon Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Baby Dragon Goblin Machine

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Arrows Firecracker Earthquake Furnace Baby Dragon Goblin Machine Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Goblins Arrows Firecracker Earthquake

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Royal Giant Baby Dragon
Arrows
Royal Giant Earthquake
Firecracker
Royal Giant Earthquake Baby Dragon
Royal Giant
Arrows Firecracker Earthquake Furnace Goblins Baby Dragon
Earthquake
Royal Giant Arrows Firecracker Furnace
Furnace
Royal Giant Earthquake Baby Dragon
Baby Dragon
Goblins Firecracker Royal Giant Furnace
Goblin Machine

Defense Synergies 0 6

Goblins
Firecracker
Arrows
Furnace
Firecracker
Goblins Earthquake Baby Dragon
Royal Giant
Earthquake
Firecracker Furnace
Furnace
Arrows Earthquake Baby Dragon
Baby Dragon
Firecracker Furnace
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Baby Dragon
Goblins Firecracker Furnace
Furnace Goblins
Goblins Firecracker Furnace
Arrows Firecracker Earthquake
Arrows Goblins Firecracker Earthquake Furnace Baby Dragon
Furnace Arrows Firecracker Baby Dragon
Earthquake Arrows Baby Dragon
Goblins Furnace
Goblins Firecracker
Goblins Arrows Firecracker Earthquake Furnace Baby Dragon
Arrows Firecracker Furnace Baby Dragon
Furnace Earthquake
Goblins Arrows Firecracker Earthquake Furnace Baby Dragon
Furnace
Furnace
Goblins Arrows Firecracker Furnace
Arrows Goblins Firecracker Furnace Baby Dragon
Arrows Earthquake Furnace Baby Dragon Firecracker
Goblins Arrows Firecracker Earthquake Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Furnace
Arrows Firecracker Baby Dragon
Goblins Furnace
Arrows Firecracker Furnace Baby Dragon
Goblins Furnace
Goblins Firecracker Baby Dragon
Arrows
Firecracker Furnace Baby Dragon
Goblins Firecracker Furnace Baby Dragon
Arrows Firecracker Earthquake Baby Dragon
Arrows Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Firecracker Baby Dragon
Arrows Firecracker Baby Dragon
Earthquake Arrows Baby Dragon
Earthquake Arrows Firecracker
Arrows Firecracker Earthquake Furnace Baby Dragon
Arrows Firecracker Furnace Baby Dragon Goblin Machine
Arrows Firecracker Earthquake Furnace Baby Dragon
Arrows Earthquake Firecracker Baby Dragon
Arrows Firecracker
Goblins
Firecracker Arrows Earthquake Goblin Machine
Arrows Firecracker Baby Dragon
Earthquake Firecracker Baby Dragon
Earthquake Arrows Firecracker Baby Dragon
Earthquake Arrows Firecracker Furnace Baby Dragon
Earthquake Arrows Firecracker Furnace Baby Dragon
Earthquake Arrows Firecracker Furnace Baby Dragon
Arrows Earthquake
Arrows Firecracker Earthquake Baby Dragon Goblin Machine
Arrows Firecracker Earthquake Baby Dragon Goblin Machine
Earthquake Baby Dragon
Arrows
Earthquake Arrows Baby Dragon
Arrows Firecracker Earthquake Furnace Baby Dragon Goblin Machine
Arrows Firecracker Earthquake Baby Dragon
Arrows Baby Dragon
Arrows Firecracker Baby Dragon
Arrows Firecracker Furnace Baby Dragon
Firecracker
Arrows Earthquake
Arrows Firecracker
Arrows Firecracker Earthquake
Earthquake
Arrows Firecracker Baby Dragon
Arrows
Firecracker Baby Dragon
Arrows Firecracker Earthquake Baby Dragon
Arrows
Firecracker
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon
Firecracker

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