My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Goblin Cage Balloon Inferno Dragon Sparky Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Skeleton Army Balloon Inferno Dragon Sparky Lava Hound
Giant Snowball
Royal Recruits Skeleton Army Balloon Inferno Dragon Lava Hound
Zap
Skeleton Army Balloon Inferno Dragon Sparky Lava Hound
Barbarian Barrel
Royal Recruits Goblin Cage Skeleton Army Sparky
The Log
Royal Recruits Goblin Cage Skeleton Army Sparky
Earthquake
Goblin Cage Skeleton Army
Arrows
Royal Recruits Skeleton Army Lava Hound
Royal Delivery
Royal Recruits Goblin Cage Skeleton Army Balloon Inferno Dragon Sparky Lava Hound
Fireball
Goblin Cage Skeleton Army Balloon Inferno Dragon Sparky Lava Hound
Poison
Royal Recruits Goblin Cage Skeleton Army Balloon Sparky Lava Hound
Lightning
Goblin Cage Balloon Inferno Dragon Sparky
Rocket
Balloon Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Rage Skeleton Army Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Skeleton Army Goblin Cage Inferno Dragon Balloon Sparky Royal Recruits Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Skeleton Army Goblin Cage Inferno Dragon

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Goblin Cage
Balloon Lava Hound
Rage
Balloon Sparky
Skeleton Army
Sparky Lava Hound
Balloon
Rage Lava Hound Goblin Cage Sparky
Inferno Dragon
Lava Hound
Sparky
Rage Skeleton Army Balloon
Lava Hound
Balloon Inferno Dragon Goblin Cage Skeleton Army

Defense Synergies 0 6

Royal Recruits
Skeleton Army
Goblin Cage
Skeleton Army Inferno Dragon Sparky
Rage
Skeleton Army
Royal Recruits Goblin Cage Inferno Dragon Sparky
Balloon
Inferno Dragon
Goblin Cage Skeleton Army
Sparky
Goblin Cage Skeleton Army
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Sparky
Skeleton Army Inferno Dragon Sparky Royal Recruits Goblin Cage
Goblin Cage Skeleton Army Sparky Royal Recruits Inferno Dragon
Royal Recruits Goblin Cage Skeleton Army Inferno Dragon Sparky
Royal Recruits Goblin Cage Skeleton Army Sparky
Skeleton Army
Inferno Dragon Goblin Cage
Royal Recruits Goblin Cage Sparky
Inferno Dragon Sparky Royal Recruits Goblin Cage Skeleton Army
Skeleton Army Royal Recruits Sparky
Skeleton Army Royal Recruits
Inferno Dragon
Royal Recruits Goblin Cage Skeleton Army Sparky
Skeleton Army Sparky Royal Recruits Goblin Cage
Royal Recruits Skeleton Army Inferno Dragon Sparky Goblin Cage
Skeleton Army Royal Recruits Goblin Cage Inferno Dragon Sparky
Sparky Royal Recruits Goblin Cage Skeleton Army
Goblin Cage Royal Recruits Skeleton Army
Goblin Cage Royal Recruits Inferno Dragon
Sparky Royal Recruits Goblin Cage Inferno Dragon
Royal Recruits Skeleton Army Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Goblin Cage Sparky
Inferno Dragon
Royal Recruits Skeleton Army Goblin Cage Sparky
Royal Recruits Skeleton Army Goblin Cage Sparky
Royal Recruits Goblin Cage Skeleton Army Inferno Dragon Sparky
Royal Recruits Skeleton Army Sparky Goblin Cage
Royal Recruits Goblin Cage Skeleton Army Inferno Dragon Sparky
Royal Recruits Goblin Cage Skeleton Army Inferno Dragon Sparky
Royal Recruits Goblin Cage Skeleton Army Inferno Dragon Sparky
Inferno Dragon Royal Recruits Goblin Cage Sparky
Royal Recruits Skeleton Army Goblin Cage
Royal Recruits Skeleton Army Goblin Cage Sparky
Royal Recruits Goblin Cage Skeleton Army Sparky
Royal Recruits Skeleton Army Sparky Goblin Cage Inferno Dragon
Royal Recruits Goblin Cage Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Sparky
Sparky
Royal Recruits Sparky
Sparky
Sparky
Sparky
Royal Recruits Sparky
Sparky
Sparky
Sparky
Royal Recruits Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Royal Recruits
Sparky
Inferno Dragon
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Sparky
Royal Recruits Skeleton Army
Sparky
Sparky
Royal Recruits Sparky
Royal Recruits Sparky
Royal Recruits Sparky

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