My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Godly!
Versatility
RIP
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Zappies Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Zappies Balloon Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Heal Spirit Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Balloon
Giant Snowball
Fire Spirit Zappies Goblin Barrel Balloon
Zap
Fire Spirit Zappies Goblin Barrel Balloon Goblin Giant
Barbarian Barrel
Fire Spirit Ice Spirit Heal Spirit Zappies Goblin Barrel
The Log
Fire Spirit Ice Spirit Heal Spirit Zappies Goblin Barrel
Earthquake
Zappies Goblin Barrel
Arrows
Fire Spirit Ice Spirit Heal Spirit Zappies Goblin Barrel
Royal Delivery
Fire Spirit Ice Spirit Heal Spirit Zappies Goblin Barrel Balloon
Fireball
Zappies Goblin Barrel Balloon
Poison
Zappies Balloon
Lightning
Balloon
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Heal Spirit Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Heal Spirit Goblin Barrel Zappies Poison Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Heal Spirit Goblin Barrel

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Balloon Goblin Giant
Ice Spirit
Goblin Barrel Balloon Goblin Giant
Heal Spirit
Balloon Zappies Goblin Giant
Zappies
Heal Spirit Goblin Barrel Balloon Goblin Giant
Goblin Barrel
Ice Spirit Fire Spirit Zappies Balloon Goblin Giant
Poison
Balloon Goblin Giant
Balloon
Ice Spirit Heal Spirit Fire Spirit Zappies Goblin Barrel Poison Goblin Giant
Goblin Giant
Fire Spirit Ice Spirit Heal Spirit Zappies Goblin Barrel Poison Balloon

Defense Synergies 0 4

Fire Spirit
Ice Spirit
Ice Spirit
Fire Spirit Zappies Poison Goblin Giant
Heal Spirit
Zappies
Ice Spirit
Goblin Barrel
Poison
Ice Spirit
Balloon
Goblin Giant
Ice Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zappies Goblin Giant
Ice Spirit Zappies
Fire Spirit Zappies
Zappies
Poison
Fire Spirit Zappies
Fire Spirit Ice Spirit Zappies Poison
Poison Goblin Giant
Zappies
Fire Spirit Ice Spirit Zappies
Poison Zappies Goblin Giant
Zappies Poison
Fire Spirit Ice Spirit Zappies
Fire Spirit Ice Spirit Zappies Poison
Zappies
Ice Spirit Zappies
Zappies Poison
Fire Spirit Ice Spirit Zappies
Poison Fire Spirit Ice Spirit Zappies
Zappies
Fire Spirit Zappies Poison Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zappies
Poison
Zappies Ice Spirit Goblin Giant
Zappies Goblin Giant
Zappies Goblin Giant
Fire Spirit Poison Ice Spirit Zappies Goblin Giant
Zappies Goblin Giant
Zappies Goblin Giant
Ice Spirit Zappies Poison
Zappies Goblin Giant
Zappies
Poison Goblin Giant
Zappies Goblin Giant
Zappies
Zappies Ice Spirit Poison Goblin Giant
Poison Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison Goblin Giant
Poison
Poison Fire Spirit
Poison Fire Spirit Ice Spirit Goblin Giant
Fire Spirit Poison
Poison Fire Spirit Ice Spirit
Poison
Fire Spirit Poison
Poison
Poison Fire Spirit
Poison Fire Spirit
Poison
Poison
Poison
Poison
Poison
Fire Spirit Poison
Fire Spirit Poison
Poison
Poison
Poison
Poison Fire Spirit Ice Spirit
Poison
Poison
Poison
Poison Fire Spirit
Ice Spirit Zappies Poison
Poison
Ice Spirit Zappies Poison
Poison
Fire Spirit Ice Spirit Zappies
Poison Fire Spirit Zappies
Poison
Poison
Poison
Ice Spirit Zappies Poison
Zappies Poison
Poison Goblin Giant

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