My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Goblin Giant Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zap
Firecracker Inferno Tower Goblin Giant Sparky
Barbarian Barrel
Firecracker Inferno Tower Wizard Sparky
The Log
Firecracker Sparky
Earthquake
Firecracker Inferno Tower
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Sparky
Fireball
Firecracker Inferno Tower Wizard Sparky
Poison
Firecracker Inferno Tower Wizard Sparky
Lightning
Inferno Tower Wizard Sparky
Rocket
Inferno Tower Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Wizard Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Inferno Tower Rage Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Arrows Firecracker Inferno Tower Wizard Goblin Giant Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Arrows Firecracker Inferno Tower

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Sparky Goblin Giant Mega Knight
Firecracker
Goblin Giant Sparky Mega Knight
Inferno Tower
Wizard
Rage Goblin Giant Sparky Mega Knight
Rage
Sparky Wizard Goblin Giant
Goblin Giant
Sparky Arrows Firecracker Wizard Rage
Sparky
Arrows Rage Goblin Giant Firecracker Wizard
Mega Knight
Arrows Firecracker Wizard

Defense Synergies 1 7

Arrows
Mega Knight Inferno Tower Sparky
Firecracker
Inferno Tower Mega Knight
Inferno Tower
Arrows Firecracker Mega Knight
Wizard
Mega Knight
Rage
Goblin Giant
Sparky
Sparky
Arrows Goblin Giant
Mega Knight
Arrows Firecracker Inferno Tower Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Wizard Goblin Giant Sparky
Inferno Tower Sparky Firecracker Mega Knight
Inferno Tower Sparky Mega Knight
Inferno Tower Sparky Firecracker Mega Knight
Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Mega Knight
Inferno Tower Arrows Firecracker Wizard
Arrows Inferno Tower Goblin Giant Sparky Mega Knight
Inferno Tower Sparky
Firecracker Inferno Tower Sparky Mega Knight
Arrows Firecracker Wizard Goblin Giant Mega Knight
Arrows Inferno Tower Firecracker Wizard
Inferno Tower Sparky Mega Knight Wizard
Wizard Sparky Mega Knight Arrows Firecracker
Inferno Tower Sparky Mega Knight
Inferno Tower Sparky Mega Knight
Wizard Sparky Mega Knight Arrows Firecracker Inferno Tower
Arrows Mega Knight Firecracker Wizard
Arrows Wizard Firecracker Mega Knight
Sparky Inferno Tower
Wizard Mega Knight Arrows Firecracker Goblin Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Inferno Tower Sparky
Arrows Firecracker Wizard Mega Knight
Mega Knight Inferno Tower Goblin Giant Sparky
Mega Knight Inferno Tower Goblin Giant Sparky
Inferno Tower Goblin Giant Sparky Mega Knight
Arrows Firecracker Wizard Goblin Giant
Sparky Inferno Tower Goblin Giant
Inferno Tower Mega Knight Goblin Giant Sparky
Mega Knight Firecracker Inferno Tower Sparky
Inferno Tower Goblin Giant Sparky
Mega Knight Inferno Tower Sparky
Mega Knight Arrows Goblin Giant
Mega Knight Inferno Tower Wizard Goblin Giant Sparky
Wizard Firecracker Sparky Mega Knight
Inferno Tower Sparky Firecracker Goblin Giant
Arrows Mega Knight Firecracker Inferno Tower Wizard Sparky
Arrows Inferno Tower
Mega Knight
Inferno Tower Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Sparky
Arrows Firecracker
Arrows Goblin Giant Sparky
Arrows Firecracker Sparky
Wizard Arrows Firecracker Sparky Mega Knight
Arrows Firecracker Wizard Goblin Giant
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard
Arrows Firecracker Wizard
Sparky
Firecracker Arrows Wizard Sparky
Arrows Firecracker Wizard
Firecracker Sparky
Arrows Firecracker
Arrows Firecracker Sparky
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Sparky
Sparky
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Firecracker Wizard Mega Knight
Sparky Mega Knight
Arrows Wizard
Sparky
Arrows
Arrows Firecracker Wizard Sparky Mega Knight
Arrows Firecracker Wizard Sparky
Arrows Wizard Sparky Mega Knight
Arrows Firecracker Sparky
Arrows Firecracker Wizard Sparky
Firecracker Wizard
Sparky
Arrows Wizard Sparky Mega Knight
Arrows Firecracker Sparky
Sparky Mega Knight
Arrows Firecracker Wizard Sparky
Arrows Firecracker Wizard
Arrows
Firecracker Wizard Sparky Mega Knight
Arrows Firecracker Wizard
Arrows Sparky
Firecracker Sparky Mega Knight
Firecracker Sparky
Firecracker
Firecracker Goblin Giant Sparky Mega Knight
Sparky
Firecracker Wizard Sparky Mega Knight

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