My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

3 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Witch Balloon Giant Skeleton Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Balloon Giant Skeleton Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Balloon Giant Skeleton
Giant Snowball
Witch Balloon
Zap
Witch Balloon
Barbarian Barrel
Elixir Golem Valkyrie Bomb Tower Witch Giant Skeleton
The Log
Elixir Golem Witch Giant Skeleton
Earthquake
Elixir Golem Bomb Tower Witch
Arrows
Witch
Royal Delivery
Elixir Golem Valkyrie Witch Balloon Giant Skeleton
Fireball
Elixir Golem Bomb Tower Witch Balloon
Poison
Elixir Golem Bomb Tower Witch Balloon
Lightning
Valkyrie Bomb Tower Witch Balloon
Rocket
Valkyrie Bomb Tower Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Bomb Tower Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Elixir Golem Valkyrie Giant Skeleton Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Elixir Golem Valkyrie Bomb Tower Witch Balloon Giant Skeleton Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Elixir Golem Valkyrie Bomb Tower

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Balloon Elixir Golem Giant Skeleton Mega Knight
Elixir Golem
Arrows Witch Balloon
Valkyrie
Balloon Witch Giant Skeleton
Bomb Tower
Witch
Elixir Golem Valkyrie Giant Skeleton Mega Knight
Balloon
Arrows Valkyrie Elixir Golem Giant Skeleton Mega Knight
Giant Skeleton
Arrows Valkyrie Witch Balloon
Mega Knight
Arrows Witch Balloon

Defense Synergies 1 7

Arrows
Mega Knight Valkyrie Bomb Tower Giant Skeleton
Elixir Golem
Valkyrie
Arrows Bomb Tower Witch
Bomb Tower
Arrows Valkyrie
Witch
Valkyrie Giant Skeleton Mega Knight
Balloon
Giant Skeleton
Arrows Witch
Mega Knight
Arrows Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Bomb Tower Valkyrie Witch Mega Knight
Bomb Tower Witch Mega Knight Valkyrie Giant Skeleton
Bomb Tower Witch Valkyrie Mega Knight
Arrows Valkyrie Bomb Tower Giant Skeleton Mega Knight
Arrows Valkyrie Bomb Tower Mega Knight
Arrows Bomb Tower Witch
Arrows Valkyrie Bomb Tower Giant Skeleton Mega Knight
Witch Bomb Tower
Valkyrie Giant Skeleton Mega Knight
Valkyrie Witch Arrows Bomb Tower Giant Skeleton Mega Knight
Arrows Witch
Bomb Tower Mega Knight Valkyrie Witch Giant Skeleton
Valkyrie Bomb Tower Mega Knight Arrows Witch
Bomb Tower Mega Knight
Bomb Tower Mega Knight
Bomb Tower Mega Knight Arrows Valkyrie Witch
Arrows Bomb Tower Mega Knight Valkyrie Witch
Arrows Valkyrie Bomb Tower Witch Giant Skeleton Mega Knight
Bomb Tower
Valkyrie Mega Knight Arrows Bomb Tower Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Witch Giant Skeleton
Arrows Valkyrie Bomb Tower Mega Knight
Giant Skeleton Mega Knight Valkyrie Bomb Tower Witch
Valkyrie Giant Skeleton Mega Knight
Giant Skeleton Valkyrie Witch Mega Knight
Arrows Bomb Tower Witch
Valkyrie Bomb Tower Witch Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Bomb Tower
Giant Skeleton Mega Knight Valkyrie Bomb Tower Witch
Witch
Mega Knight Valkyrie Bomb Tower Witch Giant Skeleton
Mega Knight Arrows Valkyrie Giant Skeleton
Giant Skeleton Mega Knight Valkyrie Bomb Tower Witch
Valkyrie Bomb Tower Witch Mega Knight
Witch Valkyrie Bomb Tower Giant Skeleton
Arrows Valkyrie Mega Knight Bomb Tower Witch Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Giant Skeleton
Arrows
Arrows Giant Skeleton
Arrows Valkyrie Giant Skeleton
Arrows Valkyrie Mega Knight
Arrows Witch
Arrows Witch
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows Witch
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Valkyrie Witch Mega Knight
Giant Skeleton Mega Knight
Arrows
Arrows
Arrows Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Arrows Witch
Witch
Arrows Mega Knight
Arrows
Giant Skeleton Mega Knight
Arrows
Witch
Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows Giant Skeleton
Mega Knight
Witch Giant Skeleton
Witch
Witch Giant Skeleton Mega Knight

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