My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Giant Executioner Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant Guards Miner
Giant Snowball
Fire Spirit Spear Goblins Guards Miner
Zap
Fire Spirit Spear Goblins Guards
Barbarian Barrel
Fire Spirit Spear Goblins Guards Executioner Ice Wizard
The Log
Fire Spirit Spear Goblins Guards
Earthquake
Spear Goblins Guards
Arrows
Fire Spirit Spear Goblins Guards
Royal Delivery
Fire Spirit Spear Goblins Guards Executioner Miner Ice Wizard
Fireball
Executioner Ice Wizard
Poison
Spear Goblins Guards Executioner Ice Wizard
Lightning
Executioner Ice Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Poison Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Poison Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Guards Poison Executioner Miner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Guards Miner Ice Wizard Poison Giant Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Spear Goblins Guards Miner

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant
Spear Goblins
Miner Giant
Giant
Poison Miner Fire Spirit Spear Goblins Guards Executioner Ice Wizard
Guards
Miner Giant
Poison
Giant Miner
Executioner
Giant Miner
Miner
Fire Spirit Spear Goblins Giant Guards Poison Executioner
Ice Wizard
Giant

Defense Synergies 0 8

Fire Spirit
Spear Goblins
Spear Goblins
Fire Spirit Guards Poison Ice Wizard
Giant
Guards
Spear Goblins Poison Executioner Ice Wizard
Poison
Spear Goblins Guards Ice Wizard
Executioner
Guards
Miner
Ice Wizard
Spear Goblins Guards Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Executioner
Executioner Ice Wizard
Fire Spirit Executioner Ice Wizard
Guards Ice Wizard
Poison
Fire Spirit Spear Goblins Guards Executioner Ice Wizard
Fire Spirit Spear Goblins Poison Executioner Ice Wizard
Poison
Ice Wizard
Guards Fire Spirit Spear Goblins Miner Ice Wizard
Guards Poison Executioner Ice Wizard Spear Goblins
Executioner Spear Goblins Poison Ice Wizard
Fire Spirit Guards Ice Wizard
Fire Spirit Executioner Guards Poison
Poison Executioner
Fire Spirit Spear Goblins Guards Executioner Ice Wizard
Poison Executioner Fire Spirit Spear Goblins Guards Ice Wizard
Fire Spirit Spear Goblins Guards Poison Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Spear Goblins
Poison Executioner Miner
Guards Spear Goblins
Guards
Guards Executioner
Fire Spirit Poison Executioner Ice Wizard
Guards Spear Goblins Ice Wizard
Spear Goblins Poison
Guards
Guards
Guards Poison
Guards Executioner
Executioner
Guards Spear Goblins Poison Executioner
Poison Executioner Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Guards
Poison Executioner Miner Ice Wizard
Poison Miner
Guards Poison
Poison Executioner Fire Spirit
Poison Executioner Fire Spirit Spear Goblins Ice Wizard
Fire Spirit Poison Executioner
Poison Fire Spirit Executioner Ice Wizard
Poison Miner
Fire Spirit Guards Poison
Poison Miner
Poison Fire Spirit Executioner
Poison Fire Spirit Executioner Miner
Poison
Poison
Spear Goblins Poison Executioner
Poison Executioner
Poison
Fire Spirit Poison Executioner
Fire Spirit Poison Miner
Poison
Poison
Poison
Poison Fire Spirit Executioner Ice Wizard
Poison Miner Executioner Ice Wizard
Poison Miner
Poison Miner
Poison Fire Spirit Executioner Ice Wizard
Guards Poison
Poison Miner
Poison
Poison
Fire Spirit Spear Goblins Guards
Poison Fire Spirit Executioner Ice Wizard
Poison Miner Executioner
Poison Executioner
Poison
Executioner
Guards Poison
Poison Executioner
Poison Executioner Miner

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