My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Flying Machine Giant Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Guards Miner
Giant Snowball
Archers Flying Machine Guards Witch Miner
Zap
Archers Flying Machine Guards Witch
Barbarian Barrel
Archers Guards Witch Royal Ghost
The Log
Archers Guards Witch
Earthquake
Archers Guards Witch
Arrows
Archers Flying Machine Guards Witch
Royal Delivery
Archers Flying Machine Guards Witch Miner Royal Ghost
Fireball
Archers Flying Machine Witch
Poison
Archers Flying Machine Guards Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Poison Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Guards Miner Royal Ghost Flying Machine Poison Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Guards Miner Royal Ghost

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Miner Royal Ghost
Flying Machine
Giant Royal Ghost
Giant
Poison Miner Archers Flying Machine Guards Witch Royal Ghost
Guards
Miner Giant
Poison
Giant Miner Royal Ghost
Witch
Giant Miner Royal Ghost
Miner
Giant Guards Poison Archers Witch Royal Ghost
Royal Ghost
Archers Flying Machine Giant Poison Witch Miner

Defense Synergies 0 7

Archers
Guards Witch
Flying Machine
Guards Royal Ghost
Giant
Guards
Archers Flying Machine Poison Witch
Poison
Guards
Witch
Archers Guards Royal Ghost
Miner
Royal Ghost
Flying Machine Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine
Flying Machine Witch
Witch Archers
Witch Guards
Poison
Archers Flying Machine Guards Royal Ghost
Archers Flying Machine Poison Witch
Flying Machine Poison
Witch
Guards Archers Miner Royal Ghost
Archers Guards Poison Witch Flying Machine Royal Ghost
Archers Flying Machine Poison Witch
Flying Machine Guards Witch
Guards Poison Witch Royal Ghost
Poison Witch
Archers Flying Machine Guards Witch Royal Ghost
Poison Witch Archers Flying Machine Guards Royal Ghost
Royal Ghost Archers Flying Machine Guards Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Archers Witch Royal Ghost
Poison Archers Flying Machine Miner Royal Ghost
Guards Witch
Guards
Guards Witch
Poison Archers Flying Machine Witch
Guards Archers Flying Machine Witch
Flying Machine Poison Witch
Witch Guards
Flying Machine Guards Witch
Guards Poison
Guards Witch
Archers Flying Machine Witch
Guards Witch Archers Flying Machine Poison
Poison Archers Flying Machine Witch Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine Guards Royal Ghost
Poison Flying Machine Miner Royal Ghost
Flying Machine Poison Miner
Flying Machine Guards Poison
Poison
Poison Flying Machine Witch
Archers Flying Machine Poison Witch
Poison Flying Machine
Poison Miner Flying Machine
Guards Poison
Poison Miner Flying Machine
Poison Archers Flying Machine
Flying Machine Poison Miner
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison Witch
Flying Machine Poison
Poison
Archers Flying Machine Poison
Flying Machine Poison Witch Miner
Poison
Poison
Flying Machine Poison
Poison Witch
Witch
Poison Miner Flying Machine Witch Royal Ghost
Flying Machine Poison Witch Miner
Poison Miner
Poison Archers Flying Machine Witch
Flying Machine Guards Poison Witch
Poison Miner
Poison
Poison
Archers Flying Machine Guards Witch
Poison Archers Flying Machine Witch
Poison Miner Flying Machine
Flying Machine Poison
Poison
Flying Machine
Flying Machine Guards Poison Witch
Flying Machine Poison Witch
Poison Flying Machine Witch Miner Royal Ghost

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