My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Giant Royal Ghost Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Electro Giant Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards Sparky
Giant Snowball
Goblin Barrel Guards
Zap
Mortar Goblin Barrel Guards Sparky
Barbarian Barrel
Mortar Goblin Barrel Guards Royal Ghost Magic Archer Sparky
The Log
Goblin Barrel Guards Sparky
Earthquake
Mortar Goblin Barrel Guards
Arrows
Goblin Barrel Guards
Royal Delivery
Goblin Barrel Guards Royal Ghost Magic Archer Sparky
Fireball
Mortar Goblin Barrel Magic Archer Sparky
Poison
Mortar Guards Magic Archer Sparky
Lightning
Mortar Magic Archer Sparky
Rocket
Mortar Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fireball Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Electro Giant Royal Ghost Magic Archer Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Electro Giant Royal Ghost Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Guards Royal Ghost Mortar Fireball Magic Archer Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Barrel Guards Royal Ghost Mortar

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball
Fireball
Mortar Magic Archer Sparky
Goblin Barrel
Guards Royal Ghost Sparky
Guards
Goblin Barrel
Electro Giant
Sparky
Royal Ghost
Goblin Barrel Magic Archer
Magic Archer
Fireball Royal Ghost
Sparky
Fireball Goblin Barrel Electro Giant

Defense Synergies 0 4

Mortar
Fireball Guards
Fireball
Mortar
Goblin Barrel
Guards
Mortar Magic Archer Sparky
Electro Giant
Royal Ghost
Magic Archer
Guards
Sparky
Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Magic Archer Sparky
Sparky Mortar
Mortar Sparky
Sparky Mortar Guards
Fireball Sparky
Fireball Guards Royal Ghost Magic Archer
Mortar Fireball Magic Archer
Fireball Electro Giant Magic Archer Sparky
Sparky Mortar
Guards Royal Ghost Sparky
Guards Fireball Electro Giant Royal Ghost Magic Archer
Fireball Magic Archer
Mortar Sparky Fireball Guards
Fireball Sparky Mortar Guards Royal Ghost Magic Archer
Sparky Mortar
Mortar Fireball Electro Giant Sparky
Sparky Mortar Fireball
Mortar Fireball Guards Royal Ghost Magic Archer
Mortar Fireball Guards Royal Ghost Magic Archer
Sparky Mortar
Royal Ghost Fireball Guards Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fireball Electro Giant Royal Ghost Sparky
Fireball Mortar Royal Ghost Magic Archer
Guards Sparky
Guards Fireball Sparky
Guards Sparky
Fireball Electro Giant Magic Archer
Guards Sparky Fireball
Sparky
Mortar Fireball Magic Archer Sparky
Guards Sparky
Guards Sparky
Fireball Guards Electro Giant
Fireball Guards Sparky
Fireball Electro Giant Magic Archer Sparky
Guards Electro Giant Sparky Mortar Fireball Magic Archer
Fireball Electro Giant Royal Ghost Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Mortar Guards Royal Ghost Sparky
Mortar Fireball Royal Ghost Magic Archer
Fireball Magic Archer Sparky
Fireball Guards Sparky
Fireball Mortar Magic Archer Sparky
Fireball Electro Giant Magic Archer
Mortar Magic Archer Sparky
Fireball Magic Archer
Fireball Mortar
Fireball Guards Sparky
Mortar Fireball Magic Archer Sparky
Fireball Magic Archer
Mortar Fireball Magic Archer Sparky
Mortar Fireball Magic Archer
Mortar Fireball Magic Archer Sparky
Mortar Fireball Magic Archer Sparky
Magic Archer Mortar Fireball Sparky
Mortar Fireball Sparky
Sparky
Mortar Fireball Magic Archer Sparky
Mortar Fireball Electro Giant Magic Archer
Fireball Magic Archer Sparky
Fireball
Sparky
Mortar Fireball
Electro Giant Mortar Fireball Magic Archer Sparky
Mortar Fireball Royal Ghost Magic Archer Sparky
Fireball Mortar Magic Archer Sparky
Fireball Mortar Magic Archer Sparky
Fireball Electro Giant Magic Archer Sparky
Fireball Guards Electro Giant
Fireball Sparky
Mortar Fireball Magic Archer Sparky
Fireball Magic Archer Sparky
Sparky
Fireball Magic Archer Sparky
Fireball Guards Magic Archer
Fireball Magic Archer
Fireball
Fireball Magic Archer Sparky
Mortar Fireball Magic Archer
Fireball Electro Giant Sparky
Sparky
Electro Giant Fireball Guards Magic Archer Sparky
Fireball Magic Archer
Mortar Fireball Electro Giant Royal Ghost Magic Archer Sparky

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