My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Prince
Giant Snowball
Guards
Zap
Guards Prince
Barbarian Barrel
Wizard Guards
The Log
Mini P.E.K.K.A Guards Prince
Earthquake
Guards
Arrows
Guards
Royal Delivery
Mini P.E.K.K.A Wizard Guards Prince
Fireball
Wizard
Poison
Wizard Guards
Lightning
Mini P.E.K.K.A Wizard Prince
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rage Guards Freeze Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Arrows Guards Mini P.E.K.K.A Freeze Wizard Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Arrows Guards

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Freeze Prince
Mini P.E.K.K.A
Arrows Wizard Rage The Log
Wizard
Mini P.E.K.K.A Rage Prince
Rage
Mini P.E.K.K.A Wizard Prince
Guards
The Log
Freeze
Arrows
Prince
Arrows Wizard Rage The Log
The Log
Mini P.E.K.K.A Guards Prince

Defense Synergies 2 11

Arrows
Mini P.E.K.K.A Prince
Mini P.E.K.K.A
The Log Arrows Wizard Guards Freeze
Wizard
Mini P.E.K.K.A Guards Freeze Prince The Log
Rage
Guards
Mini P.E.K.K.A Wizard Prince The Log
Freeze
Mini P.E.K.K.A Wizard
Prince
The Log Arrows Wizard Guards
The Log
Mini P.E.K.K.A Prince Wizard Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard The Log
Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Prince Freeze
Mini P.E.K.K.A Prince Guards
Arrows Mini P.E.K.K.A Prince The Log
Arrows Freeze The Log Guards
Arrows Wizard Freeze
Arrows The Log
Mini P.E.K.K.A Prince
Guards Mini P.E.K.K.A Prince
Guards Arrows Wizard Freeze The Log
Arrows Wizard
Mini P.E.K.K.A Prince Wizard Guards Freeze The Log
Wizard Arrows Mini P.E.K.K.A Guards Freeze Prince The Log
Mini P.E.K.K.A Prince
Mini P.E.K.K.A Freeze Prince The Log
Wizard Arrows Mini P.E.K.K.A Prince
Arrows Wizard Guards Prince The Log
Arrows Wizard Freeze The Log Guards
Mini P.E.K.K.A Prince
Wizard Arrows Mini P.E.K.K.A Guards Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Prince
Arrows Mini P.E.K.K.A Wizard Prince The Log
Guards Mini P.E.K.K.A Prince The Log
Mini P.E.K.K.A Guards Prince The Log
Mini P.E.K.K.A Guards Prince
Arrows Wizard Freeze
Mini P.E.K.K.A Guards Prince
Mini P.E.K.K.A Prince
Freeze Mini P.E.K.K.A Prince The Log
Guards
Mini P.E.K.K.A Guards Prince
Arrows Guards Prince The Log
Mini P.E.K.K.A Prince Wizard Guards
Wizard
Guards Mini P.E.K.K.A Freeze Prince The Log
Arrows Mini P.E.K.K.A Wizard Freeze The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Guards Freeze The Log
Arrows The Log
Arrows The Log
Arrows Guards Freeze Prince The Log
Wizard Arrows The Log
Arrows Wizard Freeze
Arrows Wizard The Log
Arrows The Log Wizard Freeze
Arrows The Log Wizard
Mini P.E.K.K.A Guards Prince
Arrows Wizard Prince The Log
Arrows Wizard
The Log
Arrows Freeze
Arrows Prince The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows Freeze
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Wizard Prince The Log
Arrows Wizard The Log
Prince The Log
Arrows Wizard
Prince The Log
Arrows The Log
Arrows Freeze The Log Wizard
Arrows The Log Wizard
Arrows Wizard Prince The Log
Arrows The Log
Arrows Wizard
Wizard Guards Freeze
Mini P.E.K.K.A
Arrows Wizard The Log
Arrows Freeze
Prince
Arrows Wizard The Log
Guards Freeze Prince
Arrows Wizard
Freeze
Arrows The Log
Mini P.E.K.K.A Wizard Prince
Arrows The Log Wizard
Arrows
Prince
Guards Freeze The Log
Freeze Prince The Log

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