My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Flying Machine Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Flying Machine Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Flying Machine Royal Hogs Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Hogs
Giant Snowball
Goblin Gang Flying Machine Royal Hogs
Zap
Goblin Gang Flying Machine Royal Hogs
Barbarian Barrel
Goblin Gang Elite Barbarians Valkyrie Royal Hogs Magic Archer
The Log
Goblin Gang Elite Barbarians Royal Hogs
Earthquake
Goblin Gang Royal Hogs
Arrows
Goblin Gang Flying Machine Royal Hogs
Royal Delivery
Goblin Gang Elite Barbarians Valkyrie Flying Machine Royal Hogs Magic Archer
Fireball
Goblin Gang Elite Barbarians Flying Machine Royal Hogs Magic Archer
Poison
Goblin Gang Flying Machine Royal Hogs Magic Archer
Lightning
Elite Barbarians Valkyrie Magic Archer
Rocket
Elite Barbarians Valkyrie Royal Hogs Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Valkyrie The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Goblin Gang Earthquake Valkyrie Flying Machine Magic Archer Royal Hogs Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Goblin Gang Earthquake Valkyrie

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Royal Hogs
Elite Barbarians
Valkyrie The Log
Earthquake
Royal Hogs The Log
Valkyrie
Elite Barbarians Goblin Gang Flying Machine Royal Hogs Magic Archer
Flying Machine
Valkyrie Royal Hogs
Royal Hogs
Earthquake Goblin Gang Valkyrie Flying Machine The Log Magic Archer
The Log
Elite Barbarians Earthquake Royal Hogs Magic Archer
Magic Archer
Valkyrie Royal Hogs The Log

Defense Synergies 1 11

Goblin Gang
Valkyrie Flying Machine The Log Magic Archer
Elite Barbarians
Valkyrie The Log
Earthquake
The Log
Valkyrie
Elite Barbarians Goblin Gang Flying Machine The Log Magic Archer
Flying Machine
Goblin Gang Valkyrie The Log
Royal Hogs
The Log
Goblin Gang Elite Barbarians Earthquake Valkyrie Flying Machine Magic Archer
Magic Archer
Goblin Gang Valkyrie The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Valkyrie Flying Machine The Log Magic Archer
Elite Barbarians Goblin Gang Valkyrie Flying Machine The Log
Goblin Gang Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie
Elite Barbarians Earthquake Valkyrie The Log
Goblin Gang The Log Earthquake Valkyrie Flying Machine Magic Archer
Goblin Gang Flying Machine Magic Archer
Earthquake Valkyrie Flying Machine The Log Magic Archer
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Valkyrie Earthquake Flying Machine The Log Magic Archer
Goblin Gang Flying Machine Magic Archer
Goblin Gang Elite Barbarians Earthquake Valkyrie Flying Machine The Log
Valkyrie Goblin Gang Earthquake The Log Magic Archer
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians The Log
Goblin Gang Elite Barbarians Valkyrie
Valkyrie Goblin Gang Elite Barbarians Flying Machine The Log Magic Archer
Earthquake Valkyrie The Log Flying Machine Magic Archer
Elite Barbarians
Goblin Gang Valkyrie Elite Barbarians Earthquake Flying Machine The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Elite Barbarians
Goblin Gang Elite Barbarians Valkyrie Flying Machine The Log Magic Archer
Goblin Gang Elite Barbarians Valkyrie The Log
Goblin Gang Valkyrie Elite Barbarians The Log
Goblin Gang Elite Barbarians Valkyrie
Goblin Gang Flying Machine Magic Archer
Goblin Gang Elite Barbarians Valkyrie Flying Machine
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Flying Machine The Log Magic Archer
Goblin Gang
Elite Barbarians Valkyrie Flying Machine
Elite Barbarians Valkyrie The Log
Elite Barbarians Goblin Gang Valkyrie
Valkyrie Flying Machine Magic Archer
Goblin Gang Elite Barbarians Valkyrie Flying Machine The Log Magic Archer
Valkyrie Elite Barbarians Earthquake Flying Machine The Log Magic Archer
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Magic Archer Valkyrie Flying Machine The Log
Flying Machine The Log Magic Archer
Earthquake Flying Machine The Log Magic Archer
Earthquake Valkyrie Flying Machine The Log
Earthquake Valkyrie The Log Magic Archer
Flying Machine Magic Archer
Earthquake Flying Machine The Log Magic Archer
Earthquake The Log Flying Machine Magic Archer
The Log Flying Machine
Goblin Gang Elite Barbarians
Earthquake Valkyrie Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Earthquake Flying Machine Elite Barbarians The Log Magic Archer
Earthquake Flying Machine Magic Archer
Earthquake Elite Barbarians Flying Machine The Log Magic Archer
Earthquake Flying Machine The Log Magic Archer
Earthquake Magic Archer Flying Machine The Log
Earthquake
Earthquake Flying Machine The Log Magic Archer
Earthquake Valkyrie Flying Machine The Log Magic Archer
Earthquake The Log Magic Archer
The Log
Earthquake Flying Machine The Log
Earthquake The Log Valkyrie Magic Archer
The Log Earthquake Flying Machine Magic Archer
Flying Machine The Log Magic Archer
The Log Magic Archer
Elite Barbarians Flying Machine Magic Archer
Flying Machine
Elite Barbarians
Earthquake The Log Magic Archer
Magic Archer
Earthquake The Log Magic Archer
Earthquake Goblin Gang Flying Machine Magic Archer
Flying Machine Magic Archer
The Log
Goblin Gang Valkyrie Flying Machine Magic Archer
The Log Earthquake Flying Machine Magic Archer
Elite Barbarians Flying Machine
Goblin Gang Elite Barbarians Flying Machine The Log Magic Archer
Flying Machine Magic Archer
Flying Machine The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: