My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Skeleton Dragons Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Royal Giant Dark Prince Witch Fisherman Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Hogs Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Royal Hogs Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Royal Hogs Dark Prince Fisherman Inferno Dragon
Giant Snowball
Skeleton Dragons Royal Hogs Witch Fisherman Inferno Dragon
Zap
Royal Giant Royal Hogs Dark Prince Witch Fisherman Inferno Dragon
Barbarian Barrel
Royal Hogs Dark Prince Witch
The Log
Royal Giant Royal Hogs Dark Prince Witch Fisherman
Earthquake
Royal Hogs Witch
Arrows
Skeleton Dragons Royal Hogs Witch
Royal Delivery
Skeleton Dragons Royal Hogs Dark Prince Witch Fisherman Inferno Dragon
Fireball
Skeleton Dragons Royal Hogs Witch Fisherman Inferno Dragon
Poison
Skeleton Dragons Royal Hogs Witch Fisherman
Lightning
Skeleton Dragons Dark Prince Witch Fisherman Inferno Dragon
Rocket
Royal Hogs Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Skeleton Dragons Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Skeleton Dragons Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Delivery Fisherman Skeleton Dragons Dark Prince Inferno Dragon Royal Hogs Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Royal Delivery Fisherman Skeleton Dragons Dark Prince

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Delivery
Skeleton Dragons
Royal Giant Royal Hogs Dark Prince Fisherman Inferno Dragon
Royal Giant
Fisherman Skeleton Dragons Dark Prince Witch
Royal Hogs
Skeleton Dragons Dark Prince Fisherman
Dark Prince
Skeleton Dragons Royal Giant Royal Hogs Witch Fisherman
Witch
Royal Giant Dark Prince
Fisherman
Royal Giant Skeleton Dragons Royal Hogs Dark Prince
Inferno Dragon
Skeleton Dragons

Defense Synergies 1 8

Royal Delivery
Skeleton Dragons Dark Prince Witch Inferno Dragon
Skeleton Dragons
Royal Delivery Dark Prince Fisherman Inferno Dragon
Royal Giant
Royal Hogs
Dark Prince
Royal Delivery Skeleton Dragons Witch
Witch
Royal Delivery Dark Prince Fisherman
Fisherman
Skeleton Dragons Witch
Inferno Dragon
Royal Delivery Skeleton Dragons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons
Inferno Dragon Royal Delivery Skeleton Dragons Dark Prince Witch Fisherman
Witch Fisherman Royal Delivery Skeleton Dragons Dark Prince Inferno Dragon
Witch Inferno Dragon Skeleton Dragons Dark Prince Fisherman
Royal Delivery Dark Prince
Royal Delivery Skeleton Dragons Dark Prince
Skeleton Dragons Inferno Dragon Royal Delivery Witch
Skeleton Dragons
Witch Inferno Dragon Fisherman
Royal Delivery Dark Prince Fisherman
Skeleton Dragons Witch Royal Delivery Dark Prince Fisherman
Skeleton Dragons Inferno Dragon Royal Delivery Witch
Royal Delivery Skeleton Dragons Dark Prince Witch
Royal Delivery Skeleton Dragons Dark Prince Witch
Inferno Dragon
Royal Delivery Fisherman Inferno Dragon
Royal Delivery Skeleton Dragons Dark Prince Witch Fisherman
Royal Delivery Skeleton Dragons Dark Prince Witch Fisherman
Royal Delivery Witch Skeleton Dragons Dark Prince Fisherman Inferno Dragon
Fisherman Inferno Dragon
Skeleton Dragons Dark Prince Royal Delivery Witch Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Dark Prince Witch Fisherman
Royal Delivery Skeleton Dragons Fisherman Inferno Dragon
Royal Delivery Dark Prince Witch Fisherman
Dark Prince Royal Delivery Fisherman
Royal Delivery Dark Prince Witch Fisherman Inferno Dragon
Royal Delivery Skeleton Dragons Witch
Royal Delivery Dark Prince Witch
Royal Delivery Dark Prince Fisherman Inferno Dragon
Royal Delivery Skeleton Dragons Dark Prince Witch Inferno Dragon
Witch Royal Delivery Skeleton Dragons Inferno Dragon
Inferno Dragon Dark Prince Witch
Royal Delivery Dark Prince
Royal Delivery Dark Prince Witch
Skeleton Dragons Witch
Witch Royal Delivery Skeleton Dragons Dark Prince Fisherman Inferno Dragon
Royal Delivery Skeleton Dragons Dark Prince Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons Fisherman
Skeleton Dragons
Skeleton Dragons Dark Prince
Skeleton Dragons Dark Prince
Skeleton Dragons Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons Fisherman
Fisherman
Skeleton Dragons Dark Prince Fisherman
Skeleton Dragons
Skeleton Dragons Fisherman
Skeleton Dragons Fisherman
Skeleton Dragons Fisherman
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons Fisherman
Skeleton Dragons Dark Prince Fisherman
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Fisherman
Skeleton Dragons
Skeleton Dragons Dark Prince Witch
Witch Fisherman Inferno Dragon
Skeleton Dragons Witch Fisherman
Skeleton Dragons Witch Fisherman
Skeleton Dragons Fisherman
Skeleton Dragons Witch
Skeleton Dragons Witch
Skeleton Dragons
Skeleton Dragons
Dark Prince Witch
Skeleton Dragons Witch
Skeleton Dragons Dark Prince
Skeleton Dragons
Skeleton Dragons Dark Prince
Skeleton Dragons Witch
Skeleton Dragons Witch
Dark Prince Witch

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