My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Ice Wizard Inferno Dragon Phoenix Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Princess Ice Wizard Fisherman Inferno Dragon Phoenix Night Witch Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Princess Phoenix Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Inferno Dragon Phoenix Night Witch Ram Rider
Giant Snowball
Princess Fisherman Inferno Dragon Night Witch Ram Rider
Zap
Princess Fisherman Inferno Dragon Night Witch Ram Rider
Barbarian Barrel
Princess Ice Wizard Night Witch
The Log
Princess Fisherman Ram Rider
Earthquake
Arrows
Princess Night Witch
Royal Delivery
Princess Ice Wizard Fisherman Inferno Dragon Night Witch Ram Rider
Fireball
Princess Ice Wizard Fisherman Inferno Dragon Night Witch Ram Rider
Poison
Princess Ice Wizard Fisherman Phoenix Night Witch
Lightning
Ice Wizard Fisherman Inferno Dragon Phoenix Night Witch Ram Rider
Rocket
Inferno Dragon Phoenix Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Princess Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Princess Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Princess Ice Wizard Inferno Dragon Night Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Princess Ice Wizard Fisherman Inferno Dragon Phoenix Night Witch Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Princess Ice Wizard Fisherman Inferno Dragon

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Princess
Mega Knight
Ice Wizard
Fisherman Ram Rider
Fisherman
Ice Wizard Ram Rider Mega Knight
Inferno Dragon
Mega Knight
Phoenix
Night Witch
Mega Knight
Ram Rider
Ice Wizard Fisherman Mega Knight
Mega Knight
Inferno Dragon Princess Fisherman Night Witch Ram Rider

Defense Synergies 0 10

Princess
Ice Wizard Mega Knight
Ice Wizard
Princess Fisherman Inferno Dragon Night Witch Mega Knight
Fisherman
Ice Wizard Ram Rider Mega Knight
Inferno Dragon
Ice Wizard Mega Knight
Phoenix
Night Witch
Ice Wizard Mega Knight
Ram Rider
Fisherman
Mega Knight
Princess Ice Wizard Fisherman Inferno Dragon Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ram Rider
Inferno Dragon Ice Wizard Fisherman Phoenix Night Witch Ram Rider Mega Knight
Fisherman Ram Rider Mega Knight Ice Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Ice Wizard Fisherman Phoenix Ram Rider Mega Knight
Princess Mega Knight
Ice Wizard Night Witch Mega Knight
Inferno Dragon Ram Rider Princess Ice Wizard Phoenix Night Witch
Phoenix Ram Rider Mega Knight
Inferno Dragon Princess Ice Wizard Fisherman Phoenix Night Witch
Ice Wizard Fisherman Phoenix Night Witch Mega Knight
Ice Wizard Princess Fisherman Night Witch Ram Rider Mega Knight
Inferno Dragon Princess Ice Wizard Phoenix Night Witch Ram Rider
Night Witch Mega Knight Ice Wizard Ram Rider
Mega Knight Princess Night Witch
Inferno Dragon Phoenix Ram Rider Mega Knight
Fisherman Inferno Dragon Ram Rider Mega Knight
Mega Knight Fisherman Night Witch
Mega Knight Ice Wizard Fisherman Night Witch Ram Rider
Princess Ice Wizard Fisherman Inferno Dragon Ram Rider Mega Knight
Fisherman Inferno Dragon Phoenix Ram Rider
Mega Knight Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fisherman
Fisherman Inferno Dragon Phoenix Mega Knight
Mega Knight Fisherman Ram Rider
Mega Knight Fisherman Phoenix Night Witch Ram Rider
Fisherman Inferno Dragon Phoenix Night Witch Ram Rider Mega Knight
Princess Ice Wizard Ram Rider
Ice Wizard Phoenix Night Witch Ram Rider
Mega Knight Fisherman Inferno Dragon Phoenix
Mega Knight Inferno Dragon Phoenix
Inferno Dragon Phoenix
Inferno Dragon Mega Knight Phoenix
Mega Knight Phoenix
Mega Knight Night Witch Ram Rider
Princess Mega Knight
Phoenix Fisherman Inferno Dragon Night Witch
Mega Knight Princess Ice Wizard Inferno Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Ice Wizard Fisherman Ram Rider
Mega Knight
Princess Ice Wizard Ram Rider
Princess
Princess Ice Wizard Ram Rider
Fisherman Ram Rider
Fisherman Night Witch
Princess Fisherman Ram Rider
Princess
Princess Fisherman
Princess Fisherman
Princess Fisherman
Princess
Princess Mega Knight
Fisherman Night Witch
Princess Fisherman Mega Knight
Princess Mega Knight
Night Witch Mega Knight
Princess
Fisherman
Princess Ice Wizard Mega Knight
Fisherman Inferno Dragon
Princess Ice Wizard Fisherman Ram Rider
Princess Fisherman Ram Rider Mega Knight
Fisherman
Princess Ice Wizard Night Witch
Night Witch
Night Witch Mega Knight
Princess
Mega Knight
Princess
Princess Night Witch
Princess Ice Wizard Ram Rider
Princess Mega Knight
Princess
Mega Knight
Princess
Princess
Princess Mega Knight

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