My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Electro Dragon Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Electro Dragon Executioner Golem Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Golem Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Witch Electro Dragon
Zap
Firecracker Witch
Barbarian Barrel
Firecracker Witch Executioner Magic Archer
The Log
Firecracker Witch
Earthquake
Firecracker Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Witch Electro Dragon Executioner Magic Archer
Fireball
Firecracker Witch Electro Dragon Executioner Magic Archer
Poison
Firecracker Witch Electro Dragon Executioner Magic Archer
Lightning
Witch Electro Dragon Executioner Magic Archer
Rocket
Witch Electro Dragon Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch Electro Dragon Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Electro Dragon Executioner Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Executioner Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Arrows Firecracker Magic Archer Witch Electro Dragon Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Arrows Firecracker Magic Archer

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mirror Golem
Firecracker
Mirror Golem
Mirror
Arrows Firecracker Magic Archer
Witch
Golem
Electro Dragon
Golem Executioner Magic Archer
Executioner
Electro Dragon Golem
Golem
Arrows Electro Dragon Firecracker Witch Executioner Magic Archer
Magic Archer
Mirror Electro Dragon Golem

Defense Synergies 1 6

Arrows
Mirror
Firecracker
Mirror Electro Dragon
Mirror
Arrows Firecracker Electro Dragon Executioner Magic Archer
Witch
Electro Dragon
Electro Dragon
Firecracker Mirror Witch
Executioner
Mirror
Golem
Magic Archer
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon Executioner Magic Archer
Firecracker Witch Electro Dragon Executioner
Witch Electro Dragon Executioner
Witch Firecracker Electro Dragon
Arrows Firecracker
Arrows Firecracker Electro Dragon Executioner Magic Archer
Arrows Firecracker Witch Electro Dragon Executioner Magic Archer
Arrows Electro Dragon Magic Archer
Witch
Firecracker
Witch Executioner Arrows Firecracker Electro Dragon Magic Archer
Arrows Executioner Firecracker Witch Electro Dragon Magic Archer
Witch Electro Dragon
Executioner Arrows Firecracker Witch Electro Dragon Magic Archer
Arrows Firecracker Witch Electro Dragon Executioner
Arrows Firecracker Witch Electro Dragon Executioner Magic Archer
Arrows Witch Executioner Firecracker Electro Dragon Magic Archer
Arrows Firecracker Witch Electro Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Arrows Firecracker Electro Dragon Executioner Magic Archer
Witch Electro Dragon
Witch Executioner
Arrows Firecracker Executioner Witch Electro Dragon Magic Archer
Witch
Electro Dragon Firecracker Witch Magic Archer
Witch
Witch Electro Dragon
Arrows
Witch Executioner
Firecracker Witch Electro Dragon Executioner Magic Archer
Witch Electro Dragon Firecracker Executioner Magic Archer
Arrows Executioner Firecracker Witch Electro Dragon Magic Archer
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Arrows Firecracker Electro Dragon
Arrows Firecracker Electro Dragon Executioner Magic Archer
Arrows Electro Dragon Magic Archer
Arrows Firecracker
Executioner Arrows Firecracker Magic Archer
Arrows Firecracker Executioner Witch Electro Dragon Magic Archer
Arrows Firecracker Witch Executioner Magic Archer
Arrows Firecracker Electro Dragon Executioner Magic Archer
Arrows Firecracker Electro Dragon
Electro Dragon
Firecracker Arrows Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Executioner Magic Archer
Firecracker Executioner Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Witch Electro Dragon Executioner Magic Archer
Magic Archer Arrows Firecracker Electro Dragon Executioner
Arrows
Arrows Firecracker Electro Dragon Executioner Magic Archer
Arrows Firecracker Witch Electro Dragon Magic Archer
Magic Archer
Arrows
Arrows Electro Dragon
Arrows Firecracker Witch Electro Dragon Executioner Magic Archer
Witch
Arrows Firecracker Witch Electro Dragon Executioner Magic Archer
Arrows Witch Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Arrows Firecracker Witch Electro Dragon Executioner Magic Archer
Electro Dragon Firecracker Witch
Arrows Electro Dragon Magic Archer
Arrows Firecracker Electro Dragon Magic Archer
Arrows Firecracker Magic Archer
Witch Electro Dragon Magic Archer
Arrows Firecracker Witch Electro Dragon Executioner Magic Archer
Arrows
Firecracker Electro Dragon Executioner Magic Archer
Arrows Firecracker Electro Dragon Executioner Magic Archer
Arrows
Firecracker Electro Dragon Executioner
Electro Dragon Firecracker Witch Magic Archer
Firecracker Witch Electro Dragon Executioner Magic Archer
Electro Dragon Firecracker Witch Executioner Magic Archer
Firecracker Electro Dragon

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