My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Elixir Golem Electro Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Electro Dragon
Zap
Firecracker
Barbarian Barrel
Firecracker Elixir Golem Magic Archer
The Log
Firecracker Elixir Golem
Earthquake
Firecracker Elixir Golem
Arrows
Firecracker
Royal Delivery
Firecracker Elixir Golem Electro Dragon Magic Archer
Fireball
Firecracker Elixir Golem Electro Dragon Magic Archer
Poison
Firecracker Elixir Golem Electro Dragon Magic Archer
Lightning
Electro Dragon Magic Archer
Rocket
Electro Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Freeze Poison Electro Dragon Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Freeze Poison Electro Dragon Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Freeze Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Firecracker Elixir Golem Fireball Freeze Poison Magic Archer Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Firecracker Elixir Golem Fireball

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elixir Golem Mirror
Elixir Golem
Firecracker Poison Fireball Mirror Electro Dragon Magic Archer
Fireball
Mirror Elixir Golem Freeze Magic Archer
Mirror
Fireball Firecracker Elixir Golem Freeze Poison Magic Archer
Freeze
Fireball Mirror Poison
Poison
Elixir Golem Mirror Freeze Electro Dragon
Electro Dragon
Elixir Golem Poison Magic Archer
Magic Archer
Elixir Golem Fireball Mirror Electro Dragon

Defense Synergies 1 6

Firecracker
Mirror Electro Dragon
Elixir Golem
Fireball
Mirror Freeze
Mirror
Fireball Firecracker Poison Electro Dragon Magic Archer
Freeze
Fireball
Poison
Mirror
Electro Dragon
Firecracker Mirror
Magic Archer
Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Electro Dragon Magic Archer
Firecracker Electro Dragon
Freeze Electro Dragon
Firecracker Electro Dragon
Firecracker Fireball Poison
Fireball Freeze Firecracker Electro Dragon Magic Archer
Firecracker Fireball Freeze Poison Electro Dragon Magic Archer
Fireball Poison Electro Dragon Magic Archer
Firecracker
Poison Firecracker Fireball Freeze Electro Dragon Magic Archer
Firecracker Fireball Poison Electro Dragon Magic Archer
Fireball Freeze Electro Dragon
Fireball Firecracker Freeze Poison Electro Dragon Magic Archer
Fireball Freeze
Firecracker Fireball Poison Electro Dragon
Fireball Firecracker Electro Dragon Magic Archer
Freeze Poison Firecracker Fireball Electro Dragon Magic Archer
Firecracker Fireball Poison Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Poison Firecracker Electro Dragon Magic Archer
Electro Dragon
Fireball
Firecracker Fireball Poison Freeze Electro Dragon Magic Archer
Fireball
Freeze Electro Dragon Firecracker Fireball Poison Magic Archer
Electro Dragon
Fireball Poison
Fireball
Firecracker Fireball Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball Freeze Poison Magic Archer
Poison Firecracker Fireball Freeze Electro Dragon Magic Archer
Fireball
Poison

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison Magic Archer Firecracker Freeze Electro Dragon
Firecracker Fireball Poison Electro Dragon Magic Archer
Fireball Poison Electro Dragon Magic Archer
Firecracker Fireball Freeze Poison
Fireball Poison Firecracker Magic Archer
Firecracker Fireball Poison Freeze Electro Dragon Magic Archer
Firecracker Poison Magic Archer
Fireball Poison Firecracker Freeze Electro Dragon Magic Archer
Fireball Poison Firecracker Electro Dragon
Fireball Poison Electro Dragon
Firecracker Poison Fireball Electro Dragon Magic Archer
Fireball Poison Firecracker Electro Dragon Magic Archer
Poison Firecracker Fireball Magic Archer
Firecracker Fireball Freeze Poison Electro Dragon Magic Archer
Firecracker Fireball Poison Magic Archer
Firecracker Fireball Poison Electro Dragon Magic Archer
Magic Archer Firecracker Fireball Poison Electro Dragon
Fireball Freeze Poison
Firecracker Fireball Poison Electro Dragon Magic Archer
Firecracker Fireball Poison Electro Dragon Magic Archer
Fireball Poison Magic Archer
Fireball Poison
Fireball Poison Electro Dragon
Firecracker Freeze Poison Fireball Electro Dragon Magic Archer
Firecracker Fireball Poison Electro Dragon Magic Archer
Fireball Poison Electro Dragon Magic Archer
Fireball Poison Firecracker Magic Archer
Poison Firecracker Fireball Electro Dragon Magic Archer
Electro Dragon Firecracker Fireball Freeze Poison
Fireball
Poison Fireball Electro Dragon Magic Archer
Firecracker Fireball Freeze Poison Electro Dragon Magic Archer
Firecracker Fireball Poison Magic Archer
Fireball Freeze Electro Dragon Magic Archer
Fireball Poison Firecracker Electro Dragon Magic Archer
Freeze
Fireball
Fireball Poison Firecracker Electro Dragon Magic Archer
Firecracker Fireball Poison Electro Dragon Magic Archer
Fireball Poison
Firecracker Electro Dragon
Electro Dragon Firecracker Fireball Freeze Poison Magic Archer
Firecracker Fireball Poison Electro Dragon Magic Archer
Poison Electro Dragon Firecracker Fireball Freeze Magic Archer
Fireball Firecracker Electro Dragon
Poison

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