My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Bowler Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Miner
Giant Snowball
Wall Breakers Miner Little Prince
Zap
Firecracker Wall Breakers Little Prince
Barbarian Barrel
Firecracker Bomb Tower Wall Breakers Little Prince
The Log
Firecracker Wall Breakers Little Prince
Earthquake
Firecracker Bomb Tower
Arrows
Firecracker Wall Breakers Little Prince
Royal Delivery
Firecracker Wall Breakers Bowler Miner Little Prince
Fireball
Firecracker Bomb Tower Wall Breakers Bowler Little Prince
Poison
Firecracker Bomb Tower Little Prince
Lightning
Bomb Tower Bowler Little Prince
Rocket
Bomb Tower Bowler Little Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Barbarian Barrel Tornado Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Bowler Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Wall Breakers Firecracker Tornado Miner Little Prince Bomb Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Barbarian Barrel Wall Breakers Firecracker Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Miner Barbarian Barrel Wall Breakers Tornado Bowler
Bomb Tower
Barbarian Barrel
Firecracker Wall Breakers Tornado Bowler Miner
Wall Breakers
Miner Firecracker Barbarian Barrel
Tornado
Firecracker Barbarian Barrel Bowler
Bowler
Firecracker Barbarian Barrel Tornado Miner Little Prince
Miner
Firecracker Wall Breakers Barbarian Barrel Bowler
Little Prince
Bowler

Defense Synergies 3 9

Firecracker
Bomb Tower Barbarian Barrel Tornado
Bomb Tower
Barbarian Barrel Tornado Firecracker
Barbarian Barrel
Bomb Tower Firecracker Tornado Bowler Miner Little Prince
Wall Breakers
Tornado
Bomb Tower Bowler Firecracker Barbarian Barrel Little Prince
Bowler
Tornado Barbarian Barrel Little Prince
Miner
Barbarian Barrel
Little Prince
Barbarian Barrel Tornado Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Firecracker Barbarian Barrel
Bomb Tower Firecracker
Bomb Tower Tornado Bowler
Bomb Tower Firecracker Bowler
Firecracker Bomb Tower Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Bowler Firecracker Bomb Tower
Tornado Firecracker Bomb Tower Little Prince
Bowler Bomb Tower Barbarian Barrel
Bomb Tower Tornado
Tornado Firecracker Barbarian Barrel Bowler Miner Little Prince
Firecracker Bomb Tower Barbarian Barrel Tornado Bowler
Firecracker Tornado
Bomb Tower Bowler
Bomb Tower Bowler Firecracker Barbarian Barrel Tornado
Bomb Tower
Bomb Tower Tornado Bowler
Bomb Tower Firecracker Tornado Bowler
Bomb Tower Firecracker Barbarian Barrel Tornado Bowler Little Prince
Bomb Tower Barbarian Barrel Tornado Firecracker Bowler Little Prince
Bomb Tower Tornado
Bowler Firecracker Bomb Tower Barbarian Barrel Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Barrel Bowler
Firecracker Bomb Tower Barbarian Barrel Bowler Miner
Bomb Tower Bowler
Bowler Barbarian Barrel Tornado
Bowler
Firecracker Bomb Tower Tornado
Bomb Tower Bowler
Bomb Tower
Firecracker Bomb Tower Barbarian Barrel Tornado
Bomb Tower Bowler
Tornado Bowler
Bowler Bomb Tower
Firecracker Bomb Tower Bowler
Firecracker Bomb Tower Barbarian Barrel Tornado Bowler Little Prince
Bowler Firecracker Bomb Tower Barbarian Barrel

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Tornado Bowler Miner
Barbarian Barrel Miner
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Bowler
Firecracker Tornado
Firecracker Tornado Bowler
Firecracker Barbarian Barrel Tornado Bowler
Miner Firecracker Tornado
Tornado Bowler
Firecracker Miner Barbarian Barrel Tornado Bowler
Firecracker Tornado
Firecracker Barbarian Barrel Bowler Miner
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel
Firecracker Barbarian Barrel Bowler
Firecracker Barbarian Barrel Bowler
Barbarian Barrel Tornado
Firecracker Barbarian Barrel Bowler
Firecracker Barbarian Barrel Tornado Bowler Miner Little Prince
Bowler
Tornado
Tornado Bowler
Barbarian Barrel
Firecracker Tornado Barbarian Barrel Bowler Little Prince
Firecracker Miner Barbarian Barrel Tornado Bowler
Tornado Bowler Miner
Miner Firecracker Barbarian Barrel Tornado
Firecracker Tornado Little Prince
Firecracker
Bowler
Miner
Firecracker
Firecracker Bowler
Barbarian Barrel
Firecracker Tornado
Barbarian Barrel
Miner Firecracker Bowler
Firecracker Bowler
Tornado
Firecracker
Firecracker Tornado Bowler
Firecracker Tornado
Firecracker Barbarian Barrel Tornado Bowler Miner Little Prince

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