My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Witch Ram Rider Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Ram Rider Skeleton King
Giant Snowball
Cannon Skeleton Army Witch Ram Rider Skeleton King
Zap
Cannon Firecracker Skeleton Army Witch Ram Rider Skeleton King
Barbarian Barrel
Cannon Firecracker Valkyrie Skeleton Army Witch Skeleton King
The Log
Cannon Firecracker Skeleton Army Witch Ram Rider Skeleton King
Earthquake
Cannon Firecracker Skeleton Army Witch Skeleton King
Arrows
Firecracker Skeleton Army Witch Skeleton King
Royal Delivery
Firecracker Valkyrie Skeleton Army Witch Ram Rider Skeleton King
Fireball
Cannon Firecracker Skeleton Army Witch Ram Rider Skeleton King
Poison
Cannon Firecracker Skeleton Army Witch Skeleton King
Lightning
Cannon Valkyrie Witch Ram Rider Skeleton King
Rocket
Valkyrie Witch Ram Rider Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker Valkyrie Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Cannon Firecracker Skeleton Army Valkyrie Skeleton King Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Cannon Firecracker Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Ram Rider
Cannon
Firecracker
Valkyrie Ram Rider
Valkyrie
Firecracker Witch Ram Rider
Skeleton Army
Skeleton King
Witch
Valkyrie Ram Rider Skeleton King
Ram Rider
Arrows Firecracker Valkyrie Witch
Skeleton King
Skeleton Army Witch

Defense Synergies 1 9

Arrows
Cannon Valkyrie
Cannon
Arrows Firecracker Valkyrie Skeleton Army Witch
Firecracker
Valkyrie Cannon Skeleton Army
Valkyrie
Firecracker Arrows Cannon Witch
Skeleton Army
Cannon Firecracker Skeleton King
Witch
Cannon Valkyrie
Ram Rider
Skeleton King
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie Ram Rider
Skeleton Army Cannon Firecracker Valkyrie Witch Ram Rider
Cannon Skeleton Army Witch Ram Rider Valkyrie
Cannon Skeleton Army Witch Firecracker Valkyrie Ram Rider Skeleton King
Arrows Firecracker Valkyrie Skeleton Army
Arrows Skeleton Army Cannon Firecracker Valkyrie
Ram Rider Arrows Cannon Firecracker Witch
Arrows Cannon Valkyrie Ram Rider
Cannon Witch Skeleton Army Skeleton King
Skeleton Army Cannon Firecracker Valkyrie
Valkyrie Skeleton Army Witch Arrows Cannon Firecracker Ram Rider Skeleton King
Arrows Firecracker Witch Ram Rider
Cannon Skeleton Army Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Arrows Cannon Firecracker Witch Skeleton King
Skeleton Army Cannon Ram Rider Skeleton King
Skeleton Army Cannon Ram Rider
Arrows Cannon Firecracker Valkyrie Skeleton Army Witch
Arrows Cannon Firecracker Valkyrie Skeleton Army Witch Ram Rider
Arrows Valkyrie Witch Cannon Firecracker Ram Rider
Cannon Ram Rider
Valkyrie Skeleton Army Arrows Cannon Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch
Arrows Firecracker Valkyrie
Skeleton Army Valkyrie Witch Ram Rider
Valkyrie Skeleton Army Ram Rider
Cannon Valkyrie Skeleton Army Witch Ram Rider
Arrows Firecracker Witch Ram Rider
Skeleton Army Valkyrie Witch Ram Rider
Valkyrie Skeleton Army
Firecracker Valkyrie Skeleton Army Witch
Witch Cannon Skeleton Army
Valkyrie Witch
Skeleton Army Arrows Valkyrie
Skeleton Army Cannon Valkyrie Witch Ram Rider Skeleton King
Cannon Firecracker Valkyrie Skeleton Army Witch
Skeleton Army Witch Firecracker Valkyrie Skeleton King
Arrows Valkyrie Cannon Firecracker Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Valkyrie
Arrows Firecracker Ram Rider
Arrows
Arrows Firecracker Valkyrie
Arrows Firecracker Valkyrie
Arrows Firecracker Witch Ram Rider
Arrows Firecracker Witch
Arrows Firecracker Ram Rider
Arrows Firecracker Ram Rider
Firecracker Arrows Valkyrie Ram Rider
Arrows Firecracker
Firecracker
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Arrows Firecracker
Arrows Firecracker Valkyrie Witch
Arrows
Arrows
Arrows Firecracker Valkyrie Witch
Witch
Arrows Firecracker Witch Ram Rider
Arrows Witch Ram Rider
Arrows Firecracker
Arrows Firecracker Witch
Firecracker Witch
Arrows
Arrows Firecracker
Arrows Firecracker
Skeleton Army Witch
Arrows Firecracker Witch Ram Rider
Arrows
Firecracker Valkyrie
Arrows Firecracker Skeleton King
Arrows
Firecracker
Firecracker Witch Skeleton King
Firecracker Witch
Firecracker Witch

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