My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Golem Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider Golem Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider
Giant Snowball
Hog Rider Princess
Zap
Firecracker Princess
Barbarian Barrel
Firecracker Elite Barbarians Valkyrie Princess
The Log
Firecracker Elite Barbarians Hog Rider Princess
Earthquake
Firecracker Hog Rider
Arrows
Firecracker Princess
Royal Delivery
Firecracker Elite Barbarians Valkyrie Hog Rider Princess
Fireball
Firecracker Elite Barbarians Hog Rider Princess
Poison
Firecracker Princess
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Princess

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage Golem Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Firecracker Princess Valkyrie Hog Rider Elite Barbarians Mega Knight Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Firecracker Princess Valkyrie

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Elite Barbarians Valkyrie Golem Princess Mega Knight
Elite Barbarians
Valkyrie Rage Firecracker Hog Rider Mega Knight
Valkyrie
Elite Barbarians Hog Rider Firecracker
Hog Rider
Firecracker Valkyrie Rage Elite Barbarians Princess Mega Knight
Rage
Elite Barbarians Hog Rider
Golem
Firecracker
Princess
Firecracker Hog Rider Mega Knight
Mega Knight
Firecracker Elite Barbarians Hog Rider Princess

Defense Synergies 2 5

Firecracker
Valkyrie Princess Mega Knight
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Firecracker Elite Barbarians Princess
Hog Rider
Rage
Golem
Princess
Firecracker Valkyrie Mega Knight
Mega Knight
Firecracker Elite Barbarians Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Elite Barbarians Firecracker Valkyrie Mega Knight
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Firecracker Valkyrie Mega Knight
Firecracker Elite Barbarians Valkyrie Princess Mega Knight
Firecracker Valkyrie Mega Knight
Firecracker Princess
Valkyrie Mega Knight
Elite Barbarians Princess
Elite Barbarians Firecracker Valkyrie Mega Knight
Valkyrie Firecracker Princess Mega Knight
Firecracker Princess
Mega Knight Elite Barbarians Valkyrie
Valkyrie Mega Knight Firecracker Princess
Elite Barbarians Mega Knight
Elite Barbarians Mega Knight
Mega Knight Firecracker Elite Barbarians Valkyrie
Mega Knight Firecracker Elite Barbarians Valkyrie
Valkyrie Firecracker Princess Mega Knight
Elite Barbarians
Valkyrie Mega Knight Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Elite Barbarians
Firecracker Elite Barbarians Valkyrie Mega Knight
Mega Knight Elite Barbarians Valkyrie
Valkyrie Mega Knight Elite Barbarians
Elite Barbarians Valkyrie Mega Knight
Firecracker Princess
Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Mega Knight Firecracker Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Mega Knight Elite Barbarians Valkyrie
Elite Barbarians Mega Knight Valkyrie
Firecracker Valkyrie Princess Mega Knight
Elite Barbarians Firecracker Valkyrie
Valkyrie Mega Knight Firecracker Elite Barbarians Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Valkyrie
Firecracker Princess
Firecracker Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Princess
Firecracker Princess
Firecracker Princess
Firecracker
Elite Barbarians
Firecracker Valkyrie Princess
Firecracker Princess
Firecracker Elite Barbarians Princess
Firecracker Princess
Princess Firecracker Elite Barbarians
Firecracker Princess
Firecracker Princess Mega Knight
Firecracker Princess Mega Knight
Firecracker Valkyrie Princess Mega Knight
Mega Knight
Princess
Firecracker Valkyrie Princess Mega Knight
Firecracker Princess
Princess Mega Knight
Firecracker
Elite Barbarians Firecracker Princess
Firecracker
Elite Barbarians
Mega Knight
Firecracker Princess
Mega Knight
Firecracker Princess
Princess
Firecracker Princess
Firecracker Valkyrie Princess Mega Knight
Firecracker Princess
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Princess
Firecracker Princess
Firecracker Princess Mega Knight

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