My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Mediocre

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Flying Machine Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Firecracker Tombstone Valkyrie Flying Machine Baby Dragon Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Valkyrie Flying Machine Baby Dragon Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Clone Bandit
Giant Snowball
Skeleton Barrel Tombstone Flying Machine Clone Baby Dragon
Zap
Skeleton Barrel Firecracker Tombstone Flying Machine Clone Bandit
Barbarian Barrel
Skeleton Barrel Firecracker Tombstone Valkyrie Clone Bandit
The Log
Skeleton Barrel Firecracker Tombstone Clone Bandit
Earthquake
Firecracker Tombstone Clone
Arrows
Skeleton Barrel Firecracker Tombstone Flying Machine Clone
Royal Delivery
Skeleton Barrel Firecracker Valkyrie Flying Machine Clone Baby Dragon Bandit
Fireball
Skeleton Barrel Firecracker Tombstone Flying Machine Clone Baby Dragon Bandit
Poison
Skeleton Barrel Firecracker Tombstone Flying Machine Clone
Lightning
Tombstone Valkyrie Baby Dragon Bandit
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Tombstone Valkyrie Clone Baby Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Barrel Firecracker Tombstone Clone Bandit Valkyrie Flying Machine Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Skeleton Barrel Firecracker Tombstone Clone

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeleton Barrel
Firecracker Clone Valkyrie Flying Machine Bandit
Firecracker
Skeleton Barrel Valkyrie Flying Machine Baby Dragon Bandit
Tombstone
Valkyrie
Skeleton Barrel Firecracker Flying Machine Baby Dragon Bandit
Flying Machine
Skeleton Barrel Firecracker Valkyrie Clone Baby Dragon
Clone
Skeleton Barrel Flying Machine Baby Dragon
Baby Dragon
Firecracker Valkyrie Flying Machine Clone Bandit
Bandit
Skeleton Barrel Firecracker Valkyrie Baby Dragon

Defense Synergies 1 12

Skeleton Barrel
Firecracker
Valkyrie Tombstone Flying Machine Baby Dragon Bandit
Tombstone
Firecracker Flying Machine Baby Dragon
Valkyrie
Firecracker Flying Machine Baby Dragon Bandit
Flying Machine
Firecracker Tombstone Valkyrie Baby Dragon Bandit
Clone
Baby Dragon
Firecracker Tombstone Valkyrie Flying Machine Bandit
Bandit
Firecracker Valkyrie Flying Machine Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tombstone Valkyrie Flying Machine Baby Dragon
Firecracker Tombstone Valkyrie Flying Machine Bandit
Tombstone Valkyrie Bandit
Firecracker Tombstone Valkyrie Bandit
Firecracker Tombstone Valkyrie
Firecracker Valkyrie Flying Machine Baby Dragon Bandit
Firecracker Tombstone Flying Machine Baby Dragon
Skeleton Barrel Valkyrie Flying Machine Baby Dragon Bandit
Tombstone
Firecracker Valkyrie Bandit
Valkyrie Firecracker Tombstone Flying Machine Baby Dragon Bandit
Firecracker Flying Machine Baby Dragon
Tombstone Valkyrie Flying Machine Bandit
Valkyrie Firecracker Tombstone Baby Dragon
Tombstone Bandit
Bandit
Firecracker Tombstone Valkyrie
Tombstone Firecracker Valkyrie Flying Machine Baby Dragon Bandit
Valkyrie Baby Dragon Firecracker Tombstone Flying Machine Bandit
Valkyrie Firecracker Flying Machine Baby Dragon Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Tombstone Bandit
Bandit Skeleton Barrel Firecracker Valkyrie Flying Machine Baby Dragon
Tombstone Bandit Valkyrie
Valkyrie Bandit
Tombstone Valkyrie Bandit
Firecracker Skeleton Barrel Flying Machine Baby Dragon
Tombstone Valkyrie Flying Machine Bandit
Valkyrie
Firecracker Tombstone Valkyrie Flying Machine Baby Dragon Bandit
Tombstone
Tombstone Valkyrie Flying Machine
Valkyrie
Tombstone Valkyrie Bandit
Firecracker Valkyrie Flying Machine Baby Dragon
Tombstone Firecracker Valkyrie Flying Machine Baby Dragon
Valkyrie Firecracker Flying Machine Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker Valkyrie Flying Machine Baby Dragon Bandit
Firecracker Skeleton Barrel Flying Machine Baby Dragon Bandit
Skeleton Barrel Flying Machine Baby Dragon Bandit
Skeleton Barrel Firecracker Valkyrie Flying Machine
Firecracker Valkyrie Baby Dragon
Firecracker Skeleton Barrel Flying Machine Baby Dragon
Firecracker Flying Machine Baby Dragon
Skeleton Barrel Firecracker Flying Machine Baby Dragon
Skeleton Barrel Firecracker Flying Machine Bandit
Firecracker Skeleton Barrel Valkyrie Flying Machine Bandit
Firecracker Flying Machine Baby Dragon
Flying Machine Skeleton Barrel Firecracker Baby Dragon Bandit
Skeleton Barrel Firecracker Flying Machine Baby Dragon Bandit
Skeleton Barrel Firecracker Flying Machine Baby Dragon
Skeleton Barrel Firecracker Flying Machine Baby Dragon Bandit
Skeleton Barrel Firecracker Flying Machine Baby Dragon Bandit
Skeleton Barrel Firecracker Flying Machine Baby Dragon Bandit
Skeleton Barrel Firecracker Valkyrie Flying Machine Baby Dragon
Baby Dragon
Skeleton Barrel Flying Machine Baby Dragon
Firecracker Valkyrie Baby Dragon
Firecracker Skeleton Barrel Flying Machine Baby Dragon Bandit
Skeleton Barrel Flying Machine Baby Dragon Bandit
Skeleton Barrel Firecracker Baby Dragon Bandit
Firecracker Flying Machine Baby Dragon
Skeleton Barrel Firecracker Flying Machine
Bandit
Firecracker
Firecracker
Skeleton Barrel Tombstone Flying Machine Bandit
Firecracker Flying Machine Baby Dragon
Firecracker Valkyrie Flying Machine Baby Dragon
Skeleton Barrel Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine
Firecracker Flying Machine Baby Dragon
Firecracker Flying Machine
Skeleton Barrel Firecracker Flying Machine Baby Dragon Bandit

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